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arXiv 0907.3126cs.GTcs.DC
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对应于对称博弈的人口协议

Population Protocols that Correspond to Symmetric Games

Olivier Bournez, Jeremie Chalopin, Johanne Cohen, Xavier Koegler

摘要:

Angluin et {al.}作为一种网络模型,它由非常有限的移动代理组成,这些代理成对交互,但无法控制自己的移动。一个匿名代理的集合,由有限自动机建模,根据一些规则,更新他们的状态进行交互。该模型已被认为是一个计算模型在一些文件。输入值最初分布在代理之间,代理最终必须收敛到正确的输出。在各种假设下,可以通过这样的协议计算的初始配置上的谓词已经被表征。在一个正交的方式,几个分布式系统已被称为在文献中的实现游戏的意义上的博弈论。在本文中,我们调查在何种条件下人口协议,或更一般的成对互动规则,可以被认为是一个对称的游戏的结果。我们证明了不是所有的规则都可以被认为是对称博弈。我们证明了一些基本的协议可以实现使用对称游戏。作为我们研究的一个副作用,我们还证明了任何人口协议都可以通过对称协议来模拟(但不一定是游戏)。

英文摘要:

Population protocols have been introduced by Angluin et {al.} as a model of networks consisting of very limited mobile agents that interact in pairs but with no control over their own movement. A collection of anonymous agents, modeled by finite automata, interact pairwise according to some rules that update their states. The model has been considered as a computational model in several papers. Input values are initially distributed among the agents, and the agents must eventually converge to the the correct output. Predicates on the initial configurations that can be computed by such protocols have been characterized under various hypotheses. In an orthogonal way, several distributed systems have been termed in literature as being realizations of games in the sense of game theory. In this paper, we investigate under which conditions population protocols, or more generally pairwise interaction rules, can be considered as the result of a symmetric game. We prove that not all rules can be considered as symmetric games.% We prove that some basic protocols can be realized using symmetric games. As a side effect of our study, we also prove that any population protocol can be simulated by a symmetric one (but not necessarily a game).

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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