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arXiv 2406.02453math.CO
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组合博弈的级数

Series of combinatorial games

Paolo Lipparini

AI总结:

本文提出组合博弈序列的求和定义,使其在实数收敛序列和序数序列情形下分别兼容经典求和与无穷自然和,并探讨了字符串极限、Hackenbush 变体及无环超限无穷和等扩展。

摘要:

我们给出了一个组合博弈序列求和的定义。该求和在实数收敛序列的情形下与经典求和一致,在序数序列的情形下与无穷自然和一致。我们简要讨论了其他可能性,例如字符串极限、Hackenbush 的一些“神奇”变体,以及允许超限运行但仍无环的“达达主义”无穷和。

英文摘要:

We present a definition for the sum of a sequence of combinatorial games. This sum coincides with the classical sum in the case of a converging sequence of real numbers and with the infinitary natural sum in the case of a sequence of ordinal numbers. We briefly discuss other possibilities, such as the string limit, some "magical" variants of Hackenbush, as well as "Dadaist" infinite sums, which allow transfinite runs, while still being loopfree.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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