We present an incentive model for route distribution in the context of path vector routing protocols and we focus on the Border Gateway Protocol (BGP). BGP is the de-facto protocol for interdomain routing on the Internet. We model BGP route distribution and computation using a game in which a BGP speaker advertises its prefix to its direct neighbors promising them a reward for further distributing the route deeper into the network, the neighbors do the same thing with their neighbors, and so on. The result of this cascaded route distribution is an advertised prefix and hence reachability of the BGP speaker. We first study the convergence of BGP protocol dynamics to a unique outcome tree in the defined game. We then proceed to study the existence of equilibria in the full information game considering competition dynamics. We focus our work on the simplest two classes of graphs: 1) the line (and the tree) graphs which involve no competition, and 2) the ring graph which involves competition.
Routing strategies under the aegis of dynamic traffic assignment have been proposed in the literature to optimize system performance. However, challenges have persisted in their deployment ability and effectiveness due to inherent strong assumptions on traveler behavior and availability of network-level real-time traffic information, and the high computational burden associated with computing network-wide flows in real-time. This study proposes an incentive-based decentralized routing strategy to nudge the network performance closer to the system optimum for the context where all vehicles are …
The travel costs of the players (travelers) in anonymous congestion games depend on their choices of routes and also on the states of the transportation network such as incidents, weather, and road work. In this extended abstract, we consider an incomplete-information environment in which the realizations of the states are unobserved by the travelers. We study how a planner can incentivize the travelers to behave in her favor by strategically designing what and how the travelers get informed about the realizations of the states.
The uniform distribution is an important counterexample in game theory as many of the canonical game dynamics have been shown not to converge to the equilibrium in certain cases. In particular none of the canonical game dynamics converge to the uniform distribution in a form of rock-paper-scissors where the amount an agent can lose is more than the agent can win, despite this fact, it is the unique Nash equilibrium. I will show that certain incentive dynamics are asymptotically stable at the uniform distribution when it is an incentive equilibrium.
In the framework of evolutionary games with institutional reciprocity, limited incentives are at disposal for rewarding cooperators and punishing defectors. In the simplest case, it can be assumed that, depending on their strategies, all players receive equal incentives from the common pool. The question arises, however, what is the optimal distribution of institutional incentives? How should we best reward and punish individuals for cooperation to thrive? We study this problem for the public goods game on a scale-free network. We show that if the synergetic effects of group interactions are w…
We propose an incentive mechanism for the sponsored content provider market in which the communication of users can be represented by a graph and the private information of the users is assumed to have a continuous distribution function. The content provider stipulates incentive rewards to encourage users to reveal their private information truthfully and increase their content demand, which leads to an increase in advertising revenue. We prove that all users gain a non-negative utility and disclose their private information truthfully. Moreover, we study the effectiveness and scalability of t…
Given a directed forest-graph, a probabilistic \emph{selection mechanism} is a probability distribution over the vertex set. A selection mechanism is \emph{incentive-compatible} (IC), if the probability assigned to a vertex does not change when we alter its outgoing edge (or even remove it). The quality of a selection mechanism is the worst-case ratio between the expected progeny under the mechanism's distribution and the maximal progeny in the forest. In this paper we prove an upper bound of 4/5 and a lower bound of $ 1/\ln16\approx0.36 $ for the quality of any IC selection mechanism. The low…
Algorand is a recent, open-source public or permissionless blockchain system that employs a novel proof-of-stake byzantine consensus protocol to efficiently scale the distributed transaction agreement problem to billions of users. In addition to being more democratic and energy-efficient, compared to popular protocols such as Bitcoin, Algorand also touts a much high transaction throughput. This paper is the first attempt in the literature to study and address this problem. By carefully modeling the participation costs and rewards received within a strategic interaction scenario, we first empir…
We study a cooperative game setting where the grand coalition may change since the initial players can invite more players. We focus on monotone games, i.e., adding more players to the grand coalition is not harmful. We model the invitation relationship as a directed acyclic graph. Our goal is to design a reward distribution mechanism for this new cooperative game setting such that players are incentivized to invite new players. In this paper, we propose the weighted permission Shapley value (inspired by permission structure and the weighted Shapley value) to achieve the goal. Our solution off…
A Bayesian Incentive Mechanism for Poison-Resilient Federated Learning
1 Department of Multidisciplinary Engineering, Texas A\&M University, College Station, TX, USA;2 Department of Statistics;3 Department of Computer Engineering, KNUST, Kumasi, Ghana;4 Department of Computer Science, George Washington University, Washington, DC, USA;5 Department of Engineering Technology;Industrial Distribution, Texas A\&M University, College Station, TX, USA
Founded in 2017, Algorand is one of the world's first carbon-negative, public blockchains inspired by proof of stake. Algorand uses a Byzantine agreement protocol to add new blocks to the blockchain. The protocol can tolerate malicious users as long as a supermajority of the stake is controlled by non-malicious users. The protocol achieves about 100x more throughput compared to Bitcoin and can be easily scaled to millions of nodes. Despite its impressive features, Algorand lacks a reward-distribution scheme that can effectively incentivize nodes to participate in the protocol. In this work, we…
Achieving Generational Peace in Mali through Intergenerational Mean-Field-Type Game-based Incentives
Department of Electrical Engineering and Computer Science, School of Engineering, UQTR(乌塔比卡大学工程学院电气与计算机工程系);Learning and Game Theory Laboratory, TIMADIE(TIMADIE学习与博弈论实验室)
To participate in the distributed consensus of permissionless blockchains, prospective nodes -- or miners -- provide proof of designated, costly resources. However, in contrast to the intended decentralization, current data on blockchain mining unveils increased concentration of these resources in a few major entities, typically mining pools. To study strategic considerations in this setting, we employ the concept of Oceanic Games, Milnor and Shapley (1978). Oceanic Games have been used to analyze decision making in corporate settings with small numbers of dominant players (shareholders) and l…
Peking University(北京大学);Technion - Israel Institute of Technology(以色列理工学院);Hong Kong University of Science and Technology(香港科技大学);Alibaba Group(阿里巴巴集团);Shanghai Jiao Tong University(上海交通大学)
The Empirical Revenue Maximization (ERM) is one of the most important price learning algorithms in auction design: as the literature shows it can learn approximately optimal reserve prices for revenue-maximizing auctioneers in both repeated auctions and uniform-price auctions. However, in these applications the agents who provide inputs to ERM have incentives to manipulate the inputs to lower the outputted price. We generalize the definition of an incentive-awareness measure proposed by Lavi et al (2019), to quantify the reduction of ERM's outputted price due to a change of $m\ge 1$ out of $N$…
We consider a dynamic pricing problem for repeated contextual second-price auctions with multiple strategic buyers who aim to maximize their long-term time discounted utility. The seller has limited information on buyers' overall demand curves which depends on a non-parametric market-noise distribution, and buyers may potentially submit corrupted bids (relative to true valuations) to manipulate the seller's pricing policy for more favorable reserve prices in the future. We focus on designing the seller's learning policy to set contextual reserve prices where the seller's goal is to minimize re…
This paper presents the equilibrium analysis of a game composed of heterogeneous electric vehicles (EVs) and a power distribution system operator (DSO) as the players, and charging station operators (CSOs) and a transportation network operator (TNO) as coordinators. Each EV tries to pick a charging station as its destination and a route to get there at the same time. However, the traffic and electrical load congestion on the roads and charging stations lead to the interdependencies between the optimal decisions of EVs. CSOs and the TNO need to apply some tolling to control such congestion. On …