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arXiv 2104.06221cs.HC
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混合现实中用户体验的测量工具和定性反馈方法

Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality

Tobias Drey, Michael Rietzler, Enrico Rukzio

摘要:

评估软件系统的用户体验是每项研究必不可少的最后一步。有几个概念,如流动,情感状态,存在,或沉浸存在测量用户体验。典型的测量技术分析生理数据、游戏数据和问卷。定性反馈方法是收集详细用户见解的另一种方法。在这份立场文件中,我们将讨论我们如何在以前的混合现实工作中使用问卷调查和定性反馈方法来衡量用户体验。我们将介绍几个测量示例,讨论它们当前的局限性,并提供指导性建议,以支持未来可比的混合现实用户体验研究。

英文摘要:

Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques analyze physiological data, gameplay data, and questionnaires. Qualitative feedback methods are another approach to collect detailed user insights. In this position paper, we will discuss how we used questionnaires and qualitative feedback methods in previous mixed reality work to measure user experience. We will present several measurement examples, discuss their current limitations, and provide guideline propositions to support comparable mixed reality user experience research in the future.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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