We study truthful mechanisms for welfare maximization in online bipartite matching. In our (multi-parameter) setting, every buyer is associated with a (possibly private) desired set of items, and has a private value for being assigned an item in her desired set. Unlike most online matching settings, where agents arrive online, in our setting the items arrive online in an adversarial order while the buyers are present for the entire duration of the process. This poses a significant challenge to the design of truthful mechanisms, due to the ability of buyers to strategize over future rounds. We provide an almost full picture of the competitive ratios in different scenarios, including myopic vs. non-myopic agents, tardy vs. prompt payments, and private vs. public desired sets. Among other results, we identify the frontier for which the celebrated $e/(e-1)$ competitive ratio for the vertex-weighted online matching of Karp, Vazirani and Vazirani extends to truthful agents and online items.
We present a general framework for designing approximately revenue-optimal mechanisms for multi-item additive auctions, which applies to both truthful and non-truthful auctions. Given a (not necessarily truthful) single-item auction format $A$ satisfying certain technical conditions, we run simultaneous item auctions augmented with a personalized entry fee for each bidder that must be paid before the auction can be accessed. These entry fees depend only on the prior distribution of bidder types, and in particular are independent of realized bids. We bound the revenue of the resulting two-part …
We design novel mechanisms for welfare-maximization in two-sided markets. That is, there are buyers willing to purchase items and sellers holding items initially, both acting rationally and strategically in order to maximize utility. Our mechanisms are designed based on a powerful correspondence between two-sided markets and prophet inequalities. They satisfy individual rationality, dominant-strategy incentive compatibility, budget-balance constraints and give constant-factor approximations to the optimal social welfare. We improve previous results in several settings: Our main focus is on mat…
We consider the problem of allocating a set on indivisible items to players with private preferences in an efficient and fair way. We focus on valuations that have dichotomous marginals, in which the added value of any item to a set is either 0 or 1, and aim to design truthful allocation mechanisms (without money) that maximize welfare and are fair. For the case that players have submodular valuations with dichotomous marginals, we design such a deterministic truthful allocation mechanism. The allocation output by our mechanism is Lorenz dominating, and consequently satisfies many desired fair…
We revisit the well-studied problem of designing mechanisms for one-sided matching markets, where a set of $n$ agents needs to be matched to a set of $n$ heterogeneous items. Each agent $i$ has a value $v_{i,j}$ for each item $j$, and these values are private information that the agents may misreport if doing so leads to a preferred outcome. Ensuring that the agents have no incentive to misreport requires a careful design of the matching mechanism, and mechanisms proposed in the literature mitigate this issue by eliciting only the \emph{ordinal} preferences of the agents, i.e., their ranking o…
In this paper, we study efficiency in truthful auctions via a social network, where a seller can only spread the information of an auction to the buyers through the buyers' network. In single-item auctions, we show that no mechanism is strategy-proof, individually rational, efficient, and weakly budget balanced. In addition, we propose $α$-APG mechanisms, a class of mechanisms which operate a trade-off between efficiency and weakly budget balancedness. In multi-item auctions, there already exists a strategy-proof mechanism when all buyers need only one item. However, we indicate a counter-exam…
Interdependent values make basic auction design tasks -- in particular maximizing welfare truthfully in single-item auctions -- quite challenging. Eden et al. recently established that if the bidders valuation functions are submodular over their signals (a.k.a. SOS), a truthful 4-approximation to the optimal welfare exists. We show existence of a mechanism that is truthful and achieves a tight 2-approximation to the optimal welfare when signals are binary. Our mechanism is randomized and assigns bidders only 0 or 0.5 probabilities of winning the item. Our results utilize properties of submodul…
The framework of budget-feasible mechanism design studies procurement auctions where the auctioneer (buyer) aims to maximize his valuation function subject to a hard budget constraint. We study the problem of designing truthful mechanisms that have good approximation guarantees and never pay the participating agents (sellers) more than the budget. We focus on the case of general (non-monotone) submodular valuation functions and derive the first truthful, budget-feasible and $O(1)$-approximate mechanisms that run in polynomial time in the value query model, for both offline and online auctions.…
The Competition Complexity of an auction setting refers to the number of additional bidders necessary in order for the (deterministic, prior-independent, dominant strategy truthful) Vickrey-Clarke-Groves mechanism to achieve greater revenue than the (randomized, prior-dependent, Bayesian-truthful) optimal mechanism without the additional bidders. We prove that the competition complexity of $n$ bidders with additive valuations over $m$ independent items is at most $n(\ln(1+m/n)+2)$, and also at most $9\sqrt{nm}$. When $n \leq m$, the first bound is optimal up to constant factors, even when the …
