Recent research in graph pebbling has introduced the notion of a cover pebbling number. Along this same idea, we develop a more general pebbling function Pi(G, t, P). This measures the minimum number of pebbles needed to guarantee that any distribution of them on G can be transformed via pebbling moves to a distribution with pebbles on t target vertices. Furthermore, the P part of the function gives the ability to change how many pebbles are needed to pebble from one vertex to another. Bounds on the Pi-pebbling function are developed, as well as its exact value for several families of graphs.
A pebbling move on a weighted graph removes some pebbles at a vertex and adds one pebble at an adjacent vertex. The number of pebbles removed is the weight of the edge connecting the vertices. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The pebbling number of a weighted graph is the smallest number $m$ needed to guarantee that any vertex is reachable from any pebble distribution of $m$ pebbles. Regular pebbling problems on unweighted graphs are special cases when the weight on every edge is 2. A regular pebbling probl…
Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles on a graph is called solvable if it is possible to place a pebble on any given vertex using a sequence of pebbling steps. The pebbling number of a graph, denoted $f(G)$, is the minimal number of pebbles such that every configuration of $f(G)$ pebbles on $G$ is solvable. We derive several general upper bounds on the pebbling number, improving previous results…
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph is the smallest number of pebbles necessary so that through a sequence of pebbling moves, a pebble can eventually be placed on every vertex simultaneously, no matter how the pebbles are initially distributed. We determine Bose Einstein and Maxwell Boltzmann cover pebbling thresholds for the complete graph. Also, we show that the cover pebbling decision problem is NP-complete.
A pebbling move on a graph consists of taking two pebbles off from one vertex and add one pebble on an adjacent vertex, the $t$-pebbling number of a graph $G$ is the minimum number of pebbles so that we can move $t$ pebbles on any vertex on $G$ regardless the original distribution of pebbles. Let $ω$ be a positive function on $V(G)$, the $ω$-cover pebbling number of a graph $G$ is the minimum number of pebbles so that we can reach a distribution with at least $ω(v)$ pebbles on $v$ for all $v\in V(G)$. In this paper, we give the $ω$-cover pebbling number of trees for nonnegative function $ω$, w…
Given a graph G and a configuration C of pebbles on the vertices of G, a pebbling step removes two pebbles from one vertex and places one pebble on an adjacent vertex. The cover pebbling number g=g(G) is the minimum number so that every configuration of g pebbles has the property that, after some sequence of pebbling steps, every vertex has a pebble on it. We prove that the cover pebbling number of the d-dimensional hypercube Q^d equals 3^d.
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves. In this paper we investigate the case when every vertex of the graph must end up with at least one pebble after a series of pebbling moves. The cover pebbling number of a graph is the minimum number of pebbles such that however the pebbles are initially placed on the vertices of the graph we can eventually put a pebble on every vertex simultaneously. We find …
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal pebbling number $π_{opt}$ is the smallest number $m$ needed to guarantee a pebble distribution of $m$ pebbles from which any vertex is reachable. A rubbling move is similar to a pebbling move, but it can remove the two pebbles from two different vertex. The optimal rubbling number $ρ_{opt}$ is defined analogously to the optimal pebbling number. In this paper we…
Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest number of pebbles such that through a sequence of pebbling moves, a pebble can eventually be placed on every vertex simultaneously, no matter how the pebbles are initially distributed. The cover pebbling number for complete multipartite graphs and wheel graphs is determined. We also prove a sharp bound for gamma(G) given the diameter and number of vertices of…
Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of pebbles which can placed on the vertices of G such that, for any vertex v of G, there is a sequence of pebbling moves resulting in at least one pebble on v. We determine the optimal pebbling number for several classes of induced subgraphs of the square grid, which we call staircase graphs.
