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arXiv 2203.09102math.DSmath.PR
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粗糙碰撞

Rough Collisions

Peter Rudzis

摘要:

粗糙碰撞定律描述了一对粗糙刚体的极限接触动力学,因为每个物体表面上的粗糙特征(粗糙度)的尺度为零。粗糙碰撞律的类是相当大的,包括随机元。我们的主要结果描述了二维自由运动粗糙盘和固定粗糙壁的粗糙碰撞定律。任何碰撞定律,如果(i)相对于台球理论中某个众所周知的不变测度是对称的,并且(ii)保持相空间速度在“滚动速度”上的投影不变,那么它就是一个粗略的碰撞定律。我们还提供了一种方法,明确构建粗糙的碰撞定律的磁盘和墙壁上的微观结构的广泛选择。在我们的介绍中,我们回顾了过去的工作,台球,包括其他粗糙台球系统,我们的结果建立在表征。

英文摘要:

A rough collision law describes the limiting contact dynamics of a pair of rough rigid bodies, as the scale of the rough features (asperities) on the surface of each body goes to zero. The class of rough collision laws is quite large and includes random elements. Our main results characterize the rough collision laws for a freely moving rough disk and a fixed rough wall in dimension 2. Any collision law which (i) is symmetric with respect to a certain well-known invariant measure from billiards theory, and (ii) conserves the projection of the phase space velocity onto the "rolling velocity" is a rough collision law. We also provide a method for explicitly constructing rough collision laws for a broad range of choices of microstructure on the disk and wall. In our introduction, we review past work in billiards, including characterizations of other rough billiard systems, which our results build upon.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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