Designing truthful, revenue maximizing auctions is a core problem of auction design. Multi-item settings have long been elusive. Recent work (arXiv:1706.03459) introduces effective deep learning techniques to find such auctions for the prior-dependent setting, in which distributions about bidder preferences are known. One remaining problem is to obtain priors in a way that excludes the possibility of manipulating the resulting auctions. Using techniques from differential privacy for the construction of approximately truthful mechanisms, we modify the RegretNet approach to be applicable to the …
We study the problem of allocating Electric Vehicles (EVs) to charging stations and scheduling their charging. We develop offline and online solutions that treat EV users as self-interested agents that aim to maximise their profit and minimise the impact on their schedule. We formulate the problem of the optimal EV to charging station allocation as a Mixed Integer Programming (MIP) one and we propose two pricing mechanisms: A fixed-price one, and another that is based on the well known Vickrey-Clark-Groves (VCG) mechanism. Later, we develop online solutions that incrementally call the MIP-base…
Truthful Mechanisms for Delivery with Mobile Agents
我们研究了博弈论的任务,选择移动代理提供多个项目在网络上。一个实例由$m$消息(物理对象)和$k$移动异构代理给出,这些消息必须在加权无向图中的指定源-目标对之间传输,每个移动异构代理都能够一次传输一个消息。根据[Bärtschi et al. 2016]的最新模型,每个代理$i$消耗的能量与它在图中行进的距离成比例,其中不同的能量消耗率由权重因子$w_i$给出。我们感兴趣的是优化或近似所有选定的代理的总能耗。与以往的研究不同,我们假设权重是私有值只知道各自的代理。我们提出了三种不同的机制,选择,路由和支付的代理人在一个真实的方式,保证自愿参与的代理人,而近似的最佳能源消耗的一个常数的因素。为此,我们分析了以前的结构结果和[Bärtschi et al. 2017]给出的近似算法。最后,我们表明,在某些情况下,在一个单一的包的情况下,付款的总和可以有界的最佳。
The notion of \emph{envy-freeness} is a natural and intuitive fairness requirement in resource allocation. With indivisible goods, such fair allocations are unfortunately not guaranteed to exist. Classical works have avoided this issue by introducing an additional divisible resource, i.e., money, to subsidize envious agents. In this paper, we aim to design a truthful allocation mechanism of indivisible goods to achieve both fairness and efficiency criteria with a limited amount of subsidy. Following the work of Halpern and Shah, our central question is as follows: to what extent do we need to …
In the weighted bipartite matching problem, the goal is to find a maximum-weight matching in a bipartite graph with nonnegative edge weights. We consider its online version where the first vertex set is known beforehand, but vertices of the second set appear one after another. Vertices of the first set are interpreted as items, and those of the second set as bidders. On arrival, each bidder vertex reveals the weights of all adjacent edges and the algorithm has to decide which of those to add to the matching. We introduce an optimal, $e$-competitive truthful mechanism under the assumption that …
We present pricing mechanisms for several online resource allocation problems which obtain tight or nearly tight approximations to social welfare. In our settings, buyers arrive online and purchase bundles of items; buyers' values for the bundles are drawn from known distributions. This problem is closely related to the so-called prophet-inequality of Krengel and Sucheston and its extensions in recent literature. Motivated by applications to cloud economics, we consider two kinds of buyer preferences. In the first, items correspond to different units of time at which a resource is available; t…
We consider trading indivisible and easily transferable \emph{durable goods}, which are goods that an agent can receive, use, and trade again for a different good. This is often the case with books that can be read and later exchanged for unread ones. Other examples of such easily transferable durable goods include puzzles, video games and baby clothes. We introduce a model for the exchange of easily transferable durable goods. In our model, each agent owns a set of items and demands a different set of items. An agent is interested in receiving as many items as possible from his demand set. We…
We consider fair division problems where indivisible items arrive one-by-one in an online fashion and are allocated immediately to agents who have additive utilities over these items. Many existing offline mechanisms do not work in this online setting. In addition, many existing axiomatic results often do not transfer from the offline to the online setting. For this reason, we propose here three new online mechanisms, as well as consider the axiomatic properties of three previously proposed online mechanisms. In this paper, we use these mechanisms and characterize classes of online mechanisms …
Booth School of Business, University of Chicago(芝加哥大学布斯商学院);Northwestern University(西北大学);Yale University(耶鲁大学)
Dynamic mechanism design has garnered significant attention from both computer scientists and economists in recent years. By allowing agents to interact with the seller over multiple rounds, where agents' reward functions may change with time and are state-dependent, the framework is able to model a rich class of real-world problems. In these works, the interaction between agents and sellers is often assumed to follow a Markov Decision Process (MDP). We focus on the setting where the reward and transition functions of such an MDP are not known a priori, and we are attempting to recover the opt…