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arXiv 0803.0404cs.GTcs.CC
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简单对策性质检验的复杂性

The Complexity of Testing Properties of Simple Games

Josep Freixas, Xavier Molinero, Martin Olsen, Maria Serna

摘要:

简单的游戏包括投票系统,其中一个单一的替代方案,如法案或修正案,是对现状。一个简单的游戏或一个是-否投票系统是一组规则,精确地指定哪些“是”票的集合会使手头的问题获得通过。一群“赞成”的选民组成了一个获胜的联盟。我们感兴趣的是对这些游戏的问题进行复杂性分析,这取决于游戏的表示。我们考虑四个自然的明确表示,赢,输,最小的胜利,最大的损失。我们首先分析了从一个不同的简单游戏获得一个特定的表示的计算复杂性。我们表明,在某些情况下,这种转换可以在多项式时间,而其他人需要指数时间。第二个问题是对复杂性进行分类,以测试游戏是简单的还是加权的。我们表明,这四种类型的表示这两个问题都可以在多项式时间内解决。最后,我们提供了测试的复杂性的结果是否一个简单的游戏或加权游戏是一种特殊类型。通过这种方式,我们分析了强壮性,适当性,决定性和同质性,这是一个简单的游戏所需要满足的属性。

英文摘要:

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea'' votes yield passage of the issue at hand. A collection of ``yea'' voters forms a winning coalition. We are interested on performing a complexity analysis of problems on such games depending on the game representation. We consider four natural explicit representations, winning, loosing, minimal winning, and maximal loosing. We first analyze the computational complexity of obtaining a particular representation of a simple game from a different one. We show that some cases this transformation can be done in polynomial time while the others require exponential time. The second question is classifying the complexity for testing whether a game is simple or weighted. We show that for the four types of representation both problem can be solved in polynomial time. Finally, we provide results on the complexity of testing whether a simple game or a weighted game is of a special type. In this way, we analyze strongness, properness, decisiveness and homogeneity, which are desirable properties to be fulfilled for a simple game.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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