A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More specifically, an algorithm is presented that preprocesses a connected planar subdivision G of size n and a query distribution D to produce a point location data structure for G. The expected number of point-line comparisons performed by this data structure, when the queries are distributed according to D, is H + O(H^{2/3}+1) where H=H(G,D) is a lower bound on the expected number of point-line comparisons performed by any linear decision tree for point location in G under the query distribution D. The preprocessing algorithm runs in O(n log n) time and produces a data structure of size O(n). These results are obtained by creating a Steiner triangulation of G that has near-minimum entropy.
We study the point location problem in incremental (possibly disconnected) planar subdivisions, that is, dynamic subdivisions allowing insertions of edges and vertices only. Specifically, we present an $O(n\log n)$-space data structure for this problem that supports queries in $O(\log^2 n)$ time and updates in $O(\log n\log\log n)$ amortized time. This is the first result that achieves polylogarithmic query and update times simultaneously in incremental (possibly disconnected) planar subdivisions. Its update time is significantly faster than the update time of the best known data structure for…
Canonical orderings of planar graphs have frequently been used in graph drawing and other graph algorithms. In this paper we introduce the notion of an $(r,s)$-canonical order, which unifies many of the existing variants of canonical orderings. We then show that $(3,1)$-canonical ordering for 4-connected triangulations always exist; to our knowledge this variant of canonical ordering was not previously known. We use it to give much simpler proofs of two previously known graph drawing results for 4-connected planar triangulations, namely, rectangular duals and rectangle-of-influence drawings.
Let $G$ be a (possibly disconnected) planar subdivision and let $D$ be a probability measure over $\R^2$. The current paper shows how to preprocess $(G,D)$ into an O(n) size data structure that can answer planar point location queries over $G$. The expected query time of this data structure, for a query point drawn according to $D$, is $O(H+1)$, where $H$ is a lower bound on the expected query time of any linear decision tree for point location in $G$. This extends the results of Collette et al (2008, 2009) from connected planar subdivisions to disconnected planar subdivisions. A version of th…
We study the point location problem on dynamic planar subdivisions that allows insertions and deletions of edges. In our problem, the underlying graph of a subdivision is not necessarily connected. We present a data structure of linear size for such a dynamic planar subdivision that supports sublinear-time update and polylogarithmic-time query. Precisely, the amortized update time is $O(\sqrt{n}\log n(\log\log n)^{3/2})$ and the query time is $O(\log n(\log\log n)^2)$, where $n$ is the number of edges in the subdivision. This answers a question posed by Snoeyink in the Handbook of Computationa…
This paper presents an approximation algorithm for finding a shortest path between two points $s$ and $t$ in a weighted planar subdivision $\PS$. Each face $f$ of $\PS$ is associated with a weight $w_f$, and the cost of travel along a line segment on $f$ is $w_f$ multiplied by the Euclidean norm of that line segment. The cost of a path which traverses across several faces of the subdivision is the sum of the costs of travel along each face. Our algorithm progreeses the discretized shortest path wavefront from source $s$, and takes polynomial time in finding an $ε$-approximate shortest path.
We present a new algorithm for lune-based $β$-skeletons for sets of $n$ points in the plane, for $β\in (2,\infty]$, the only case when optimal algorithms are not known. The running time of the algorithm is $O(n^{3/2} \log^{1/2} n)$, which is the best known and is an improvement of Rao and Mukhopadhyay \cite{rm97} result. The method is based on point location in monotonic subdivisions of arrangements of curve segments.
The number of triangulations of a planar n point set is known to be $c^n$, where the base $c$ lies between $2.43$ and $30.$ The fastest known algorithm for counting triangulations of a planar n point set runs in $O^*(2^n)$ time. The fastest known arbitrarily close approximation algorithm for the base of the number of triangulations of a planar n point set runs in time subexponential in $n.$ We present the first quasi-polynomial approximation scheme for the base of the number of triangulations of a planar point set.
We study how to dynamize the Trapezoidal Search Tree - a well known randomized point location structure for planar subdivisions of kinetic line segments. Our approach naturally extends incremental leaf-level insertions to recursive methods and allows adaptation for the online setting. Moreover, the dynamization carries over to the Trapezoidal Search DAG, offering a linear sized data structure with logarithmic point location costs as a by-product. On a set $S$ of non-crossing segments, each update performs expected ${\mathcal O}(\log^2|S|)$ operations. We demonstrate the practicality of our met…
We present self-adjusting data structures for answering point location queries in convex and connected subdivisions. Let $n$ be the number of vertices in a convex or connected subdivision. Our structures use $O(n)$ space. For any convex subdivision $S$, our method processes any online query sequence $σ$ in $O(\mathrm{OPT} + n)$ time, where $\mathrm{OPT}$ is the minimum time required by any linear decision tree for answering point location queries in $S$ to process $σ$. For connected subdivisions, the processing time is $O(\mathrm{OPT} + n + |σ|\log(\log^* n))$. In both cases, the time bound in…
This article is devoted to the properties of the planar triangulations. The conjugated planar triangulation will be introduced and on the base of the properties, which were achieved by the other authors there will be proved some theorems, which will show the properties of the dual triangulations. Also the numeric properties of the dual planar triangulations will be examined for the sake of understanding the interdependences of the cyclimatic numbers of different graphs between themselves. We'll see how the cyclomatic number of the planar conjugated triangulation depends on the cyclomatic numbe…
The design and implementation of theoretically-sound robot motion planning algorithms is challenging. Within the framework of resolution-exact algorithms, it is possible to exploit soft predicates for collision detection. The design of soft predicates is a balancing act between easily implementable predicates and their accuracy/effectivity. In this paper, we focus on the class of planar polygonal rigid robots with arbitrarily complex geometry. We exploit the remarkable decomposability property of soft collision-detection predicates of such robots. We introduce a general technique to produce su…
In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one edge and adding another one, such that the resulting graph is again a triangulation. Flips are a major way of locally transforming triangular meshes. We show that, given a point set $S$ in the Euclidean plane and two triangulations $T_1$ and $T_2$ of $S$, it is an APX-hard problem to minimize the number of edge flips to transform $T_1$ to $T_2$.
