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arXiv 2501.08552cs.AIcs.GRcs.HCcs.LG
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面向动态叙事驱动 AR 体验的强化学习增强型程序化生成

Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences

University of California, Santa Cruz(加州大学圣克鲁兹分校)

Aniruddha Srinivas Joshi

AI总结:

针对 WFC 难以适配动态叙事 AR 场景的问题,本文提出融合环境规则与 RL 动态图块权重调整的增强型 WFC 框架,实验证明其地图质量与沉浸感更优。

摘要:

程序化内容生成(PCG)被广泛用于在游戏中创建可扩展且多样化的环境。然而,现有方法(例如 Wave Function Collapse(WFC)算法)通常局限于静态场景,缺乏动态、叙事驱动应用所需的适应性,尤其是在增强现实(AR)游戏中。本文提出了一种面向移动 AR 环境、由强化学习增强的 WFC 框架。通过整合特定于环境的规则以及由强化学习(RL)提供依据的动态图块权重调整,所提出方法生成的地图既具有情境连贯性,又能响应游戏玩法需求。对比评估和用户研究表明,该框架实现了更优的地图质量并带来沉浸式体验,使其非常适合叙事驱动的 AR 游戏。此外,该方法还有望更广泛地应用于教育、模拟训练和沉浸式扩展现实(XR)体验,这些领域都迫切需要动态、自适应的环境。

英文摘要:

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the adaptability required for dynamic, narrative-driven applications, particularly in augmented reality (AR) games. This paper presents a reinforcement learning-enhanced WFC framework designed for mobile AR environments. By integrating environment-specific rules and dynamic tile weight adjustments informed by reinforcement learning (RL), the proposed method generates maps that are both contextually coherent and responsive to gameplay needs. Comparative evaluations and user studies demonstrate that the framework achieves superior map quality and delivers immersive experiences, making it well-suited for narrative-driven AR games. Additionally, the method holds promise for broader applications in education, simulation training, and immersive extended reality (XR) experiences, where dynamic and adaptive environments are critical.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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