Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled, that vertex and each of its neighbors has its label increased by $1$ (modulo $\ell$). The game is won when every vertex has label 0. For any $n\in\mathbb{N}$ it is clear that one cannot win the game on $K_n$ unless the initial labeling assigns all vertices the same label. Given that the $K_n$ has the maximum number of edges of any simple graph on $n$ vertices it is natural to ask how many edges can be in a graph so that the Neighborhood Lights Out game is winnable regardless of the initial labeling. We find all such extremal graphs on $n$ vertices that have $\binom{n}{2} - c$ edges for $c\leq \lceil\frac{n}{2}\rceil +3$ and all those that have minimum degree $n-3$. The proofs of our results require us to introduce a new version of the Lights Out game that can be played given any square matrix.
A game starts with the empty graph on $n$ vertices, and two player alternate adding edges to the graph. Only moves which do not create a triangle are valid. The game ends when a maximal triangle-free graph is reached. The goal of one player is to end the game as soon as possible, while the other player is trying to prolong the game. With optimal play, the length of the game (number of edges played) is called the $K_3$ game saturation number. In this paper we prove an upper bound for this number.
In this paper, we continue the study of neighborhood total domination in graphs first studied by Arumugam and Sivagnanam [Opuscula Math. 31 (2011), 519--531]. A neighborhood total dominating set, abbreviated NTD-set, in a graph $G$ is a dominating set $S$ in $G$ with the property that the subgraph induced by the open neighborhood of the set $S$ has no isolated vertex. The neighborhood total domination number, denoted by $\gnt(G)$, is the minimum cardinality of a NTD-set of $G$. Every total dominating set is a NTD-set, implying that $γ(G) \le \gnt(G) \le \gt(G)$, where $γ(G)$ and $\gt(G)$ denot…
Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely connected to many other combinatorial disciplines such as Ramsey theory, extremal graph and set theory, probabilistic combinatorics, and to computer science. We survey the basic notions of the field, its approaches and tools, as well as numerous recent advances, standing open problems and promising research directions.
For a given number of colors, $s$, the guessing number of a graph is the (base $s$) logarithm of the cardinality of the largest family of colorings of the vertex set of the graph such that the color of each vertex can be determined from the colors of the vertices in its neighborhood. This quantity is related to problems in network coding, circuit complexity and graph entropy. We study the guessing number of graphs as a graph property in the context of classic extremal questions, and its relationship to the forbidden subgraph property. We find the extremal number with respect to the property of…
We investigate extremal graphs related to the game of Cops and Robbers. We focus on graphs where a single cop can catch the robber; such graphs are called cop-win. The capture time of a cop-win graph is the minimum number of moves the cop needs to capture the robber. We consider graphs that are extremal with respect to capture time, i.e. their capture time is as large as possible given their order. We give a new characterization of the set of extremal graphs. For our alternative approach we assign a rank to each vertex of a graph, and then study which configurations of ranks are possible. We p…
We introduce the following combinatorial problem. Let $G$ be a triangle-free regular graph with edge density $ρ$. What is the minimum value $a(ρ)$ for which there always exist two non-adjacent vertices such that the density of their common neighborhood is $\leq a(ρ)$? We prove a variety of upper bounds on the function $a(ρ)$ that are tight for the values $ρ=2/5,\ 5/16,\ 3/10,\ 11/50$, with $C_5$, Clebsch, Petersen and Higman-Sims being respective extremal configurations. Our proofs are entirely combinatorial and are largely based on counting densities in the style of flag algebras. For small v…
We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.
