VR Calm Plus:将可压缩的实体交互与沉浸式VR结合用于压力调节
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
AI总结:
VR Calm Plus通过结合可压缩实体交互与沉浸式VR,提升压力调节效果,增强积极情绪与放松体验。
摘要:
尽管虚拟现实(VR)越来越多地用于压力管理,但大多数应用严重依赖音频视觉刺激,而忽略了挤压互动的治疗潜力。为解决这一差距,我们介绍了VR Calm Plus,一个多模式系统,将压力敏感的毛绒玩具整合到交互式VR环境中。该接口允许用户通过物理挤压动作动态调节虚拟氛围,促进更深层次的具身放松。我们使用PANAS-X调查、主观问卷、生理指标(心率、皮肤电导、脉搏率变异性)和半结构化访谈对系统进行了评估。结果表明,与仅视觉的基线相比,基于挤压的交互显著增强了积极情绪和感知的放松。生理数据进一步揭示了“活跃放松”的状态,表现为心率的更大减少和自主神经灵活性(PRV)的保持,以及持续的情绪参与(GSR)。我们的发现突显了将实体输入与沉浸环境结合以支持情绪健康的价值,并为未来基于VR的心理健康工具的设计提供了设计见解。
英文摘要:
While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm Plus, a multimodal system that integrates a pressure-sensitive plush toy into an interactive VR environment. This interface allows users to dynamically modulate the virtual atmosphere through physical squeezing actions, fostering a deeper sense of embodied relaxation. We evaluated the system with 40 participants using PANAS-X surveys, subjective questionnaires, physiological measures (heart rate, skin conductance, pulse rate variability), and semi-structured interviews. Results demonstrate that, compared to a visual-only baseline, squeeze-based interaction significantly enhances positive affect and perceived relaxation. Physiological data further revealed a state of "active relaxation", characterized by greater reductions in heart rate and preserved autonomic flexibility (PRV), alongside sustained emotional engagement (GSR). Our findings highlight the value of coupling tangible input with immersive environments to support emotional well-being and offer design insights for future VR-based mental health tools.
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