We study the problem of selling identical goods to n unit-demand bidders in a setting in which the total supply of goods is unknown to the mechanism. Items arrive dynamically, and the seller must make the allocation and payment decisions online with the goal of maximizing social welfare. We consider two models of unknown supply: the adversarial supply model, in which the mechanism must produce a welfare guarantee for any arbitrary supply, and the stochastic supply model, in which supply is drawn from a distribution known to the mechanism, and the mechanism need only provide a welfare guarantee in expectation.
Our main result is a separation between these two models. We show that all truthful mechanisms, even randomized, achieve a diminishing fraction of the optimal social welfare (namely, no better than a Omega(loglog n) approximation) in the adversarial setting. In sharp contrast, in the stochastic model, under a standard monotone hazard-rate condition, we present a truthful mechanism that achieves a constant approximation. We show that the monotone hazard rate condition is necessary, and also characterize a natural subclass of truthful mechanisms in our setting, the set of online-envy-free mechanisms. All of the mechanisms we present fall into this class, and we prove almost optimal lower bounds for such mechanisms. Since auctions with unknown supply are regularly run in many online-advertising settings, our main results emphasize the importance of considering distributional information in the design of auctions in such environments.
Online auction has been very widespread in the recent years. Platform administrators are working hard to refine their auction mechanisms that will generate high profits while maintaining a fair resource allocation. With the advancement of computing technology and the bottleneck in theoretical frameworks, researchers are shifting gears towards online auction designs using deep learning approaches. In this article, we summarized some common deep learning infrastructures adopted in auction mechanism designs and showed how these architectures are evolving. We also discussed how researchers are tac…
For the scalability of industrial online advertising systems, a two-stage auction architecture is widely used to enable efficient ad allocation on a large set of corpus within a limited response time. The current deployed two-stage ad auction usually retrieves an ad subset by a coarse ad quality metric in a pre-auction stage, and then determines the auction outcome by a refined metric in the subsequent stage. However, this simple and greedy solution suffers from serious performance degradation, as it regards the decision in each stage separately, leading to an improper ad selection metric for …
We set up a supply-side game-theoretic model for the cooperative production of virtual products. In our model, a group of producers collaboratively produce a virtual product by contributing costly input resources to a production coalition. Producers are capacitated, i.e., they cannot contribute more resources than their capacity limits. Our model is an abstraction of emerging internet-based business models such as federated learning and crowd computing. To maintain an efficient and stable production coalition, the coordinator should share with producers the income brought by the virtual produc…
In display advertising, a small group of sellers and bidders face each other in up to 10 12 auctions a day. In this context, revenue maximisation via monopoly price learning is a high-value problem for sellers. By nature, these auctions are online and produce a very high frequency stream of data. This results in a computational strain that requires algorithms be real-time. Unfortunately, existing methods inherited from the batch setting suffer O($\sqrt t$) time/memory complexity at each update, prohibiting their use. In this paper, we provide the first algorithm for online learning of monopoly…
In this work, we investigate online mechanisms for trading time-sensitive valued data. We adopt a continuous function $d(t)$ to represent the data value fluctuation over time $t$. Our objective is to design an \emph{online} mechanism achieving \emph{truthfulness} and \emph{revenue-competitiveness}. We first prove several lower bounds on the revenue competitive ratios under various assumptions. We then propose several online truthful auction mechanisms for various adversarial models, such as a randomized observe-then-select mechanism $\mathcal{M}_1$ and prove that it is \textit{truthful} and $Θ…
Federated learning makes it possible for all parties with data isolation to train the model collaboratively and efficiently while satisfying privacy protection. To obtain a high-quality model, an incentive mechanism is necessary to motivate more high-quality workers with data and computing power. The existing incentive mechanisms are applied in offline scenarios, where the task publisher collects all bids and selects workers before the task. However, it is practical that different workers arrive online in different orders before or during the task. Therefore, we propose a reverse auction-based…
Online auctions play a central role in online advertising, and are one of the main reasons for the industry's scalability and growth. With great changes in how auctions are being organized, such as changing the second- to first-price auction type, advertisers and demand platforms are compelled to adapt to a new volatile environment. Bid shading is a known technique for preventing overpaying in auction systems that can help maintain the strategy equilibrium in first-price auctions, tackling one of its greatest drawbacks. In this study, we propose a machine learning approach of modeling optimal …
In online advertising, a set of potential advertisements can be ranked by a certain auction system where usually the top-1 advertisement would be selected and displayed at an advertising space. In this paper, we show a selection bias issue that is present in an auction system. We analyze that the selection bias destroy truthfulness of the auction, which implies that the buyers (advertisers) on the auction can not maximize their profits. Although selection bias is well known in the field of statistics and there are lot of studies for it, our main contribution is to combine the theoretical analy…
In this work, we study a scenario where a publisher seeks to maximize its total revenue across two sales channels: guaranteed contracts that promise to deliver a certain number of impressions to the advertisers, and spot demands through an Ad Exchange. On the one hand, if a guaranteed contract is not fully delivered, it incurs a penalty for the publisher. On the other hand, the publisher might be able to sell an impression at a high price in the Ad Exchange. How does a publisher maximize its total revenue as a sum of the revenue from the Ad Exchange and the loss from the under-delivery penalty…
Recently the online advertising market has exhibited a gradual shift from second-price auctions to first-price auctions. Although there has been a line of works concerning online bidding strategies in first-price auctions, it still remains open how to handle budget constraints in the problem. In the present paper, we initiate the study for a buyer with budgets to learn online bidding strategies in repeated first-price auctions. We propose an RL-based bidding algorithm against the optimal non-anticipating strategy under stationary competition. Our algorithm obtains $\widetilde O(\sqrt T)$-regre…