Human intention is an internal, mental characterization for acquiring desired information. From interactive interfaces containing either textual or graphical information, intention to perceive desired information is subjective and strongly connected with eye gaze. In this work, we determine such intention by analyzing real-time eye gaze data with a low-cost regular webcam. We extracted unique features (e.g., Fixation Count, Eye Movement Ratio) from the eye gaze data of 31 participants to generate a dataset containing 124 samples of visual intention for perceiving textual or graphical information, labeled as either TEXT or IMAGE, having 48.39% and 51.61% distribution, respectively. Using this dataset, we analyzed 5 classifiers, including Support Vector Machine (SVM) (Accuracy: 92.19%). Using the trained SVM, we investigated the variation of visual intention among 30 participants, distributed in 3 age groups, and found out that young users were more leaned towards graphical contents whereas older adults felt more interested in textual ones. This finding suggests that real-time eye gaze data can be a potential source of identifying visual intention, analyzing which intention aware interactive interfaces can be designed and developed to facilitate human cognition.
Webcam eye tracking for the collection of gaze data in the context of user studies is convenient - it can be used in remote tests where participants do not need special hardware. The approach has strong limitations, especially regarding the motion-free nature of the test persons during data recording and the quality of the gaze data obtained. Our study with 52 participants shows that usable eye tracking data can be obtained with commercially available webcams in a remote setting. However, a high drop off rate must be considered, which is why we recommend a high over-recruitment of 150%. We als…
Vicarious Perception Technologies [VicarVision](Vicarious Perception Technologies(VicarVision));Delft University of Technology [TU Delft](代尔夫特理工大学(TU Delft))
Efficiency and ease of use are essential for practical applications of camera based eye/gaze-tracking. Gaze tracking involves estimating where a person is looking on a screen based on face images from a computer-facing camera. In this paper we investigate two complementary forms of efficiency in gaze tracking: 1. The computational efficiency of the system which is dominated by the inference speed of a CNN predicting gaze-vectors; 2. The usability efficiency which is determined by the tediousness of the mandatory calibration of the gaze-vector to a computer screen. To do so, we evaluate the com…
Measuring Browser Webcam Gaze Honestly: A Capture-Clock Methodology and Open Reference Implementation
Beth Israel Deaconess Medical Center(贝斯以色列女执事医疗中心);Harvard Medical School(哈佛医学院);Department of Biomedical Informatics, Harvard Medical School(哈佛医学院生物医学信息学系)
This manuscript investigates and proposes a visual gaze tracker that tackles the problem using only an ordinary web camera and no prior knowledge in any sense (scene set-up, camera intrinsic and/or extrinsic parameters). The tracker we propose is based on the observation that our desire to grant the freedom of natural head movement to the user requires 3D modeling of the scene set-up. Although, using a single low resolution web camera bounds us in dimensions (no depth can be recovered), we propose ways to cope with this drawback and model the scene in front of the user. We tackle this three-di…
Recent studies on appearance based gaze estimation indicate the ability of Neural Networks to decode gaze information from facial images encompassing pose information. In this paper, we propose Gaze-Net: A capsule network capable of decoding, representing, and estimating gaze information from ocular region images. We evaluate our proposed system using two publicly available datasets, MPIIGaze (200,000+ images in the wild) and Columbia Gaze (5000+ images of users with 21 gaze directions observed at 5 camera angles/positions). Our model achieves a Mean Absolute Error (MAE) of 2.84$^\circ$ for Co…
Indian Institute of Science(印度科学学院);Indian Institute of Technology, Madras(马德拉斯印度理工学院);Indian Institute of Information Technology, Kalyani(卡利亚尼印度信息技术学院)
Background: People with severe speech and motor impairment (SSMI) often uses a technique called eye pointing to communicate with outside world. One of their parents, caretakers or teachers hold a printed board in front of them and by analyzing their eye gaze manually, their intentions are interpreted. This technique is often error prone and time consuming and depends on a single caretaker. Objective: We aimed to automate the eye tracking process electronically by using commercially available tablet, computer or laptop and without requiring any dedicated hardware for eye gaze tracking. The eye …
Indian Institute of Technology(印度理工学院);Indian Institute of Information Technology(印度信息技术学院)
A user's eyes provide means for Human Computer Interaction (HCI) research as an important modal. The time to time scientific explorations of the eye has already seen an upsurge of the benefits in HCI applications from gaze estimation to the measure of attentiveness of a user looking at a screen for a given time period. The eye tracking system as an assisting, interactive tool can be incorporated by physically disabled individuals, fitted best for those who have eyes as only a limited set of communication. The threefold objective of this paper is - 1. To introduce a neural network based archite…
We propose a system displaying audience eye gaze and nod reactions for enhancing synchronous remote communication. Recently, we have had increasing opportunities to speak to others remotely. In contrast to offline situations, however, speakers often have difficulty observing audience reactions at once in remote communication, which makes them feel more anxious and less confident in their speeches. Recent studies have proposed methods of presenting various audience reactions to speakers. Since these methods require additional devices to measure audience reactions, they are not appropriate for p…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Predicting the target of visual search from eye fixation (gaze) data is a challenging problem with many applications in human-computer interaction. In contrast to previous work that has focused on individual instances as a search target, we propose the first approach to predict categories and attributes of search targets based on gaze data. However, state of the art models for categorical recognition, in general, require large amounts of training data, which is prohibitive for gaze data. To address this challenge, we propose a novel Gaze Pooling Layer that integrates gaze information into CNN-…
Gwangju Institute of Science and Technology(光州科学技术院)
Human-Computer Interaction(HCI) is a field that studies interactions between human users and computer systems. With the development of HCI, individuals or groups of people can use various digital technologies to achieve the optimal user experience. Human visual attention and visual intelligence are related to cognitive science, psychology, and marketing informatics, and are used in various applications of HCI. Gaze recognition is closely related to the HCI field because it is meaningful in that it can enhance understanding of basic human behavior. We can obtain reliable visual attention by the…
Deep Learning-Based Visual Fatigue Detection Using Eye Gaze Patterns in VR
Dept. of Computer Science Clarkson University Potsdam, New York, USA(计算机科学系 克拉克逊大学);David D. Reh School of Business Clarkson University Potsdam, New York, USA(戴维·D·雷商学院 克拉克逊大学)
Otto-von-Guericke University(奥托·冯·格里克大学);Blekinge Institute of Technology(布莱金厄理工学院)
Visualizing gaze data is an effective way for the quick interpretation of eye tracking results. This paper presents a study investigation benefits and limitations of visual gaze analysis among eye tracking professionals and researchers. The results were used to create a tool for visual gaze analysis within a Master's project.
