arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2004.12642cs.HCcs.MM
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虚拟现实中手部追踪交互方式对用户体验的影响

Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience

TU Berlin(柏林工业大学);German Research Center for Artificial Intelligence (DFKI)(德国人工智能研究中心)

Jan-Niklas Voigt-Antons, Tanja Kojić, Danish Ali, Sebastian Möller

AI总结:

该研究对比VR中控制器与手部追踪交互在抓取、输入任务下的用户体验,发现交互类型显著影响情绪、偏好与可用性,为任务匹配交互模式提供参考。

摘要:

随着人们对虚拟现实(Virtual Reality,VR)的兴趣日益浓厚,以及现有设备的快速发展和改进,新型交互功能正不断涌现。其中一种正变得非常流行的功能是手部追踪,其理念是替代控制器来实现虚拟世界中的交互。本实验旨在比较VR中使用控制器或手部追踪的不同交互类型。参与者需要游玩两款简单的VR游戏,游戏中包含不同类型的任务——抓取物体或输入数字。游玩过程中,他们使用带有不同手部和控制器可视化效果的交互方式。本研究的重点是调查针对这两项简单任务,不同交互方式(控制器对比手部追踪)的用户体验。结果表明,不同的交互类型对通过自我评估模型(Self-Assessment Manikin,SAM)报告的情绪存在统计学显著影响:使用手部追踪时,参与者的效价更高,但唤醒度和支配感更低。此外,抓取类任务被报告更具真实感,参与者也体验到更高的临场感。令人意外的是,参与者将同时可视化手部和控制器的控制器交互类型评为统计学上最受偏好的方式。最后,研究使用系统可用性量表(System Usability Scale,SUS)对两项任务的手部追踪进行了评分,结果显示输入任务的手部追踪在统计学上显著更具可用性。这些结果可以推动进一步研究,从长远来看,有助于为任务选择最匹配的交互模式。

英文摘要:

With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to replace controllers for interactions in virtual worlds. This experiment aims to compare different interaction types in VR using either controllers or hand tracking. Participants had to play two simple VR games with various types of tasks in those games - grabbing objects or typing numbers. While playing, they were using interactions with different visualizations of hands and controllers. The focus of this study was to investigate user experience of varying interactions (controller vs. hand tracking) for those two simple tasks. Results show that different interaction types statistically significantly influence reported emotions with Self-Assessment Manikin (SAM), where for hand tracking participants were feeling higher valence, but lower arousal and dominance. Additionally, task type of grabbing was reported to be more realistic, and participants experienced a higher presence. Surprisingly, participants rated the interaction type with controllers where both where hands and controllers were visualized as statistically most preferred. Finally, hand tracking for both tasks was rated with the System Usability Scale (SUS) scale, and hand tracking for the task typing was rated as statistically significantly more usable. These results can drive further research and, in the long term, contribute to help selecting the most matching interaction modality for a task.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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