In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of the system, is a robust iris-center and eye-corner detection algorithm basing on it the gaze is continuously and adaptively extracted. Evaluation tests were applied to nine people to evaluate the accuracy of the system and the results were 2.50 degrees (view angle) in horizontal direction and 3.07 degrees in vertical direction.
University of Science and Technology of China(中国科学技术大学);Carnegie Mellon University(卡内基梅隆大学)
In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of human-computer interaction. However, unavoidable slippage of head-mounted devices (HMD) often results higher gaze tracking errors and hinders the practical usage of HMD. To tackle this problem, we propose a slippage-robust gaze tracking for near-eye display method based on the aspheric eyeball model and accurately compute the eyeball optical axis and rotation center. We…
University of California Berkeley(加州大学伯克利分校);Stanford University(斯坦福大学);KTH Royal Institute of Technology(瑞典皇家理工学院)
The cameras in modern gaze-tracking systems suffer from fundamental bandwidth and power limitations, constraining data acquisition speed to 300 Hz realistically. This obstructs the use of mobile eye trackers to perform, e.g., low latency predictive rendering, or to study quick and subtle eye motions like microsaccades using head-mounted devices in the wild. Here, we propose a hybrid frame-event-based near-eye gaze tracking system offering update rates beyond 10,000 Hz with an accuracy that matches that of high-end desktop-mounted commercial trackers when evaluated in the same conditions. Our s…
Tobii;KTH Royal Institute of Technology(皇家理工学院(KTH))
Personal variations severely limit the performance of appearance-based gaze tracking. Adapting to these variations using standard neural network model adaptation methods is difficult. The problems range from overfitting, due to small amounts of training data, to underfitting, due to restrictive model architectures. We tackle these problems by introducing the SPatial Adaptive GaZe Estimator (SPAZE). By modeling personal variations as a low-dimensional latent parameter space, SPAZE provides just enough adaptability to capture the range of personal variations without being prone to overfitting. C…
A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has also been of significant interest in recent years. In addition to tracking gestures and speech, tracking human eyes as a means of interaction is highly effective. In this paper, we propose two UnityEyes-based convolutional neural network models, UEGazeNet and UEGazeNet*, which can be used for input images with low resolution and high resolution, respectively. T…
Unconstrained remote gaze tracking using off-the-shelf cameras is a challenging problem. Recently, promising algorithms for appearance-based gaze estimation using convolutional neural networks (CNN) have been proposed. Improving their robustness to various confounding factors including variable head pose, subject identity, illumination and image quality remain open problems. In this work, we study the effect of variable head pose on machine learning regressors trained to estimate gaze direction. We propose a novel branched CNN architecture that improves the robustness of gaze classifiers to va…
Indian Institute of Technology Kharagpur(印度理工学院卡哈拉格普尔分校)
Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make human-computer interaction more natural. Eye tracking can be used for several applications such as fatigue detection, biometric authentication, disease diagnosis, activity recognition, alertness level estimation, gaze-contingent display, human-computer interaction, etc. Even though eye-tracking technology has been around for many decades, it has not found mu…
Purpose of the research: In the biometric community, visible human characteristics are popular and viable for verification and identification on mobile devices. However, imposters are able to spoof such characteristics by creating fake and artificial biometrics to fool the system. Visible biometric systems have suffered a high-security risk of presentation attack. Methods: In the meantime, challenge-based methods, in particular, gaze tracking and pupil dynamic appear to be more secure methods than others for contactless biometric systems. We review the existing work that explores gaze tracking…
Recently, many multi-stream gaze estimation methods have been proposed. They estimate gaze from eye and face appearances and achieve reasonable accuracy. However, most of the methods simply concatenate the features extracted from eye and face appearance. The feature fusion process has been ignored. In this paper, we propose a novel Adaptive Feature Fusion Network (AFF-Net), which performs gaze tracking task in mobile tablets. We stack two-eye feature maps and utilize Squeeze-and-Excitation layers to adaptively fuse two-eye features according to their similarity on appearance. Meanwhile, we als…
The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the participants either look at each other or at an object of interest; therefore their eyes are not always visible. Consequently both gaze and VFOA estimation cannot be based on eye detection and tracking. We propose a method that exploits the correlation between eye gaze and head movements. Both VFOA and gaze are modeled as latent variables in a Bayesian switc…
Vicarious Perception Technologies [VicarVision](Vicarious Perception Technologies(VicarVision));Delft University of Technology [TU Delft](代尔夫特理工大学(TU Delft))
Efficiency and ease of use are essential for practical applications of camera based eye/gaze-tracking. Gaze tracking involves estimating where a person is looking on a screen based on face images from a computer-facing camera. In this paper we investigate two complementary forms of efficiency in gaze tracking: 1. The computational efficiency of the system which is dominated by the inference speed of a CNN predicting gaze-vectors; 2. The usability efficiency which is determined by the tediousness of the mandatory calibration of the gaze-vector to a computer screen. To do so, we evaluate the com…
Gwangju Institute of Science and Technology(光州科学技术院)
Human-Computer Interaction(HCI) is a field that studies interactions between human users and computer systems. With the development of HCI, individuals or groups of people can use various digital technologies to achieve the optimal user experience. Human visual attention and visual intelligence are related to cognitive science, psychology, and marketing informatics, and are used in various applications of HCI. Gaze recognition is closely related to the HCI field because it is meaningful in that it can enhance understanding of basic human behavior. We can obtain reliable visual attention by the…
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