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
An increasing number of works explore collaborative human-computer systems in which human gaze is used to enhance computer vision systems. For object detection these efforts were so far restricted to late integration approaches that have inherent limitations, such as increased precision without increase in recall. We propose an early integration approach in a deformable part model, which constitutes a joint formulation over gaze and visual data. We show that our GazeDPM method improves over the state-of-the-art DPM baseline by 4% and a recent method for gaze-supported object detection by 3% on…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
What does human gaze reveal about a users' intents and to which extend can these intents be inferred or even visualized? Gaze was proposed as an implicit source of information to predict the target of visual search and, more recently, to predict the object class and attributes of the search target. In this work, we go one step further and investigate the feasibility of combining recent advances in encoding human gaze information using deep convolutional neural networks with the power of generative image models to visually decode, i.e. create a visual representation of, the search target. Such …
In this paper, we present an analysis of eye gaze patterns pertaining to visual cues in augmented reality (AR) for head-mounted displays (HMDs). We conducted an experimental study involving a picking and assembly task, which was guided by different visual cues. We compare these visual cues along multiple dimensions (in-view vs. out-of-view, static vs. dynamic, sequential vs. simultaneous) and analyze quantitative metrics such as gaze distribution, gaze duration, and gaze path distance. Our results indicate that visual cues in AR significantly affect eye gaze patterns. Specifically, we show tha…
Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their gaze points, and this would interfere with users' mutual understanding of the intention. In this study, we aimed to find the optimal eye tracking data visualization , which minimized the cognitive interference and improved the understanding of the visual attention and intention between users. We designed three different eye tracking data visualizations: gaze…
Technical progress in hardware and software enables us to record gaze data in everyday situations and over long time spans. Among a multitude of research opportunities, this technology enables visualization researchers to catch a glimpse behind performance measures and into the perceptual and cognitive processes of people using visualization techniques. The majority of eye tracking studies performed for visualization research is limited to the analysis of gaze distributions and aggregated statistics, thus only covering a small portion of insights that can be derived from gaze data. We argue th…
While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more targeted enhancements. To inspire gaze-based low vision technology, we investigate the suitable method to collect low vision users' gaze data via commercial eye trackers and thoroughly explore their challenges in reading based on their gaze behaviors. With an improved calibration interface, we collected the gaze data of 20 low vision participants and 20 sighted co…
Social visual behavior, as a type of non-verbal communication, plays a central role in studying social cognitive processes in interactive and complex settings of autism therapy interventions. However, for social visual behavior analytics in children with autism, it is challenging to collect gaze data manually and evaluate them because it costs a lot of time and effort for human coders. In this paper, we introduce a social visual behavior analytics approach by quantifying the mutual gaze performance of children receiving play-based autism interventions using an automated mutual gaze detection f…
Comparing mobile eye tracking data from multiple participants without information about areas of interest (AOIs) is challenging because of individual timing and coordinate systems. We present a technique, the gaze spiral, that visualizes individual recordings based on image content of the stimulus. The spiral layout of the slitscan visualization is used to create a compact representation of scanpaths. The visualization provides an overview of multiple recordings even for long time spans and helps identify and annotate recurring patterns within recordings. The gaze spirals can also serve as gly…
The existing approaches to identify personalized salience zones of a Web page do not consider the dynamic behavior in time of the Web user's gaze or the alterations of its content. For this reason, this paper proposes the concept of visit intention, an indicator of the visual attention of a Web user in a certain period of time, short span time windows, in different areas of interest. This indicator gives information on the areas of interest of a website that will be visited by a user over a time window, without requiring to know the structure of the site in each window. Our approach leverages …
Eye movements hold information about human perception, intention, and cognitive state. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak velocities and ii) models smooth pursuit onsets with the sigmoid function. Additionally, it is capable of producing velocity and two-dimensional gaze sequences for static and dynamic scenes using saliency maps or real fixation targets. Our approach is also capable of simulating any sampling rate, even with uctuations. The simulation is evaluated against publicly av…
As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics…
Process models depict crucial artifacts for organizations regarding documentation, communication, and collaboration. The proper comprehension of such models is essential for an effective application. An important aspect in process model literacy constitutes the question how the information presented in process models is extracted and processed by the human visual system? For such visuospatial tasks, the visual system deploys a set of elemental operations, from whose compositions different visual routines are produced. This paper provides insights from an exploratory eye tracking study, in whic…