There are several known data structures that answer distance queries between two arbitrary vertices in a planar graph. The tradeoff is among preprocessing time, storage space and query time. In this paper we present three data structures that answer such queries, each with its own advantage over previous data structures. The first one improves the query time of data structures of linear space. The second improves the preprocessing time of data structures with a space bound of O(n^(4/3)) or higher while matching the best known query time. The third data structure improves the query time for a similar range of space bounds, at the expense of a longer preprocessing time. The techniques that we use include modifying the parameters of planar graph decompositions, combining the different advantages of existing data structures, and using the Monge property for finding minimum elements of matrices.
In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points in amortized O(log n) time per operation. The space usage of the data structure is O(n). The data structure supports extreme point queries in a given direction, tangent queries through a given point, and queries for the neighboring points on the convex hull in O(log n) time. The extreme point queries can be used to decide whether or not a given line interse…
A track layout of a graph consists of a vertex coloring and a total order of each color class, such that no two edges cross between any two color classes. The track number of a graph is the minimum number of colors required by a track layout of the graph. This paper improves lower and upper bounds on the track number of several families of planar graphs. We prove that every planar graph has track number at most $225$ and every planar $3$-tree has track number at most $25$. Then we show that there exist outerplanar graphs whose track number is $5$, which leads to the best known lower bound of $…
A directed graph $G$ is upward planar if it admits a planar embedding such that each edge is $y$-monotone. Unlike planarity testing, upward planarity testing is NP-hard except in restricted cases, such as when the graph has the single-source property (i.e. each connected component only has one source). In this paper, we present a dynamic algorithm for maintaining a combinatorial embedding $\mathcal{E}(G)$ of a single-source upward planar graph subject to edge deletions, edge contractions, edge insertions upwards across a face, and single-source-preserving vertex splits through specified corner…
Given an undirected, unweighted planar graph $G$ with $n$ vertices, we present a truly subquadratic size distance oracle for reporting exact shortest-path distances between any pair of vertices of $G$ in constant time. For any $\varepsilon > 0$, our distance oracle takes up $O(n^{5/3+\varepsilon})$ space and is capable of answering shortest-path distance queries exactly for any pair of vertices of $G$ in worst-case time $O(\log (1/\varepsilon))$. Previously no truly sub-quadratic size distance oracles with constant query time for answering exact all-pairs shortest paths distance queries existe…
In a recent breakthrough, Charalampopoulos, Gawrychowski, Mozes, and Weimann (STOC 2019) showed that exact distance queries on planar graphs could be answered in $n^{o(1)}$ time by a data structure occupying $n^{1+o(1)}$ space, i.e., up to $o(1)$ terms, optimal exponents in time (0) and space (1) can be achieved simultaneously. Their distance query algorithm is recursive: it makes successive calls to a point-location algorithm for planar Voronoi diagrams, which involves many recursive distance queries. The depth of this recursion is non-constant and the branching factor logarithmic, leading to…
In this paper we describe a fully-dynamic data structure for the planar point location problem in the external memory model. Our data structure supports queries in $O(\log_B n(\log\log_B n)^3))$ I/Os and updates in $O(\log_B n(\log\log_B n)^2))$ amortized I/Os, where $n$ is the number of segments in the subdivision and $B$ is the block size. This is the first dynamic data structure with almost-optimal query cost. For comparison all previously known results for this problem require $O(\log_B^2 n)$ I/Os to answer queries. Our result almost matches the best known upper bound in the internal-memor…
We study dynamic planar graphs with $n$ vertices, subject to edge deletion, edge contraction, edge insertion across a face, and the splitting of a vertex in specified corners. We dynamically maintain a combinatorial embedding of such a planar graph, subject to connectivity and $2$-vertex-connectivity (biconnectivity) queries between pairs of vertices. Whenever a query pair is connected and not biconnected, we find the first and last cutvertex separating them. Additionally, we allow local changes to the embedding by flipping the embedding of a subgraph that is connected by at most two vertices …
Consider an unweighted, directed graph $G$ with the diameter $D$. In this paper, we introduce the framework for counting cycles and walks of given length in matrix multiplication time $\widetilde{O}(n^ω)$. The framework is based on the fast decomposition into Frobenius normal form and the Hankel matrix-vector multiplication. It allows us to solve the All-Nodes Shortest Cycles, All-Pairs All Walks problems efficiently and also give some improvement upon distance queries in unweighted graphs.
We show that any embedding of a planar graph can be encoded succinctly while efficiently answering a number of topological queries near-optimally. More precisely, we build on a succinct representation that encodes an embedding of $m$ edges within $4m$ bits, which is close to the information-theoretic lower bound of about $3.58m$. With $4m+o(m)$ bits of space, we show how to answer a number of topological queries relating nodes, edges, and faces, most of them in any time in $ω(1)$. Further, we show that with $O(m)$ bits of space we can solve all those operations in $O(1)$ time.
We describe a new data structure for dynamic nearest neighbor queries in the plane with respect to a general family of distance functions. These include $L_p$-norms and additively weighted Euclidean distances. Our data structure supports general (convex, pairwise disjoint) sites that have constant description complexity (e.g., points, line segments, disks, etc.). Our structure uses $O(n \log^3 n)$ storage, and requires polylogarithmic update and query time, improving an earlier data structure of Agarwal, Efrat and Sharir that required $O(n^\varepsilon)$ time for an update and $O(\log n)$ time …
We study dynamic planar point location in the External Memory Model or Disk Access Model (DAM). Previous work in this model achieves polylog query and polylog amortized update time. We present a data structure with $O( \log_B^2 N)$ query time and $O(\frac{1}{ B^{1-ε}} \log_B N)$ amortized update time, where $N$ is the number of segments, $B$ the block size and $ε$ is a small positive constant, under the assumption that all faces have constant size. This is a $B^{1-ε}$ factor faster for updates than the fastest previous structure, and brings the cost of insertion and deletion down to subconstan…
Binary search trees (BSTs) are one of the most basic and widely used data structures. The best static tree for serving a sequence of queries (searches) can be computed by dynamic programming. In contrast, when the BSTs are allowed to be dynamic (i.e. change by rotations between searches), we still do not know how to compute the optimal algorithm (OPT) for a given sequence. One of the candidate algorithms whose serving cost is suspected to be optimal up-to a (multiplicative) constant factor is known by the name Greedy Future (GF). In an equivalent geometric way of representing queries on BSTs, …
We study the minimum vertex cover problem in the following stochastic setting. Let $G$ be an arbitrary given graph, $p \in (0, 1]$ a parameter of the problem, and let $G_p$ be a random subgraph that includes each edge of $G$ independently with probability $p$. We are unaware of the realization $G_p$, but can learn if an edge $e$ exists in $G_p$ by querying it. The goal is to find an approximate minimum vertex cover (MVC) of $G_p$ by querying few edges of $G$ non-adaptively. This stochastic setting has been studied extensively for various problems such as minimum spanning trees, matroids, short…