The understanding of cooperative behavior in social systems has been the subject of intense research over the past decades. In this regard, the theoretical models used to explain cooperation in human societies have been complemented with a growing interest in experimental studies to validate the proposed mechanisms. In this work, we rely on previous experimental findings to build a theoretical model based on two cooperation driving mechanisms: second-order reputation and memory. Specifically, taking the Donation Game as a starting point, the agents are distributed among three strategies, namely Unconditional Cooperators, Unconditional Defectors, and Discriminators, where the latter follow a second-order assessment rule: Shunning, Stern Judging, Image Scoring, or Simple Standing. A discriminator will cooperate if the evaluation of the recipient's last actions contained in his memory is above a threshold of (in)tolerance. In addition to the dynamics inherent to the game, another imitation dynamics, involving much longer times (generations), is introduced. The model is approached through a mean-field approximation that predicts the macroscopic behavior observed in Monte Carlo simulations. We found that, while in most second-order assessment rules, intolerance hinders cooperation, it has the opposite (positive) effect under the Simple Standing rule. Furthermore, we show that, when considering memory, the Stern Judging rule shows the lowest values of cooperation, while stricter rules show higher cooperation levels.
When a population is engaged in successive prisoner's dilemmas, indirect reciprocity through reputation fosters cooperation through the emergence of moral and action rules. A simplified model has recently been proposed where individuals choose between helping or not others, and are judged good or bad for it by the rest of the population. The reputation so acquired will condition future actions. In this model, eight strategies (referred to as 'leading eight') enforce a high level of cooperation, generate high payoffs and are therefore resistant to invasions by other strategies. Here we show tha…
The basic problem in the cooperation theory is to justify the cooperation. Here we propose a new approach, where players are driven by their altruism to cooperate or not. The probability of cooperation depends also on the co-player's reputation. We find that players with positive altruism cooperate and met cooperation. In this approach, payoffs are not relevant. The mechanism is most efficient in the fully connected network.
Evolutionary Dynamics of Reputation-Based Voluntary Prisoner's Dilemma Games
Kyushu University(九州大学);Teesside University(蒂斯赛德大学);CSSC Systems Engineering Research Institute(中国船舶系统工程研究院);CSSC Intelligent Innovation Research Institute(中国船舶智能创新研究院);Yunnan University of Finance and Economics(云南财经大学);University of Maribor(马里博尔大学);Community Healthcare Center Dr. Adolf Drolc Maribor(马里博尔阿道夫·德罗尔克博士社区健康中心);Kyung Hee University(庆熙大学);Korea University(高丽大学);Northwestern Polytechnical University(西北工业大学)
Shaping the learning signal in a combined Q-learning rule to improve structured cooperation
Kunming University(昆明大学);Yunnan University of Finance and Economics(云南财经大学);Institute of Technical Physics and Materials Science, Centre for Energy Research(能源研究中心技术物理与材料科学研究所)
In previous studies of spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of reputation-driven group formation, in which groups can only be organized by players whose reputation reaches or exceeds a threshold. We define a player's reputation as the frequency of cooperation in the last $T$ time steps. We find that the highest cooperation level can be obtained when groups are only established by pure cooperators who always cooperate in the last $T$ …
In our recent model, the cooperation emerges as a positive feedback between a not-too-bad reputation and an altruistic attitude. Here we introduce a bias of altruism as to favorize members of the same group. The matrix F(i,j) of frequency of cooperation between agents i and j reveals the structure of communities. The Newman algorithm reproduces the initial bias. The method based on differential equations detects two groups of agents cooperating within their groups, leaving the uncooperative ones aside.
In dyadic models of indirect reciprocity, the receivers' history of giving has a significant impact on the donor's decision. When the interaction involves more than two agents things become more complicated, and in large groups cooperation can hardly emerge. In this work we use a Public Goods Game to investigate whether publicly available reputation scores may support the evolution of cooperation and whether this is affected by the kind of network structure adopted. Moreover, if agents interact on a bipartite graph with partner selection cooperation can thrive in large groups and in a small am…
Despite recent advances in reputation technologies, it is not clear how reputation systems can affect human cooperation in social networks. Although it is known that two of the major mechanisms in the evolution of cooperation are spatial selection and reputation-based reciprocity, theoretical study of the interplay between both mechanisms remains almost uncharted. Here, we present a new individual-based model for the evolution of reciprocal cooperation between reputation and networks. We comparatively analyze four of the leading moral assessment rules---shunning, image scoring, stern judging, …
Incomplete Reputation Information and Punishment in Indirect Reciprocity
Pukyong National University(釜庆国立大学);RIKEN Center for Interdisciplinary Theoretical and Mathematical Science (iTHEMS)(理化学研究所交叉理论数学科学中心(iTHEMS));RIKEN Center for Computational Science(理化学研究所计算科学中心)
Indirect reciprocity in which players cooperate with unacquainted other players having good reputations is a mechanism for cooperation in relatively large populations subjected to social dilemma situations. When the population has group structure, as is often found in social networks, players in experiments are considered to show behavior that deviates from existing theoretical models of indirect reciprocity. First, players often show ingroup favoritism (i.e., cooperation only within the group) rather than full cooperation (i.e., cooperation within and across groups), even though the latter is…
Melamed, Harrell, and Simpson have recently reported on an experiment which appears to show that cooperation can arise in a dynamic network without reputational knowledge, i.e., purely via dynamics [1]. We believe that their experimental design is actually not testing this, in so far as players do know the last action of their current partners before making a choice on their own next action and subsequently deciding which link to cut. Had the authors given no information at all, the result would be a decline in cooperation as shown in [2].
