AI 中文总结
研究幸福玩家体验,提出SAVEstate方法,通过行动中的反思和行动后的反思两个阶段,利用文档记录来研究玩家反思,能观察现场意义构建并连接到游戏后反思,还开发开源应用,为未来相关研究提供了新途径。
AI 中文摘要
近年来,人们对幸福玩家体验(PX)的兴趣增加,其涉及反思、意义构建和个人成长。然而,大多数游戏用户研究方法不适用于研究幸福PX,因为它们是为评估享乐PX的特征而开发的。为更深入探索幸福PX,我们需要能研究瞬间PX如何塑造玩家反思以及玩家如何纵向重新参与和重新诠释体验的方法。本文提出SAVEstate方法,它利用文档记录来研究玩家反思,包括行动中的反思和行动后的反思两个阶段,能观察现场意义构建并连接到游戏后反思,还开发了开源桌面应用。我们讨论了研究人员如何使用SAVEstate进行未来有意义的PX研究。
英文摘要
In recent years, interest in eudaimonic player experiences (PX) - concerning reflection, meaning-making, and personal growth - has increased. However, most games user research methods are not well-suited to study eudaimonic PX, as they have been developed to evaluate features of hedonic PX, such as flow, immersion, and playability. To more deeply explore eudaimonic PX, we require methods that can 1) investigate how moment-to-moment PX shapes player reflection and 2) explore how players reengage and reinterpret their experiences longitudinally. In this paper, we present SAVEstate, a method that uses documentation as a means of studying player reflection. SAVEstate consists of two phases: reflection-in-action and reflection-on-action, which allow researchers to probe players' in-situ reflections and how they reengage with their gameplay, respectively. Using SAVEstate, we were able to observe in-situ meaning-making and connect it to post-game reflection-on-action, and view synchronous sensemaking across multiple participants. We also developed an open-source desktop application for researchers to adapt in their own SAVEstate deployments. We discuss implications for how researchers might use SAVEstate to conduct future research in meaningful PX.
CommentsAccepted for publication at CHI PLAY 2026