For any configuration of pebbles on the nodes of a graph, a pebbling move replaces two pebbles on one node by one pebble on an adjacent node. A cover pebbling is a move sequence ending with no empty nodes. The number of pebbles needed for a cover pebbling starting with all pebbles on one node is trivial to compute and it was conjectured that the maximum of these simple cover pebbling numbers is indeed the general cover pebbling number of the graph. That is, for any configuration of this size, there exists a cover pebbling. In this note, we prove a generalization of the conjecture. All previous…
A pebbling step on a graph consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. A graph is said to be cover pebbled if every vertex has a pebble on it after a series of pebbling steps. The cover pebbling number of a graph is the minimum number of pebbles such that the graph can be cover pebbled, no matter how the pebbles are initially placed on the vertices of the graph. In this paper we determine the cover pebbling numbers of cycles, finite products of paths and cycles, and products of a path or a cycle with good graphs, amongst which are trees and co…
A pebbling move refers to the act of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The goal of graph pebbling is: Given an initial distribution of pebbles, use pebbling moves to reach a specified goal vertex called the root. The pebbling number of a graph $π(G)$ is the minimum number of pebbles needed so every distribution of $π(G)$ pebbles can reach every choice of the root. We introduce a new variant of graph pebbling, a game between two players. One player aims to move a pebble to the root and the other player aims to prevent this. We show configurations…
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the minimum number of pebbles so that every configuration of that many pebbles can reach any chosen target. The pebbling threshold of a sequence of graphs is roughly the number of pebbles so that almost every (resp. almost no) configuration of asymptotically more (resp. fewer) pebbles can reach any chosen target. In this paper we find the pebbling threshold of the seq…
Given a configuration of pebbles on the vertices of a connected graph G, a pebbling move is defined as the removal of two pebbles from some vertex, and the placement of one of these on an adjacent vertex. We introduce the notion of domination cover pebbling, obtained by combining graph cover pebbling with the theory of domination in graphs. The domination cover pebbling number, psi(G), of a graph G is the minimum number of pebbles that must be placed on V(G) such that after a sequence of pebbling moves, the set of vertices with pebbles forms a dominating set of G, regardless of the initial con…
In a graph G with a distribution of pebbles on its vertices, a pebbling move is the removal of two pebbles from one vertex and the addition of one pebble to an adjacent vertex. A weight function on G is a non-negative integer-valued function on the vertices of G. A distribution of pebbles on G covers a weight function if there exists a sequence of pebbling moves that gives a new distribution in which every vertex has at least as many pebbles as its weight. In this paper we give some necessary and some sufficient conditions for a distribution of pebbles to cover a given weight function on a con…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal pebbling number $π_{opt}$ is the smallest number m needed to guarantee a pebble distribution of m pebbles from which any vertex is reachable. The optimal pebbling number of the square grid graph $P_n\square P_m$ was investigated in several papers. In this paper, we present a new method using some recent ideas to give a lower bound on $π_{opt}$. We apply this te…
Graph pebbling models the transportation of consumable resources. As two pebbles move across an edge, one reaches its destination while the other is consumed. The $t$-pebbling number is the smallest integer $m$ so that any initially distributed supply of $m$ pebbles can place $t$ pebbles on any target vertex via pebbling moves. The 1-pebbling number of diameter two graphs is well-studied. Here we investigate the $t$-pebbling number of diameter two graphs under the lense of connectivity.
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of pebbles on the vertices. Player one wins if, through a series of pebbling moves, he can move at least one pebble to the target. A pebbling move of p pebbles across an edge with weight w leaves the floor of pw pebbles on the next vertex. We find the weighted pebbling numbers of stars, graphs with at least 2|V|-1 edges, and trees with given targets. We give an expli…
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The player may make a pebbling move by taking two pebbles off of one vertex and moving one pebble to a neighboring vertex. The player wins the game if he can move k pebbles to r. The value of the game (G,k), called the k-pebbling number of G, is the minimum cost to the player to guarantee a win. That is, it is the smallest positive integer m of pebbles so that, …
A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. A function is a pebbling threshold for a sequence of graphs if a randomly chosen configuration of asymptotically more pebbles is almost surely solvable, while one of asymptotically fewer pebbles is almost surely not. In this note we show that the spectrum of pebbling thresholds for graph sequences spans the entire range from n^{1/2} to n. This answers a question of Czygrinow, Eaton, Hurlbert and Kayll. What the spectrum looks like above n remain…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $π(G)$ is the least number of pebbles required so that, regardless of the initial configuration of pebbles, a pebble can reach any vertex. Graham conjectured that the pebbling number for the cartesian product, $G \hspace{1mm}\square\hspace{1mm} H$, is bounded above by $π(G) π(H)$. We show that $π(G\hspace{1mm}\square\hspace{1mm} H) \le 2π(G) π(H)$ and, more sharply, that $π(G \hspace{1mm}\square\hspace{1mm} H) \le (π(…
Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed to create a solvable distribution. We provide a simpler proof verifying Pachter, Snevily and Voxman's determination of the optimal pebbling number of paths, and then adapt the ideas in this proof to establish the optimal pebbling number of cycles. Finally, we prove the optimal-pebbling version of Graham's conjecture.
