This research explores the opportunities of Generative AI (GenAI) in the realm of higher education through the design and development of a multimodal chatbot for an undergraduate course. Leveraging the ChatGPT API for nuanced text-based interactions and Google Bard for advanced image analysis and diagram-to-code conversions, we showcase the potential of GenAI in addressing a broad spectrum of educational queries. Additionally, the chatbot presents a file-based analyser designed for educators, offering deep insights into student feedback via sentiment and emotion analysis, and summarising course evaluations with key metrics. These combinations highlight the crucial role of multimodal conversational AI in enhancing teaching and learning processes, promising significant advancements in educational adaptability, engagement, and feedback analysis. By demonstrating a practical web application, this research underlines the imperative for integrating GenAI technologies to foster more dynamic and responsive educational environments, ultimately contributing to improved educational outcomes and pedagogical strategies.
This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main functional requirement was that the game should retain different profiles for each student, encapsulating both the respective language model (which language features should be taught/used in the game first, before moving on to more advanced ones) and the user model (mastery level for each feature, as reported by the student's performance in the game). In addition…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature rev…
Exploring the Impact of Generative Artificial Intelligence in Education: A Thematic Analysis
Dundalk Institute of Technology(唐道克理工学院);Dublin Business School(都柏林商学院);University College Dublin(都柏林大学学院);Technological University Dublin(都柏林理工大学);Jagan Institute of Management Studies(贾根管理学院)
An Educational Human Machine Interface Providing Request-to-Intervene Trigger and Reason Explanation for Enhancing the Driver's Comprehension of ADS's System Limitations
Although distance learning presents a number of interesting educational advantages as compared to in-person instruction, it is not without its downsides. We first assess the educational challenges presented by distance learning as a whole and identify 4 main challenges that distance learning currently presents as compared to in-person instruction: the lack of social interaction, reduced student engagement and focus, reduced comprehension and information retention, and the lack of flexible and customizable instructor resources. After assessing each of these challenges in-depth, we examine how A…
Bringing Generative AI to Adaptive Learning in Education
Squirrel Ai Learning by Yixue Education Inc.(松鼠AI学习(乂学教育公司));Michigan State University(密歇根州立大学);Zhejiang Normal University(浙江师范大学);Carnegie Mellon University(卡内基梅隆大学)
LLM Agents for Education: Advances and Applications
Squirrel Ai Learning;Fudan University(复旦大学);Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Tsinghua University(清华大学);University of Illinois Chicago(伊利诺伊大学芝加哥分校)
Enhancing Online Learning by Integrating Biosensors and Multimodal Learning Analytics for Detecting and Predicting Student Behavior: A Review
Department of Computer Science Engineering, Universidad Autónoma de Madrid(马德里自治大学计算机科学工程系);Digital Futures Institute, Teachers College Columbia University(哥伦比亚大学教师学院数字未来研究所)
This paper brings into discussion some of the most relevant technological challenges involving haptic systems in medical education. One of these challenges is choosing the suitable haptic hardware, API or framework for developing a visuo-haptic e-Learning system. The decision is based on several criteria such as the multimodal resources needed by the software system, compatibility with haptic devices and the dynamic configuration of the scene. Another challenge is related to the software system reactivity in conjunction with the user's actions. The immediate haptic feedback from the virtual mo…
Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching and learning, particularly in a higher education environment. The aim of this paper is therefore to systematically review the range of wearable devices that have been used for enhancing the teaching and delivery of engineering curricula in higher education. Moreover, we compare the advantages and disadvantages of these devices according to the location in whic…