arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2005.10506cs.CCcs.GT
收藏

现代游戏的难度

Hardness of Modern Games

Diogo M. Costa, Alexandre P. Francisco, Luís M. S. Russo

摘要:

我们考虑现代益智游戏的复杂性,Hexiom,割绳子和回到床上。游戏的复杂性在他们提供给玩家的体验类型中起着重要的作用。Back to Bed被示出为PSPACE-硬,并且前两个被示出为NP-硬。这些结果进一步深入了解这些游戏的结构和由此产生的建设可能是有用的,在进一步的复杂性研究。

英文摘要:

We consider the complexity properties of modern puzzle games, Hexiom, Cut the Rope and Back to Bed. The complexity of games plays an important role in the type of experience they provide to players. Back to Bed is shown to be PSPACE-Hard and the first two are shown to be NP-Hard. These results give further insight into the structure of these games and the resulting constructions may be useful in further complexity studies.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