We study the convergence of $q$-learning and related algorithms introduced by Jia and Zhou (J. Mach. Learn. Res., 24 (2023), 161) for controlled diffusion processes. For exploratory policy improvement, we establish exponential convergence under growth and regularity assumptions on the model parameters. For q-learning, we derive quantitative error and regret bounds under additional assumptions on the function approximation and the associated stochastic approximation dynamics.
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
We study reinforcement learning with linear function approximation and adversarially changing cost functions, a setup that has mostly been considered under simplifying assumptions such as full information feedback or exploratory conditions.We present a computationally efficient policy optimization algorithm for the challenging general setting of unknown dynamics and bandit feedback, featuring a combination of mirror-descent and least squares policy evaluation in an auxiliary MDP used to compute exploration bonuses.Our algorithm obtains an $\widetilde O(K^{6/7})$ regret bound, improving signifi…
We prove that the information-theoretic upper bound on the minimax regret for zeroth-order adversarial bandit convex optimisation is at most $O(d^{2.5} \sqrt{n} \log(n))$, where $d$ is the dimension and $n$ is the number of interactions. This improves on $O(d^{9.5} \sqrt{n} \log(n)^{7.5}$ by Bubeck et al. (2017). The proof is based on identifying an improved exploratory distribution for convex functions.
Toyota Technological Institute at Chicago(芝加哥丰田理工学院);Microsoft Research(微软研究院)
Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to adapt to the online algorithm's actions. We define the alternative notion of policy regret, which attempts to provide a more meaningful way to measure an online algorithm's performance against adaptive adversaries. Focusing on the online bandit setting, we show that no bandit algo…
We consider reinforcement learning (RL) in episodic MDPs with adversarial full-information reward feedback and unknown fixed transition kernels. We propose two model-free policy optimization algorithms, POWER and POWER++, and establish guarantees for their dynamic regret. Compared with the classical notion of static regret, dynamic regret is a stronger notion as it explicitly accounts for the non-stationarity of environments. The dynamic regret attained by the proposed algorithms interpolates between different regimes of non-stationarity, and moreover satisfies a notion of adaptive (near-)opti…
Lifelong reinforcement learning provides a promising framework for developing versatile agents that can accumulate knowledge over a lifetime of experience and rapidly learn new tasks by building upon prior knowledge. However, current lifelong learning methods exhibit non-vanishing regret as the amount of experience increases and include limitations that can lead to suboptimal or unsafe control policies. To address these issues, we develop a lifelong policy gradient learner that operates in an adversarial set- ting to learn multiple tasks online while enforcing safety constraints on the learned…
School of Computer Science, Tel Aviv University(特拉维夫大学计算机科学学院);Google Research(谷歌研究院)
We consider the task of learning to control a linear dynamical system under fixed quadratic costs, known as the Linear Quadratic Regulator (LQR) problem. While model-free approaches are often favorable in practice, thus far only model-based methods, which rely on costly system identification, have been shown to achieve regret that scales with the optimal dependence on the time horizon T. We present the first model-free algorithm that achieves similar regret guarantees. Our method relies on an efficient policy gradient scheme, and a novel and tighter analysis of the cost of exploration in polic…
Carnegie Mellon University(卡内基梅隆大学);INRIA Lille - Nord Europe(里尔-北欧法国国家信息与自动化研究所)
In some reinforcement learning problems an agent may be provided with a set of input policies, perhaps learned from prior experience or provided by advisors. We present a reinforcement learning with policy advice (RLPA) algorithm which leverages this input set and learns to use the best policy in the set for the reinforcement learning task at hand. We prove that RLPA has a sub-linear regret of \tilde O(\sqrt{T}) relative to the best input policy, and that both this regret and its computational complexity are independent of the size of the state and action space. Our empirical simulations suppo…
In this paper, we study the problem of regret minimization for episodic Reinforcement Learning (RL) both in the model-free and the model-based setting. We focus on learning with general function classes and general model classes, and we derive results that scale with the eluder dimension of these classes. In contrast to the existing body of work that mainly establishes instance-independent regret guarantees, we focus on the instance-dependent setting and show that the regret scales logarithmically with the horizon $T$, provided that there is a gap between the best and the second best action in…
We establish a connection between the stability of mirror descent and the information ratio by Russo and Van Roy [2014]. Our analysis shows that mirror descent with suitable loss estimators and exploratory distributions enjoys the same bound on the adversarial regret as the bounds on the Bayesian regret for information-directed sampling. Along the way, we develop the theory for information-directed sampling and provide an efficient algorithm for adversarial bandits for which the regret upper bound matches exactly the best known information-theoretic upper bound.
