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arXiv 2006.09342cs.HC
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情绪化游戏:玩家体验的情绪感知研究

Play with One's Feelings: A Study on Emotion Awareness for Player Experience

Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis

摘要:

视频游戏玩家之间的情感互动可以引发丰富而多样的情感模式。在公共空间进行的多人游戏中(如体育和棋类游戏),玩家一般都知道他们的队友或对手的情绪,因为他们可以直接观察他们的行为模式,面部表情,头部姿势,身体姿势等。然而,在线视频游戏的玩家,由于他们之间的直接互动渠道有限(例如,通过表情符号或聊天框),他们通常不会意识到其他玩家的情绪。事实也证明,在在线数字游戏领域,实时情绪感知对游戏的影响仍然是未被探索的。出于这种缺乏经验知识的影响他人的游戏表现的作用,在本文中,我们调查的程度,表现出的情绪的对手的表达可以影响玩家的情绪,因此他的游戏行为。在这项初步研究中,我们在两人对抗赛车游戏中测试了我们的假设。我们进行了一项全面的用户研究,以评估情绪,行为和态度的球员在情绪意识与情绪不可知的游戏版本。我们的研究结果表明,通过表情符号实时表达对手的情绪状态会影响玩家的情绪状态和行为,从而影响他们的游戏体验。

英文摘要:

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions of their teammates or opponents as they can directly observe their behavioral patterns, facial expressions, head pose, body stance and so on. Players of online video games, however, are not generally aware of the other players' emotions given the limited channels of direct interaction among them (e.g. via emojis or chat boxes). It also turns out that the impact of real-time emotionawareness on play is still unexplored in the space of online digital games. Motivated by this lack of empirical knowledge on the role of the affect of others to one's gameplay performance in this paper we investigate the degrees to which the expression of manifested emotions of an opponent can affect the emotions of the player and consequently his gameplay behavior. In this initial study, we test our hypothesis on a two-player adversarial car racing game. We perform a comprehensive user study to evaluate the emotions, behaviors, and attitudes of players in emotion aware versus emotion agnostic game versions. Our findings suggest that expressing the emotional state of the opponent through an emoji in real-time affects the emotional state and behavior of players that can consequently affect their playing experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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