A derangement of a graph $G=(V,E)$ is an injective function $f:V\to V$ such that for all $v\in V$, $f(v)\neq v$ and $(v,f(v))\in E$. Not all graphs admit a derangement and previous results have characterized graphs with derangements using neighborhood conditions for subsets of $V$. We establish an alternative criterion for the existence of derangements on a graph. We analyze strict Nash equilibria of the biologically motivated Territorial Raider Game, a multi-player competition for resources in a spatially structured population based on animal raiding and defending behavior. We find that a gra…
We study the game of Cops and Robbers, where cops try to capture a robber on the vertices of a graph. Meyniel's conjecture states that for every connected graph $G$ on $n$ vertices, the cop number of $G$ is upper bounded by $O(\sqrt{n})$, i.e., that $O(\sqrt{n})$ suffice to catch the robber. We present several families of abelian Cayley graphs that are Meyniel extremal, i.e., graphs whose cop number is $O(\sqrt{n})$. This proves that the $O(\sqrt{n})$ upper bound for Cayley graphs proved by Bradshaw is tight up to a multiplicative constant. In particular, this shows that Meyniel's conjecture, …
The Z-domination game is a variant of the domination game in which each newly selected vertex $u$ in the game must have a not yet dominated neighbor, but after the move all vertices from the closed neighborhood of $u$ are declared to be dominated. The Z-domination game is the fastest among the five natural domination games. The corresponding game Z-domination number of a graph $G$ is denoted by $γ_{Zg}(G)$. It is proved that the game domination number and the game total domination number of a graph can be expressed as the game Z-domination number of appropriate lexicographic products. Graphs w…
We analyze the duration of the unbiased Avoider-Enforcer game for three basic positional games. All the games are played on the edges of the complete graph on $n$ vertices, and Avoider's goal is to keep his graph outerplanar, diamond-free and $k$-degenerate, respectively. It is clear that all three games are Enforcer's wins, and our main interest lies in determining the largest number of moves Avoider can play before losing. Extremal graph theory offers a general upper bound for the number of Avoider's moves. As it turns out, for all three games we manage to obtain a lower bound that is just a…
We consider the cop-throttling number of a graph $G$ for the game of Cops and Robbers, which is defined to be the minimum of $(k + \text{capt}_k(G))$, where $k$ is the number of cops and $\text{capt}_k(G)$ is the minimum number of rounds needed for $k$ cops to capture the robber on $G$ over all possible games. We provide some tools for bounding the cop-throttling number, including showing that the positive semidefinite (PSD) throttling number, a variant of zero forcing throttling, is an upper bound for the cop-throttling number. We also characterize graphs having low cop-throttling number and …
A locating-dominating set of a graph $G$ is a dominating set $D$ of $G$ with the additional property that every two distinct vertices outside $D$ have distinct neighbors in $D$; that is, for distinct vertices $u$ and $v$ outside $D$, $N(u) \cap D \ne N(v) \cap D$ where $N(u)$ denotes the open neighborhood of $u$. A graph is twin-free if every two distinct vertices have distinct open and closed neighborhoods. The location-domination number of $G$, denoted $γ_L(G)$, is the minimum cardinality of a locating-dominating set in $G$. It is conjectured [D. Garijo, A. González and A. Márquez. The diffe…
For a given simple graph $G$, the energy of $G$, denoted by $E(G)$, is defined as the sum of the absolute values of all eigenvalues of its adjacency matrix. Let $P_n^{\ell}$ be the unicyclic graph obtained by connecting a vertex of $C_\ell$ with a leaf of $P_{n-\ell}$\,. In [G. Caporossi, D. Cvetković, I. Gutman, P. Hansen, Variable neighborhood search for extremal graphs. 2. Finding graphs with extremal energy, {\it J. Chem. Inf. Comput. Sci.} {\bf 39}(1999) 984--996], Caporossi et al. conjectured that the unicyclic graph with maximal energy is $C_n$ if $n\leq 7$ and $n=9,10,11,13,15$\,, and …
Finding Kissing Numbers with Game-theoretic Reinforcement Learning
Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);Shanghai Academy of AI for Science(上海人工智能科学研究院);Artificial Intelligence Innovation and Incubation Institute, Fudan University(复旦大学人工智能创新与孵化院)
The paper deals with a polling game on a graph. Initially, each vertex is colored white or black. At each round, each vertex is colored by the color shared by the majority of vertices in its neighborhood. We say that a set of vertices is a dynamic monopoly if starting the game with the vertices of the set colored white, the entire system is white after a finite number of rounds. Peleg asked how small a dynamic monopoly may be as a function of the number of vertices. We show that the answer is O(1).
The Maker-Breaker domination game is played on a graph $G$ by two players, called Dominator and Staller, who alternately choose a vertex that has not been played so far. Dominator wins the game if his moves form a dominating set. Staller wins if she plays all vertices from a closed neighborhood of a vertex $v \in V(G)$. Dominator's fast winning strategies were studied earlier. In this work, we concentrate on the cases when Staller has a winning strategy in the game. We introduce the invariant $γ'_{\rm SMB}(G)$ (resp., $γ_{\rm SMB}(G)$) which is the smallest integer $k$ such that, under any str…
Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The problem of deciding if the first player has a winning strategy in this game is known to be PSPACE-complete. There are a few studies on algorithmic aspects of this problem. In this paper, we consider the problem from the viewpoint of fixed-parameter tractability. We show that the problem is fixed-parameter tractable parameterized by the size of a minimum ver…
In this paper we study a pair of numerical parameters associated to a graph $G$. One the one hand, one can construct $\text{Hom}(K_2, G)$, a space of homomorphisms from a edge $K_2$ into $G$ and study its (topological) connectivity. This approach dates back to the neighborhood complexes introduced by Lovász in his proof of the Kneser conjecture. In another direction Brightwell and Winkler introduced a graph parameter called the warmth $ζ(G)$ of a graph $G$, based on asymptotic behavior of $d$-branching walks in $G$ and inspired by constructions in statistical physics. Both the warmth of $G$ an…