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arXiv 2207.01092cs.HCcs.CV
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手势创作空间:在沉浸式虚拟环境中创作用于抓取虚拟对象的定制手势

The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environments

TU Kaiserslautern(凯泽斯劳滕工业大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)

Alexander Schäfer, Gerd Reis, Didier Stricker

摘要:

自然的用户界面正在兴起。增强、虚拟和混合现实盔装显示器的制造商越来越多地将新传感器集成到其消费级产品中,从而无需额外硬件即可实现手势识别。这为虚拟环境中的徒手交互提供了新的可能性。这项工作提出了一个手势创作工具,对象特定的抓取手势,允许在现实世界中的虚拟对象被抓住。所提出的解决方案使用模板匹配进行手势识别,并且不需要技术知识来设计和创建定制的手势。在用户研究中,所提出的方法相比,捏手势和控制器抓虚拟物体。不同的抓取技术进行了比较,在准确性,任务完成时间,可用性和自然性。研究表明,手势创建的方法被用户认为是一个更自然的输入方式比其他人。

英文摘要:

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without additional hardware. This offers new possibilities for bare handed interaction within virtual environments. This work proposes a hand gesture authoring tool for object specific grab gestures allowing virtual objects to be grabbed as in the real world. The presented solution uses template matching for gesture recognition and requires no technical knowledge to design and create custom tailored hand gestures. In a user study, the proposed approach is compared with the pinch gesture and the controller for grasping virtual objects. The different grasping techniques are compared in terms of accuracy, task completion time, usability, and naturalness. The study showed that gestures created with the proposed approach are perceived by users as a more natural input modality than the others.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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