The pebbling number of a graph $G$, $f(G)$, is the least $p$ such that, however $p$ pebbles are placed on the vertices of $G$, we can move a pebble to any vertex by a sequence of moves, each move taking two pebbles off one vertex and placing one on an adjacent vertex. In this paper, we will show the pebbling number of Jahangir graphs $J_{n,m}$ with $n$ even, $m\geq8$.
Given a distribution of pebbles on the vertices of a graph, say that we can pebble a vertex if a pebble is left on it after some sequence of moves, each of which takes two pebbles from some vertex and places one on an adjacent vertex. A distribution is solvable if all vertices are pebblable; the pebbling threshold of a sequence of graphs is, roughly speaking, the total number of pebbles for which random distributions with that number of pebbles on a graph in the sequence change from being almost never solvable to being almost always solvable. We show that any sequence of connected graphs with …
A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. The pebbling number of a graph G is the minimum number pi(G) so that every configuration of pi(G) pebbles is solvable. A graph is Class 0 if its pebbling number equals its number of vertices. A function is a pebbling threshold for a sequence of graphs if a randomly chosen configuration of asymptotically more pebbles is almost surely solvable, while one of asymptotically fewer pebbles is almost surely not. Here we prove that graphs on n>=9 vertic…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling number of a graph is the minimum number $m$ such that there exists a distribution of $m$ pebbles so that each vertex is reachable. For the case of a square grid $n \times m$, Győri, Katona and Papp recently showed that its optimal pebbling number is at least $\frac{2}{13}nm \approx 0.1538nm$ and at most $\frac{2}{7}nm +O(n+m) \approx 0.2857nm$. We improve t…
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the application of a sequence of pebbling moves. The optimal pebbling number $π^*(G)$ is the smallest number of pebbles which we can distribute in such a way that each vertex is reachable. It was known that the optimal pebbling number of any connected graph is at most $\frac{4n}{δ+1}$, where $δ$ is the minimum degree of the graph. We strengthen this bound by showing that …
Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one pebble at the other endpoint; the other pebble is lost in transit as a toll. It has been shown that deciding whether a supply can meet a demand on a graph is NP-complete. The pebbling number of a graph is the smallest t such that every supply of t pebbles can satisfy every demand of one pebble. Deciding if the pebbling number is at most k is Π_2^P-complete. In …
A pebbling move on a graph $G$ consists of taking two pebbles off one vertex and placing one on an adjacent vertex. The pebbling number of a graph $G$, denoted by $f(G)$, is the least integer $n$ such that, however $n$ pebbles are located on the vertices of $G$, we can move one pebble to any vertex by a sequence of pebbling moves. Let $M(G)$ be the middle graph of $G$. For any connected graphs $G$ and $H$, Graham conjectured that $f(G\times H)\leq f(G)f(H)$. In this paper, we give the pebbling number of some graphs and prove that Graham's conjecture holds for the middle graphs of some even cyc…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} Π(G) is the minimum k such that for every distribution of k pebbles and every vertex r, it is possible to move a pebble to r. The {\it optimal pebbling number} Π_{OPT}(G) is the minimum k such that some distribution of k pebbles permits reaching each vertex. We give short proofs of prior results on these parameters for paths, cycles, trees, and hypercubes, a new linear-time algorithm for computing Π(G) on trees, an…
Given a configuration of pebbles on the vertices of a connected graph $G$, a \emph{pebbling move} removes two pebbles from some vertex and places one pebble on an adjacent vertex. The \emph{pebbling number} of a graph $G$ is the smallest integer $k$ such that for each vertex $v$ and each configuration of $k$ pebbles on $G$ there is a sequence of pebbling moves that places at least one pebble on $v$. First, we improve on results of Hurlbert, who introduced a linear optimization technique for graph pebbling. In particular, we use a different set of weight functions, based on graphs more general …
Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every placement of that many supply pebbles satisfies the demand. The Target Conjecture (Herscovici-Hester-Hurlbert, 2009) posits that the largest pebbling number of a demand of fixed size $t$ occurs when the demand is entirely stacked on one vertex. This truth of this conjecture could be useful for attacking many open problems in graph pebbling, including the famo…
Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence of pebbling moves. A pebble distribution is solvable if each vertex is reachable under it. The size of a pebble distribution is the total number of pebbles. The optimal pebbling number $π^*(G)$ is the size of the smallest solvable distribution. A $t$-restricted pebble distribution places at most $t$ pebbles at each vertex. The $t$-restricted optimal pebbling …