Despite significant advances in improving the gaze tracking accuracy under controlled conditions, the tracking robustness under real-world conditions, such as large head pose and movements, use of eyeglasses, illumination and eye type variations, remains a major challenge in eye tracking. In this paper, we revisit this challenge and introduce a real-time multi-camera eye tracking framework to improve the tracking robustness. First, differently from previous work, we design a multi-view tracking setup that allows for acquiring multiple eye appearances simultaneously. Leveraging multi-view appea…
Analyzing the gaze accuracy characteristics of an eye tracker is a critical task as its gaze data is frequently affected by non-ideal operating conditions in various consumer eye tracking applications. In this study, gaze error patterns produced by a commercial eye tracking device were studied with the help of machine learning algorithms, such as classifiers and regression models. Gaze data were collected from a group of participants under multiple conditions that commonly affect eye trackers operating on desktop and handheld platforms. These conditions (referred here as error sources) include…
This paper presents the selective use of eye-gaze information in learning human actions in Atari games. Vast evidence suggests that our eye movement convey a wealth of information about the direction of our attention and mental states and encode the information necessary to complete a task. Based on this evidence, we hypothesize that selective use of eye-gaze, as a clue for attention direction, will enhance the learning from demonstration. For this purpose, we propose a selective eye-gaze augmentation (SEA) network that learns when to use the eye-gaze information. The proposed network architec…
Model-based eye tracking has been a dominant approach for eye gaze tracking because of its ability to generalize to different subjects, without the need of any training data and eye gaze annotations. Model-based eye tracking, however, is susceptible to eye feature detection errors, in particular for eye tracking in the wild. To address this issue, we propose a Bayesian framework for model-based eye tracking. The proposed system consists of a cascade-Bayesian Convolutional Neural Network (c-BCNN) to capture the probabilistic relationships between eye appearance and its landmarks, and a geometri…
Eye-tracking technologies have been widely used in applications like psychological studies and human computer interactions (HCI). However, most current eye trackers focus on 2D point of gaze (PoG) estimation and cannot provide accurate gaze depth.Concerning future applications such as HCI with 3D displays, we propose a novel binocular eye tracking device with stereo stimuli to provide highly accurate 3D PoG estimation. In our device, the 3D stereo imaging system can provide users with a friendly and immersive 3D visual experience without wearing any accessories. The eye capturing system can di…
Islamic University of Technology(伊斯兰技术大学);University of Manitoba(曼尼托巴大学);National University, Bangladesh(孟加拉国国立大学)
Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly connected with eye gaze. In this work, we determine such intention by analyzing real-time eye gaze data with a low-cost regular webcam. We extracted unique features (e.g., Fixation Count, Eye Movement Ratio) from the eye gaze data of 31 participants to generate a dataset containing 124 samples of visual intention for perceiving textual or graphical informati…
Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen or keyboard. Further, there are emerging applications of gaze-tracking in interactive gaming, user experience research, human attention analysis and behavioral studies. Accurate estimation of the gaze may involve accounting for head-pose, head-position, eye rotation, distance from the object as well as operating conditions such as illumination, occlusion, b…
Istituto Italiano di Tecnologia(意大利技术研究院);Politecnico di Milano(米兰理工大学)
Simulation tools are essential for robotics research, especially for those domains in which safety is crucial, such as Human-Robot Collaboration (HRC). However, it is challenging to simulate human behaviors, and existing robotics simulators do not integrate functional human models. This work presents Open-VICO, an open-source toolkit to integrate virtual human models in Gazebo focusing on vision-based human tracking. In particular, Open-VICO allows to combine in the same simulation environment realistic human kinematic models, multi-camera vision setups, and human-tracking techniques along wit…
Thinking with Gaze: Sequential Eye-Tracking as Visual Reasoning Supervision for Medical VLMs
School of Computing, University of Georgia(佐治亚大学计算机学院);Department of Computer Science and Engineering, University of Texas, Arlington(德克萨斯大学阿灵顿分校计算机科学与工程系);Massachusetts General Hospital, Harvard Medical School(麻省总医院哈佛医学院);Department of Biomedical Engineering, New Jersey Institute of Technology(新泽西理工学院生物医学工程系)
This manuscript investigates and proposes a visual gaze tracker that tackles the problem using only an ordinary web camera and no prior knowledge in any sense (scene set-up, camera intrinsic and/or extrinsic parameters). The tracker we propose is based on the observation that our desire to grant the freedom of natural head movement to the user requires 3D modeling of the scene set-up. Although, using a single low resolution web camera bounds us in dimensions (no depth can be recovered), we propose ways to cope with this drawback and model the scene in front of the user. We tackle this three-di…
Gaze tracking is a valuable tool with a broad range of applications in various fields, including medicine, psychology, virtual reality, marketing, and safety. Therefore, it is essential to have gaze tracking software that is cost-efficient and high-performing. Accurately predicting gaze remains a difficult task, particularly in real-world situations where images are affected by motion blur, video compression, and noise. Super-resolution has been shown to improve image quality from a visual perspective. This work examines the usefulness of super-resolution for improving appearance-based gaze tr…
Accurate eye segmentation can improve eye-gaze estimation and support interactive computing based on visual attention; however, existing eye segmentation methods suffer from issues such as person-dependent accuracy, lack of robustness, and an inability to be run in real-time. Here, we present the RITnet model, which is a deep neural network that combines U-Net and DenseNet. RITnet is under 1 MB and achieves 95.3\% accuracy on the 2019 OpenEDS Semantic Segmentation challenge. Using a GeForce GTX 1080 Ti, RITnet tracks at $>$ 300Hz, enabling real-time gaze tracking applications. Pre-trained mode…
DeepFake Detection in Dyadic Video Calls using Point of Gaze Tracking
Department of Computer Science, Clarkson University, Potsdam, NY 13699 USA (e-mail: );Department of Electrical \& Computer Engineering, Clarkson University, Potsdam, NY 13699 USA (e-mail: )