In this paper, we consider the problem of determining in polynomial time whether a given planar point set $P$ of $n$ points admits 4-connected triangulation. We propose a necessary and sufficient condition for recognizing $P$, and present an $O(n^3)$ algorithm of constructing a 4-connected triangulation of $P$. Thus, our algorithm solves a longstanding open problem in computational geometry and geometric graph theory. We also provide a simple method for constructing a noncomplex triangulation of $P$ which requires $O(n^2)$ steps. This method provides a new insight to the structure of 4-connect…
Given a set $P$ of $n$ points in the plane, we show how to compute in $O(n \log n)$ time a subgraph of their Delaunay triangulation that has maximum degree 7 and is a strong planar $t$-spanner of $P$ with $t =(1+ \sqrt{2})^2 *δ$, where $δ$ is the spanning ratio of the Delaunay triangulation. Furthermore, given a Delaunay triangulation, we show a distributed algorithm that computes the same bounded degree planar spanner in O(n) time.
Fractional cascading is one of the influential techniques in data structures, as it provides a general framework for solving the important iterative search problem. In the problem, the input is a graph $G$ with constant degree and a set of values for every vertex of $G$. The goal is to preprocess $G$ such that when given a query value $q$, and a connected subgraph $π$ of $G$, we can find the predecessor of $q$ in all the sets associated with the vertices of $π$. The fundamental result of fractional cascading is that there exists a data structure that uses linear space and it can answer queries…
We consider whether any two triangulations of a polygon or a point set on a non-planar surface with a given metric can be transformed into each other by a sequence of edge flips. The answer is negative in general with some remarkable exceptions, such as polygons on the cylinder, and on the flat torus, and certain configurations of points on the cylinder.
We consider the problem of morphing between two planar drawings of the same triangulated graph, maintaining straight-line planarity. A paper in SODA 2013 gave a morph that consists of $O(n^2)$ steps where each step is a linear morph that moves each of the $n$ vertices in a straight line at uniform speed. However, their method imitates edge contractions so the grid size of the intermediate drawings is not bounded and the morphs are not good for visualization purposes. Using Schnyder embeddings, we are able to morph in $O(n^2)$ linear morphing steps and improve the grid size to $O(n)\times O(n)$…
We show that Delaunay triangulations and compressed quadtrees are equivalent structures. More precisely, we give two algorithms: the first computes a compressed quadtree for a planar point set, given the Delaunay triangulation; the second finds the Delaunay triangulation, given a compressed quadtree. Both algorithms run in deterministic linear time on a pointer machine. Our work builds on and extends previous results by Krznaric and Levcopolous and Buchin and Mulzer. Our main tool for the second algorithm is the well-separated pair decomposition(WSPD), a structure that has been used previously…
We study straight-line drawings of planar graphs with prescribed face areas. A plane graph is 'area-universal' if for every area assignment on the inner faces, there exists a straight-line drawing realizing the prescribed areas. For triangulations with a special vertex order, we present a sufficient criterion for area-universality that only requires the investigation of one area assignment. Moreover, if the sufficient criterion applies to one plane triangulation, then all embeddings of the underlying planar graph are also area-universal. Until now, it is open whether area-universality is a pro…
Poulalhon and Schaeffer introduced an elegant method to linearly encode a planar triangulation optimally. The method is based on performing a special depth-first search algorithm on a particular orientation of the triangulation: the minimal Schnyder wood. Recent progress toward generalizing Schnyder woods to higher genus enables us to generalize this method to the toroidal case. In the plane, the method leads to a bijection between planar triangulations and some particular trees. For the torus we obtain a similar bijection but with particular unicellular maps (maps with only one face).
A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge lengths. We prove that the decision version of this problem is NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the gadgets is established with computer assistance, using dynamic programming on polygonal faces, as well as the beta-skeleton heuristic to certify that certain edges belong to the minimum-weight triangulation.
University of Notre Dame(圣母大学);Utrecht University(乌得勒支大学);TU Eindhoven(埃因霍温理工大学);KTH Royal Institute of Technology(皇家理工学院);Vrije Universiteit Amsterdam(阿姆斯特丹自由大学)
Geographic routing is an appealing routing strategy that uses the location information of the nodes to route the data. This technique uses only local information of the communication graph topology and does not require computational effort to build routing table or equivalent data structures. A particularly efficient implementation of this paradigm is greedy routing, where along the data path the nodes forward the data to a neighboring node that is closer to the destination. The decreasing distance to the destination implies the success of the routing scheme. A related problem is to consider a…