In [C. Xue, C. Yerger: Optimal Pebbling on Grids, Graphs and Combinatorics] the authors conjecture that if every vertex of an infinite square grid is reachable from a pebble distribution, then the covering ratio of this distribution is at most $3.25$. First we present such a distribution with covering ratio $3.5$, disproving the conjecture. The authors in the above paper also claim to prove that the covering ratio of any pebble distribution is at most $6.75$. The proof contains some errors. We present a few interesting pebble distributions that this proof does not seem to cover and highlight s…
Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble on one of its neighbors (losing the other as a toll). For t >= 1 the t-pebbling number of a graph is the minimum number of pebbles necessary so that from any initial distribution of them it is possible to move t pebbles to any vertex. We provide the best possible upper bound on the t-pebbling number of a diameter two graph, proving a conjecture of Curtis, e…
Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $π(G)$ is the smallest number such that, for any distribution of $π(G)$ pebbles to the vertices of $G$ and choice of root vertex $r$ of $G$, there exists a sequence of pebbling moves that places a pebble on $r$. Computing $π(G)$ is provably difficult, and recent methods for bounding $π(G)$ have proved computationally intractable, even for moderately sized graphs. Graham conjectured that $π(G ~\square~ H) \leq …
The pebbling number of a graph $G$, $f(G)$, is the least $p$ such that, however $p$ pebbles are placed on the vertices of $G$, we can move a pebble to any vertex by a sequence of moves, each move taking two pebbles off one vertex and placing one on an adjacent vertex. It is conjectured that for all graphs $G$ and $H$, $f(G\times H)\leq f(G)f(H)$. If the graph $G$ satisfies the odd two-pebbling property, we will prove that $f(C_{4k+3}\times G)\leq f(C_{4k+3})f(G)$ and $f(M(C_{2n})\times G)\leq f(M(C_{2n}))f(G)$, where $C_{4k+3}$ is the odd cycle of order $4k+3$ and $M(C_{2n})$ is the middle gra…
Graph pebbling considers the problem of transforming configurations of discrete pebbles to certain target configurations on the vertices of a graph, using the so-called pebbling move. This paper provides counterexamples to a monotonicity conjecture stated by Hurlbert et al. concerning the pebbling number compared to the pebbling threshold.
Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble reach a predetermined vertex. The pebbling number, $π(G)$, is the minimum number of pebbles such that regardless of their exact configuration, the player can use pebbling moves to have a pebble reach any predetermined vertex. Previous work has related $π(G)$ to the diameter of $G$. Clarke, Hochberg, and Hurlbert demonstrated that every connected undirected gra…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent to a vertex u and an extra pebble is added at vertex u. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using rubbling moves. The rubbling number of a graph is the smallest number m needed to guarantee that any vertex is reachable from any pebble distribution of m pebbles. The optimal rubbling number is the…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and $w$ adjacent to a vertex $u$, and an extra pebble is added at vertex $u$. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using rubbling moves. The optimal rubbling number is the smallest number $m$ needed to guarantee a pebble distribution of $m$ pebbles from which any vertex is reachable. We determine the op…
Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of pebbles t so that, from any initial configuration of t pebbles on its vertices, one can place a pebble on any given target vertex via such pebbling steps. It is known that deciding if a given configuration on a particular graph can reach a specified target is NP-complete, even for diameter two graphs, and that deciding if the pebbling number has a prescribed…
The $t$-fold pebbling number, $π_t(G)$, of a graph $G$ is defined to be the minimum number $m$ so that, from any given configuration of $m$ pebbles on the vertices of $G$, it is possible to place at least $t$ pebbles on any specified vertex via pebbling moves. It has been conjectured that the pebbling numbers of pyramid-free chordal graphs can be calculated in polynomial time. The $k^{\rm th}$ power $G^{(k)}$ of the graph $G$ is obtained from $G$ by adding an edge between any two vertices of distance at most $k$ from each other. The $k^{\rm th}$ power of the path $P_n$ on $n$ is an important c…
A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the strict rubbling move. In this new move, one pebble each is removed from u and v adjacent to a vertex w, and one pebble is added on w. The optimal rubbling number of a graph G is the smallest number m, such that one pebble can be moved to every given vertex from some pebble distribution of m pebbles by a sequence of rubbling moves. In this paper, we give short pro…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory. Positions with game values matching all integers, all nimbers, and many infinitesimals and switches are found.