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arXiv 2606.02468math.CO
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Rex+的组合博弈论

The Combinatorial Game Theory of Rex+

Dalhousie University(达尔豪斯大学)

Veronika Keras

AI总结:

本文研究了Hex变体游戏Rex+的组合博弈论,通过引入新序关系并给出初步结果,分析了玩家轮流放置任意数量己方棋子以迫使对方连接两边的策略。

摘要:

在本论文中,我们介绍了游戏Rex+的组合博弈论。Rex+是Hex游戏的一个变体,在由六边形组成的四边棋盘上进行。双方玩家轮流在棋盘上放置任意数量的己方颜色棋子,目标是通过迫使对方连接其两边来获胜。我们描述了一种新的序关系,并给出了关于该序关系的一些初步结果。

英文摘要:

In this thesis we present the combinatorial game theory of the game Rex+. Rex+ is a variant of the game Hex, played on a four sided board made out of hexagons. Both players take turns placing as many stones of their colour as they would like on the board, with the objective being to force the other player to connect their two sides. We describe a new ordering, and present some preliminary results on it.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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