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arXiv 1303.1691cs.GTcs.CC
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概率多项式时间加权投票博弈中的假名操纵

False-Name Manipulation in Weighted Voting Games is Hard for Probabilistic Polynomial Time

Anja Rey, Jörg Rothe

摘要:

假名操纵是指在加权投票游戏中,玩家是否可以通过分裂成几个玩家并在这些虚假身份中分配她的权重来增加她的权力。类似于这个分裂问题,有利的合并问题询问是否一个联盟的球员可以增加他们的权力,在加权投票游戏合并他们的权重。Aziz等人[ABEP 11]分析了加权投票游戏中合并或分裂玩家是否有利于Shapley-Shubik和归一化Banzhaf指数的问题,Rey和Rothe [RR 10]也对概率Banzhaf指数进行了分析。所有这些结果仅仅提供了这些问题的NP-困难下限,留下了关于其确切复杂性的问题。对于Shapley-Shubik和概率Banzhaf指数,我们提出这些下限的PP,“概率多项式时间“的硬度,并提供匹配的上限有益的合并,每当假身份的数量是固定的,也有益的分裂,从而解决了以前的programmures肯定。从我们的结果可以看出,这两个功率指数的有益合并和分裂不能在NP中解决,除非多项式层次结构崩溃,这被认为是极不可能的。

英文摘要:

False-name manipulation refers to the question of whether a player in a weighted voting game can increase her power by splitting into several players and distributing her weight among these false identities. Analogously to this splitting problem, the beneficial merging problem asks whether a coalition of players can increase their power in a weighted voting game by merging their weights. Aziz et al. [ABEP11] analyze the problem of whether merging or splitting players in weighted voting games is beneficial in terms of the Shapley-Shubik and the normalized Banzhaf index, and so do Rey and Rothe [RR10] for the probabilistic Banzhaf index. All these results provide merely NP-hardness lower bounds for these problems, leaving the question about their exact complexity open. For the Shapley--Shubik and the probabilistic Banzhaf index, we raise these lower bounds to hardness for PP, "probabilistic polynomial time", and provide matching upper bounds for beneficial merging and, whenever the number of false identities is fixed, also for beneficial splitting, thus resolving previous conjectures in the affirmative. It follows from our results that beneficial merging and splitting for these two power indices cannot be solved in NP, unless the polynomial hierarchy collapses, which is considered highly unlikely.

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