We consider a policy gradient algorithm applied to a finite-arm bandit problem with Bernoulli rewards. We allow learning rates to depend on the current state of the algorithm, rather than use a deterministic time-decreasing learning rate. The state of the algorithm forms a Markov chain on the probability simplex. We apply Foster-Lyapunov techniques to analyse the stability of this Markov chain. We prove that if learning rates are well chosen then the policy gradient algorithm is a transient Markov chain and the state of the chain converges on the optimal arm with logarithmic or poly-logarithmi…
Optimal Regret for Policy Optimization in Contextual Bandits
School of Computer Science and AI, Tel-Aviv University, Tel-Aviv, Israel(计算机科学与人工智能学院,特拉维夫大学,特拉维夫,以色列);Google Research, Tel-Aviv, Israel(谷歌研究,特拉维夫,以色列)
Technion - Israel Institute of Technology(以色列理工学院)
We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome of that exploratory deliberation to choose what action to perform next. The performance of algorithms for online planning is assessed in terms of simple regret, which is the agent's expected performance loss when the chosen action, rather than an optimal one, is followed. To date, state-of-the-art algorithms for online planning in general MDPs are either be…
In the classic Bayesian restless multi-armed bandit (RMAB) problem, there are $N$ arms, with rewards on all arms evolving at each time as Markov chains with known parameters. A player seeks to activate $K \geq 1$ arms at each time in order to maximize the expected total reward obtained over multiple plays. RMAB is a challenging problem that is known to be PSPACE-hard in general. We consider in this work the even harder non-Bayesian RMAB, in which the parameters of the Markov chain are assumed to be unknown \emph{a priori}. We develop an original approach to this problem that is applicable when…
Indian Institute of Science(印度科学理工学院);Indian Institute of Technology Bombay(印度理工学院孟买分校);Xerox Research Centre India(施乐印度研究中心)
A recent goal in the Reinforcement Learning (RL) framework is to choose a sequence of actions or a policy to maximize the reward collected or minimize the regret incurred in a finite time horizon. For several RL problems in operation research and optimal control, the optimal policy of the underlying Markov Decision Process (MDP) is characterized by a known structure. The current state of the art algorithms do not utilize this known structure of the optimal policy while minimizing regret. In this work, we develop new RL algorithms that exploit the structure of the optimal policy to minimize reg…
This work theoretically studies a ubiquitous reinforcement learning policy for controlling the canonical model of continuous-time stochastic linear-quadratic systems. We show that randomized certainty equivalent policy addresses the exploration-exploitation dilemma in linear control systems that evolve according to unknown stochastic differential equations and their operating cost is quadratic. More precisely, we establish square-root of time regret bounds, indicating that randomized certainty equivalent policy learns optimal control actions fast from a single state trajectory. Further, linear…
We study the stochastic Multi-Armed Bandit (MAB) problem under worst-case regret and heavy-tailed reward distribution. We modify the minimax policy MOSS for the sub-Gaussian reward distribution by using saturated empirical mean to design a new algorithm called Robust MOSS. We show that if the moment of order $1+ε$ for the reward distribution exists, then the refined strategy has a worst-case regret matching the lower bound while maintaining a distribution-dependent logarithm regret.
