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arXiv 0705.1395cs.HCcs.RO
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沉浸式环境中的形式主观评价

Subjective Evaluation of Forms in an Immersive Environment

Ecole Centrale de Nantes(南特中央理工学院);IRCCyN(南特计算机与通信科学研究所)

Jean-François Petiot, Damien Chablat

摘要:

用户对产品的感知本质上是主观的,是市场营销和工业设计中的一个重要课题。在用户测试的基础上,使用了许多方法来消除这种感知。我们感兴趣的三个主要方法:多维标度,语义差异的方法,和偏好映射。这些方法用于建立一个感知空间,以定位新产品,通过研究用户的偏好来指定要求,评估一些产品属性,特别是与风格(美学)相关的属性。设计的这些早期阶段是项目良好定位的基础。并行地,虚拟现实工具和界面越来越有效地向用户建议复杂的感觉,并且以这种方式创建各种感知水平。在这篇文章中,我们提出了一个例子,使用多维标度,语义差异的方法和偏好映射的主观评价的虚拟产品。这些产品,其几何形状是可变的,被定义与CAD模型,并建议用户与空间鼠标和立体眼镜。这种评估的优点和局限性是接下来讨论的。

英文摘要:

User's perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users' tests, are used so as to characterise this perception. We are interested in three main methods: multidimensional scaling, semantic differential method, and preference mapping. These methods are used to built a perceptual space, in order to position the new product, to specify requirements by the study of user's preferences, to evaluate some product attributes, related in particular to style (aesthetic). These early stages of the design are primordial for a good orientation of the project. In parallel, virtual reality tools and interfaces are more and more efficient for suggesting to the user complex feelings, and creating in this way various levels of perceptions. In this article, we present on an example the use of multidimensional scaling, semantic differential method and preference mapping for the subjective assessment of virtual products. These products, which geometrical form is variable, are defined with a CAD model and are proposed to the user with a spacemouse and stereoscopic glasses. Advantages and limitations of such evaluation is next discussed..

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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