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arXiv 2409.15033cs.HC
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沉浸于我的想法:使用虚拟现实和多模态交互来可视化用户的想法与思考

Immersed in my Ideas: Using Virtual Reality and Multimodal Interactions to Visualize Users' Ideas and Thoughts

Yunhao Xing, Jerrick Ban, Timothy D. Hubbard, Michael Villano, Diego Gomez-Zara

AI总结:

本文提出VIVRA,一款结合多模态交互与LLMs的VR应用,将用户想法转化为交互式3D可视化,研究证实其能有效提升用户的反思与构思能力及体验。

摘要:

本文介绍了VIVRA(Voice Interactive Virtual Reality Annotation,语音交互虚拟现实标注),这是一款结合多模态交互与大型语言模型(LLMs)的VR应用,旨在将用户的想法转化为交互式3D可视化。VIVRA将口头表达的想法转化为“想法气球”,由LLM对检测到的主题进行总结和扩展。VIVRA允许用户实时口头表达想法,或记录想法以供稍后显示主题。我们在一项包含29名参与者的探索性研究和一项包含10名参与者的用户研究中评估了VIVRA的有效性。结果显示,VIVRA增强了用户反思和发展想法的能力,实现了高水平的满意度、可用性和参与度。参与者将VIVRA视为探索个人想法和思考的反思工具。我们讨论了该应用的潜在优势与用途,强调了将沉浸式技术与LLMs结合以创建强大构思和反思工具的潜力。

英文摘要:

This paper introduces VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations. VIVRA converts verbalized thoughts into "idea balloons" that summarize and expand on detected topics by an LLM. VIVRA allows users to verbalize their thoughts in real time or record their ideas to display the topics later. We evaluated the effectiveness of VIVRA in an exploratory study with 29 participants and a user study with 10 participants. Our results show that VIVRA enhanced users' ability to reflect on and develop ideas, achieving high levels of satisfaction, usability, and engagement. Participants valued VIVRA as a reflective tool for exploring personal thoughts and ideas. We discuss the potential advantages and uses of this application, highlighting the potential of combining immersive technologies with LLMs to create powerful ideation and reflection tools.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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