Texas A&M University(德克萨斯农工大学);University of Edinburgh(爱丁堡大学)
In various control task domains, existing controllers provide a baseline level of performance that -- though possibly suboptimal -- should be maintained. Reinforcement learning (RL) algorithms that rely on extensive exploration of the state and action space can be used to optimize a control policy. However, fully exploratory RL algorithms may decrease performance below a baseline level during training. In this paper, we address the issue of online optimization of a control policy while minimizing regret w.r.t a baseline policy performance. We present a joint imitation-reinforcement learning fr…
Policy Optimization (PO) is a widely used approach to address continuous control tasks. In this paper, we introduce the notion of mediator feedback that frames PO as an online learning problem over the policy space. The additional available information, compared to the standard bandit feedback, allows reusing samples generated by one policy to estimate the performance of other policies. Based on this observation, we propose an algorithm, RANDomized-exploration policy Optimization via Multiple Importance Sampling with Truncation (RANDOMIST), for regret minimization in PO, that employs a randomi…
We study the nonstationary stochastic Multi-Armed Bandit (MAB) problem in which the distribution of rewards associated with each arm are assumed to be time-varying and the total variation in the expected rewards is subject to a variation budget. The regret of a policy is defined by the difference in the expected cumulative rewards obtained using the policy and using an oracle that selects the arm with the maximum mean reward at each time. We characterize the performance of the proposed policies in terms of the worst-case regret, which is the supremum of the regret over the set of reward distri…
ETH Zurich(苏黎世联邦理工学院);Carnegie Mellon University(卡内基梅隆大学)
Machine Learning (ML) increasingly informs the allocation of opportunities to individuals and communities in areas such as lending, education, employment, and beyond. Such decisions often impact their subjects' future characteristics and capabilities in an a priori unknown fashion. The decision-maker, therefore, faces exploration-exploitation dilemmas akin to those in multi-armed bandits. Following prior work, we model communities as arms. To capture the long-term effects of ML-based allocation decisions, we study a setting in which the reward from each arm evolves every time the decision-make…
Near-Optimal Regret for Policy Optimization in Contextual MDPs with General Offline Function Approximation
Department of XXX, University of YYY, Location, Country;School of ZZZ, Institute of WWW, Location, Country;Blavatnik School of Computer Science, Tel Aviv University;Google Research;School of Electrical Engineering, Tel Aviv University
This is a short communication on a Lyapunov function argument for softmax in bandit problems. There are a number of excellent papers coming out using differential equations for policy gradient algorithms in reinforcement learning \cite{agarwal2019optimality,bhandari2019global,mei2020global}. We give a short argument that gives a regret bound for the soft-max ordinary differential equation for bandit problems. We derive a similar result for a different policy gradient algorithm, again for bandit problems. For this second algorithm, it is possible to prove regret bounds in the stochastic case \c…
Policy optimization methods are popular reinforcement learning algorithms in practice. Recent works have built theoretical foundation for them by proving $\sqrt{T}$ regret bounds even when the losses are adversarial. Such bounds are tight in the worst case but often overly pessimistic. In this work, we show that in tabular Markov decision processes (MDPs), by properly designing the regularizer, the exploration bonus and the learning rates, one can achieve a more favorable polylog$(T)$ regret when the losses are stochastic, without sacrificing the worst-case guarantee in the adversarial regime.…
National Key Laboratory of Novel Software Technology(计算机软件新技术国家重点实验室);Nanjing University(南京大学)
In reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and corrective feedback, which are mostly heuristically designed. In this work, we start from the regret minimization objective, and obtain an optimal prioritization strategy for Bellman update that can directly maximize the return of the policy. The theory suggests that data with higher hindsight TD error, better on-policiness and more accurate Q value should be assign…
We propose the Generalized Policy Elimination (GPE) algorithm, an oracle-efficient contextual bandit (CB) algorithm inspired by the Policy Elimination algorithm of \cite{dudik2011}. We prove the first regret optimality guarantee theorem for an oracle-efficient CB algorithm competing against a nonparametric class with infinite VC-dimension. Specifically, we show that GPE is regret-optimal (up to logarithmic factors) for policy classes with integrable entropy. For classes with larger entropy, we show that the core techniques used to analyze GPE can be used to design an $\varepsilon$-greedy algor…
The theory of reinforcement learning has focused on two fundamental problems: achieving low regret, and identifying $ε$-optimal policies. While a simple reduction allows one to apply a low-regret algorithm to obtain an $ε$-optimal policy and achieve the worst-case optimal rate, it is unknown whether low-regret algorithms can obtain the instance-optimal rate for policy identification. We show this is not possible -- there exists a fundamental tradeoff between achieving low regret and identifying an $ε$-optimal policy at the instance-optimal rate. Motivated by our negative finding, we propose a …
