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arXiv 2108.02799cs.LGcs.HC
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使用机器学习预测英雄联盟中基于玩家-冠军经验的游戏结果

Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends

University of Central Florida(中佛罗里达大学);University of Texas at Dallas(德克萨斯大学达拉斯分校)

Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan

摘要:

英雄联盟(LoL)是世界上最广泛玩的多人在线战斗竞技场(MOBA)游戏。LoL的一个重要方面是竞争性排名游戏,它利用基于技能的匹配系统来组建公平的团队。然而,玩家的技能水平差异很大,这取决于他们选择扮演的英雄或英雄。在本文中,我们提出了一种方法来预测排名LoL游戏中的游戏结果的基础上,玩家的经验与他们选择的冠军。使用深度神经网络,我们发现在所有玩家都选择了冠军之后,游戏结果可以以75.1%的准确率预测,这发生在游戏开始之前。我们的研究结果对玩LoL和匹配有重要意义。首先,个人冠军的技术在比赛的结果中起着重要的作用,无论球队的组成。其次,即使在基于技能的匹配之后,在游戏开始之前,团队技能仍然存在很大差异。最后,玩家应该只玩他们已经掌握的冠军,如果他们想赢得比赛。

英文摘要:

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However, players' skill levels vary widely depending on which champion, or hero, that they choose to play as. In this paper, we propose a method for predicting game outcomes in ranked LoL games based on players' experience with their selected champion. Using a deep neural network, we found that game outcomes can be predicted with 75.1% accuracy after all players have selected champions, which occurs before gameplay begins. Our results have important implications for playing LoL and matchmaking. Firstly, individual champion skill plays a significant role in the outcome of a match, regardless of team composition. Secondly, even after the skill-based matchmaking, there is still a wide variance in team skill before gameplay begins. Finally, players should only play champions that they have mastered, if they want to win games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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