Ball-AR:通过以环境为中心的增强现实体育活动促进愉悦的共处互动
Ball-AR: Fostering Playful Co-Located Interaction Through Environment-centric Physical Activity with AR
AI总结:
我们提出Ball-AR,一款利用物理环境促进体育活动的AR躲避球游戏,通过五组双人评估发现,体育活动与共享空间增强了共处互动,但用户期望更沉浸的体验。
摘要:
我们提出了Ball-AR,一款增强现实(AR)游戏,其中同一物理空间中的两名玩家试图用叠加在物理世界上的虚拟躲避球互相击中对方。研究人员已经研究了AR在促进共处互动和体育活动方面的潜力;然而,他们尚未调查体育活动及物理环境对用户体验和互动的影响。我们创建了一款以鼓励体育活动和利用物理环境为中心的AR躲避球游戏。随后,我们与五组双人组合对该游戏进行了评估,以分析这些设计选择对游戏质量和玩家之间互动的影响。我们发现,体育活动和共享的物理空间在参与者中创造了难忘的体验和互动,尽管参与者渴望一种更加增强和沉浸式的体验。
英文摘要:
We present Ball-AR, an augmented reality (AR) game where two players in the same physical space attempt to hit each other with virtual dodgeballs overlaid on the physical world. Researchers have studied AR's potential for fostering co-located interaction and physical activity; however, they have not investigated the impacts of physical activity and physical environment on user experiences and interaction. We created an AR dodgeball game centered around encouraging physical activity and harnessing the physical environment. We then evaluated the game with five dyads to analyze the impacts of these design choices on the quality of gameplay and interaction between players. We found that physical activity and the shared physical space created memorable experiences and interactions among participants, although participants desired a more augmented and immersive experience.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。