arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1807.04724cs.CC
收藏

游戏和谜题的计算复杂性

Computational Complexity of Games and Puzzles

Diogo M. Costa

摘要:

在这篇论文中,我们综述了复杂性理论和博弈研究的技术和结果。然后,我们应用这些技术,以获得新的结果,以前未研究的游戏。我们在游戏Hexiom,割绳子,回到床上的贡献可能有助于进一步研究,利用几个游戏的共同结构。我们还强调了一些有趣的路径,为进一步研究有关的不确定性,尚未得到彻底的研究,因为他们在今天的游戏中的流行。

英文摘要:

In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and Back to Bed may be helpful in further studies by exploiting structure common to several games. We also highlight some interesting paths for further study related to uncertainty that have yet to receive thorough study given their prevalence in today's games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