Google Research(谷歌研究院);Johns Hopkins University(约翰斯·霍普金斯大学);Courant Institute(库朗研究所)
We provide improved gap-dependent regret bounds for reinforcement learning in finite episodic Markov decision processes. Compared to prior work, our bounds depend on alternative definitions of gaps. These definitions are based on the insight that, in order to achieve a favorable regret, an algorithm does not need to learn how to behave optimally in states that are not reached by an optimal policy. We prove tighter upper regret bounds for optimistic algorithms and accompany them with new information-theoretic lower bounds for a large class of MDPs. Our results show that optimistic algorithms ca…
Folklore suggests that policy gradient can be more robust to misspecification than its relative, approximate policy iteration. This paper studies the case of state-aggregated representations, where the state space is partitioned and either the policy or value function approximation is held constant over partitions. This paper shows a policy gradient method converges to a policy whose regret per-period is bounded by $ε$, the largest difference between two elements of the state-action value function belonging to a common partition. With the same representation, both approximate policy iteration …
We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based on the local information observed by the agent and (ii) is able to find the best policy in hindsight. For such a problem, the nonstationary state transitions due to the varying opponent pose a significant challenge. In light of a recent hardness result \citep{liu2022learning}, we focus on the setting where the opponent's previous policies are revealed to the…
N-discount optimality was introduced as a hierarchical form of policy- and value-function optimality, with Blackwell optimality lying at the top level of the hierarchy Veinott (1969); Blackwell (1962). We formalize notions of myopic discount factors, value functions and policies in terms of Blackwell optimality in MDPs, and we provide a novel concept of regret, called Blackwell regret, which measures the regret compared to a Blackwell optimal policy. Our main analysis focuses on long horizon MDPs with sparse rewards. We show that selecting the discount factor under which zero Blackwell regret …
Sri Lanka Technological Campus(斯里兰卡科技园区);University of Peradeniya(佩拉德尼亚大学)
This paper considers a multi-armed bandit (MAB) problem in which multiple mobile agents receive rewards by sampling from a collection of spatially dispersed stochastic processes, called bandits. The goal is to formulate a decentralized policy for each agent, in order to maximize the total cumulative reward over all agents, subject to option availability and inter-agent communication constraints. The problem formulation is motivated by applications in which a team of autonomous mobile robots cooperates to accomplish an exploration and exploitation task in an uncertain environment. Bandit locati…
A classic setting of the stochastic K-armed bandit problem is considered in this note. In this problem it has been known that KL-UCB policy achieves the asymptotically optimal regret bound and KL-UCB+ policy empirically performs better than the KL-UCB policy although the regret bound for the original form of the KL-UCB+ policy has been unknown. This note demonstrates that a simple proof of the asymptotic optimality of the KL-UCB+ policy can be given by the same technique as those used for analyses of other known policies.
Wasserstein Distributionally Robust Regret Optimization for Reinforcement Learning from Human Feedback
Department of Statistics and Operations Research, University of North Carolina(统计与运筹学系,北卡罗来纳大学);Imperial Business School, Imperial College London(帝国理工学院伦敦商学院);Department of Management Science and Engineering, Stanford University(管理科学与工程系,斯坦福大学)
Meta-reinforcement learning (meta-RL) aims to quickly solve new tasks by leveraging knowledge from prior tasks. However, previous studies often assume a single mode homogeneous task distribution, ignoring possible structured heterogeneity among tasks. Leveraging such structures can better facilitate knowledge sharing among related tasks and thus improve sample efficiency. In this paper, we explore the structured heterogeneity among tasks via clustering to improve meta-RL. We develop a dedicated exploratory policy to discover task structures via divide-and-conquer. The knowledge of the identifi…
Multi-Armed Bernoulli Bandits via Minimax Single-Arm Stopping
Shanghai Jiao Tong University(上海交通大学);The University of Sydney(悉尼大学);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院);Imperial College Business School(帝国理工学院商学院)
Yale University(耶鲁大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
We study reinforcement learning (RL) with linear function approximation under the adaptivity constraint. We consider two popular limited adaptivity models: the batch learning model and the rare policy switch model, and propose two efficient online RL algorithms for episodic linear Markov decision processes, where the transition probability and the reward function can be represented as a linear function of some known feature mapping. In specific, for the batch learning model, our proposed LSVI-UCB-Batch algorithm achieves an $\tilde O(\sqrt{d^3H^3T} + dHT/B)$ regret, where $d$ is the dimension …