Reputation is one of key mechanisms to maintain human cooperation, but its analysis gets complicated if we consider the possibility that reputation does not reach consensus because of erroneous assessment. The difficulty is alleviated if we assume that reputation and cooperation do not take binary values but have continuous spectra so that disagreement over reputation can be analysed in a perturbative way. In this work, we carry out the analysis by expanding the dynamics of reputation to the second order of perturbation under the assumption that everyone initially cooperates with good reputati…
Emergence of cooperation: A reputation-modulated reinforcement learning
School of Physics, East China Normal University(华东师范大学物理系);School of Physics, Ningxia University(宁夏大学物理学院);School of Physics and Information Technology, Shaanxi Normal University(陕西师范大学物理与信息工程学院)
Reputation systems are currently used, often with success, to ensure the functioning of online services as well as of e-commerce sites. Despite the relationship between reputation and material cooperative behaviours is quite supported, less obvious appears the relationship with informative behaviours, which are crucial for the transmission of reputational information and therefore for the maintenance of cooperation among individuals. The purpose of this study was to verify how reputation affects cooperation dynamics in virtual environment, within a social dilemma situation (i.e., where there a…
Cooperation can be supported by indirect reciprocity via reputation.Thanks to gossip, reputations are built and circulated and humans can identify defectors and ostracise them. However, the evolutionary stability of gossip is allegedly undermined by the fact that it is more error-prone that direct observation, whereas ostracism could be ineffective if the partner selection mechanism is not robust. The aim of this work is to investigate the conditions under which the combination of gossip and ostracism might support cooperation in groups of different sizes. We are also interested in exploring t…
Sustaining cooperation among self-interested agents is critical for the proliferation of emerging online social communities, such as online communities formed through social networking services. Providing incentives for cooperation in social communities is particularly challenging because of their unique features: a large population of anonymous agents interacting infrequently, having asymmetric interests, and dynamically joining and leaving the community; operation errors; and low-cost reputation whitewashing. In this paper, taking these features into consideration, we propose a framework for…
University of Pennsylvania(宾夕法尼亚大学);RIKEN Center for Interdisciplinary Theoretical and Mathematical Science (iTHEMS)(理化学研究所交叉理论与数学科学中心(iTHEMS));RIKEN Center for Computational Science(理化学研究所计算科学中心);Saitama University(埼玉大学)
According to Thomas Hobbes' Leviathan [1651; 2008 (Touchstone, New York), English Ed], "the life of man [is] solitary, poor, nasty, brutish, and short," and it would need powerful social institutions to establish social order. In reality, however, social cooperation can also arise spontaneously, based on local interactions rather than centralized control. The self-organization of cooperative behavior is particularly puzzling for social dilemmas related to sharing natural resources or creating common goods. Such situations are often described by the prisoner's dilemma. Here, we report the sudde…
Understanding the emergence of cooperation is a central issue in evolutionary game theory. The hardest setup for the attainment of cooperation in a population of individuals is the Public Goods game in which cooperative agents generate a common good at their own expenses, while defectors "free-ride" this good. Eventually this causes the exhaustion of the good, a situation which is bad for everybody. Previous results have shown that introducing reputation, allowing for volunteer participation, punishing defectors, rewarding cooperators or structuring agents, can enhance cooperation. Here we pre…
In recent years, there has been growing interest in the study of coevolutionary games on networks. Despite much progress, little attention has been paid to spatially embedded networks, where the underlying geographic distance, rather than the graph distance, is an important and relevant aspect of the partner rewiring process. It thus remains largely unclear how individual partner rewiring range preference, local vs. global, emerges and affects cooperation. Here we explicitly address this issue using a coevolutionary model of cooperation and partner rewiring range preference in spatially embedd…
Properties of cooperation's probability function in Prisoner`s Dilemma have impact on evolution of game. Basic model defines that probability of cooperation depends linearly, both on the player's altruism and the co-player's reputation. I propose modification of activation function to smooth one (hyperbolic tangent with scaling parameter a, which corresponds to its shape) and observe three phases for different range of a. (1) For small a, strategies seem to randomly change in time and situation of mixed choices (one cooperates and second defects) dominate. (2) For medium a, players choose only…
The exclusion of freeriders from common privileges or public acceptance is widely found in the real world. Current models on the evolution of cooperation with incentives mostly assume peer sanctioning, whereby a punisher imposes penalties on freeriders at a cost to itself. It is well known that such costly punishment has two substantial difficulties. First, a rare punishing cooperator barely subverts the asocial society of freeriders, and second, natural selection often eliminates punishing cooperators in the presence of non-punishing cooperators (namely, "second-order" freeriders). We present…
The nature of dispersal of many invasive pests and pathogens in agricultural and forestry makes it necessary to consider how the actions of one manager affect neighbouring properties. In addition to the direct effects of a potential spread of a pest and the resulting economic loss, there are also indirect consequences that affect whole regions and that require coordinated actions to manage and/or to eradicate it (like movement restrictions). In this paper we address the emergence and stability of cooperation among agents who respond to a threat of an invasive pest or disease. The model, based …
Prevalence of cooperation within groups of selfish individuals is puzzling in that it contradicts with the basic premise of natural selection. Favoring players with higher fitness, the latter is key for understanding the challenges faced by cooperators when competing with defectors. Evolutionary game theory provides a competent theoretical framework for addressing the subtleties of cooperation in such situations, which are known as social dilemmas. Recent advances point towards the fact that the evolution of strategies alone may be insufficient to fully exploit the benefits offered by cooperat…