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arXiv 1004.0243cs.HCcs.MM
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心理生理学与游戏体验维度的相关性

Psychophysiological Correlations with Gameplay Experience Dimensions

Anders Drachen, Lennart E. Nacke, Georgios Yannakakis, Anja Lee Pedersen

摘要:

在本文中,我们报告了一个案例研究,使用两个易于部署的心理生理措施-皮肤电活动(EDA)和心率(HR)-并将它们与游戏体验问卷(GEQ)相关联,试图建立这种混合方法的方法,在商业游戏开发环境中快速应用。结果表明,心理生理唤醒(HR,EDA)和自我报告的游戏用户体验(GEQ)之间存在统计学显著相关性(p < 0.01),EDA和HR测量之间存在一些差异。结果在三个主要的商业第一人称射击(FPS)游戏中是一致的。

英文摘要:

In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gameplay experience questionnaire (GEQ) in an attempt to establish this mixed-methods approach for rapid application in a commercial game development context. Results indicate that there is a statistically significant correlation (p < 0.01) between measures of psychophysiological arousal (HR, EDA) and self-reported UX in games (GEQ), with some variation between the EDA and HR measures. Results are consistent across three major commercial First-Person Shooter (FPS) games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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