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用算法玩游戏:数学组合博弈论

Playing Games with Algorithms: Algorithmic Combinatorial Game Theory

Erik D. Demaine, Robert A. Hearn

摘要:

组合博弈在算法和复杂性理论中引出了几个有趣的、清晰的问题,其中许多问题仍然是开放的。本文的目的是提供该领域的概述,以鼓励进一步的研究。特别是,我们开始在组合博弈论的一般背景,它分析了理想的发挥在完美的信息游戏,和约束逻辑,它提供了一个框架,显示硬度。然后,我们调查结果的复杂性,确定理想的发挥在这些游戏中,解决难题的相关问题,在多项式时间算法和计算的棘手性的结果。我们对背景的回顾和对算法结果的调查绝不是完整的,但应该作为一个有用的入门。

英文摘要:

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we begin with general background in Combinatorial Game Theory, which analyzes ideal play in perfect-information games, and Constraint Logic, which provides a framework for showing hardness. Then we survey results about the complexity of determining ideal play in these games, and the related problems of solving puzzles, in terms of both polynomial-time algorithms and computational intractability results. Our review of background and survey of algorithmic results are by no means complete, but should serve as a useful primer.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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