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arXiv 0705.3227cs.GTcs.CCcs.LOmath.LO
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简单对策的可计算性:核心的特征和应用

Computability of simple games: A characterization and application to the core

Masahiro Kumabe, H. Reiju Mihara

摘要:

算法可计算的简单博弈的类(i)包括具有有限载体的博弈类,并且(ii)包括在具有有限获胜联盟的博弈类中。本文刻画了可计算博弈,加强了可计算博弈违背匿名性的早期结果,并举例说明了上述包含是严格的。它还扩展了Nakamura关于核心非空性的定理,并表明可计算游戏具有有限的Nakamura数,这意味着玩家可以理性处理的替代品的数量是有限的。

英文摘要:

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games, strengthens the earlier result that computable games violate anonymity, and gives examples showing that the above inclusions are strict. It also extends Nakamura's theorem about the nonemptyness of the core and shows that computable games have a finite Nakamura number, implying that the number of alternatives that the players can deal with rationally is restricted.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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