游戏时长、手部追踪与基于控制器的控制方式对虚拟现实用户体验的影响
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
AI总结:
通过20人实验室研究,比较VR中手部追踪与控制器在不同游戏时长下对用户体验的影响,发现控制器总体更优、长会话提升临场感,且VR经验丰富者更愿推荐手部追踪。
摘要:
内向外追踪在消费级虚拟现实(VR)中日益流行,提升了可及性。它利用头戴式显示器(HMD)摄像头数据和神经网络实现有效的手部追踪。然而,比较该方法与传统控制器的用户体验研究有限,且对于最优控制技术尚无共识。本文研究了控制方式和游戏时长对VR用户体验的影响,假设由于手部追踪的简便性,用户可能在短时会话中以及VR新用户中更偏好手部追踪。通过一项有二十名参与者参加的实验室研究,评估了临场感、情绪反应、用户体验质量和心流,结果表明控制类型和会话时长会影响用户体验,但二者之间没有显著的交互作用。控制器总体上更优,这归因于其可靠性,而较长的会话提高了临场感和真实感。研究发现,具有更多VR经验的个体更倾向于向他人推荐手部追踪,这与预测相矛盾。
英文摘要:
Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional controllers, with no consensus on the optimal control technique. This paper investigates the impact of control methods and gaming duration on VR user experience, hypothesizing hand tracking might be preferred for short sessions and by users new to VR due to its simplicity. Through a lab study with twenty participants, evaluating presence, emotional response, UX quality, and flow, findings revealed control type and session length affect user experience without significant interaction. Controllers were generally superior, attributed to their reliability, and longer sessions increased presence and realism. The study found that individuals with more VR experience were more inclined to recommend hand tracking to others, which contradicted predictions.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。