arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1004.0259cs.HCcs.MM
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凝视互动游戏中的游戏体验

Gameplay experience in a gaze interaction game

Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Craig A. Lindley

摘要:

评估凝视交互游戏的游戏体验是一项具有挑战性的任务。在这项研究中,创建了一个允许眼动追踪控制的注视交互Half-Life 2游戏修改。该模组是在Dreamhack 2007的一项实验中部署的,参与者必须使用凝视导航进行游戏,然后对他们的游戏体验进行评分。结果显示,在游戏体验问卷中,紧张感和负面情绪得分较低,而积极挑战、沉浸感和流动性得分较高。空间存在和沉浸凝视互动之间的相关性很高,并产生进一步的调查。它的结论是,游戏体验可以正确评估与本文提出的方法。

英文摘要:

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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