We propose the Generalized Policy Elimination (GPE) algorithm, an oracle-efficient contextual bandit (CB) algorithm inspired by the Policy Elimination algorithm of \cite{dudik2011}. We prove the first regret optimality guarantee theorem for an oracle-efficient CB algorithm competing against a nonparametric class with infinite VC-dimension. Specifically, we show that GPE is regret-optimal (up to logarithmic factors) for policy classes with integrable entropy. For classes with larger entropy, we show that the core techniques used to analyze GPE can be used to design an $\varepsilon$-greedy algorithm with regret bound matching that of the best algorithms to date. We illustrate the applicability of our algorithms and theorems with examples of large nonparametric policy classes, for which the relevant optimization oracles can be efficiently implemented.
Meta AI;Univ. Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院)
Elimination algorithms for bandit identification, which prune the plausible correct answers sequentially until only one remains, are computationally convenient since they reduce the problem size over time. However, existing elimination strategies are often not fully adaptive (they update their sampling rule infrequently) and are not easy to extend to combinatorial settings, where the set of answers is exponentially large in the problem dimension. On the other hand, most existing fully-adaptive strategies to tackle general identification problems are computationally demanding since they repeate…
We analyze the $K$-armed bandit problem where the reward for each arm is a noisy realization based on an observed context under mild nonparametric assumptions. We attain tight results for top-arm identification and a sublinear regret of $\widetilde{O}\Big(T^{\frac{1+D}{2+D}}\Big)$, where $D$ is the context dimension, for a modified UCB algorithm that is simple to implement ($k$NN-UCB). We then give global intrinsic dimension dependent and ambient dimension independent regret bounds. We also discuss recovering topological structures within the context space based on expected bandit performance …
National University of Singapore(新加坡国立大学);Cornell University(康奈尔大学)
Consider a nonparametric contextual multi-arm bandit problem where each arm $a \in [K]$ is associated to a nonparametric reward function $f_a: [0,1] \to \mathbb{R}$ mapping from contexts to the expected reward. Suppose that there is a large set of arms, yet there is a simple but unknown structure amongst the arm reward functions, e.g. finite types or smooth with respect to an unknown metric space. We present a novel algorithm which learns data-driven similarities amongst the arms, in order to implement adaptive partitioning of the context-arm space for more efficient learning. We provide regre…
John A. Paulson School of Engineering and Applied Sciences, Harvard University(哈佛大学约翰·A·保尔森工程与应用科学学院)
We consider the best-arm identification problem in multi-armed bandits, which focuses purely on exploration. A player is given a fixed budget to explore a finite set of arms, and the rewards of each arm are drawn independently from a fixed, unknown distribution. The player aims to identify the arm with the largest expected reward. We propose a general framework to unify sequential elimination algorithms, where the arms are dismissed iteratively until a unique arm is left. Our analysis reveals a novel performance measure expressed in terms of the sampling mechanism and number of eliminated arms…
Optimal Arm Elimination Algorithms for Combinatorial Bandits
Courant Institute of Mathematical Sciences, New York University(Courant数学科学研究所,纽约大学);Center for Data Science, New York University(数据科学中心,纽约大学);Stern School of Business, New York University(商学院,纽约大学);Arena Technologies(Arena技术公司)
We study a multi-armed bandit problem with covariates in a setting where there is a possible delay in observing the rewards. Under some mild assumptions on the probability distributions for the delays and using an appropriate randomization to select the arms, the proposed strategy is shown to be strongly consistent.
Committee on Computational and Applied Mathematics, University of Chicago(计算与应用数学委员会,芝加哥大学);Department of Statistics, University of Chicago(统计学系,芝加哥大学)
We consider the problem of finding, through adaptive sampling, which of $n$ options (arms) has the largest mean. Our objective is to determine a rule which identifies the best arm with a fixed minimum confidence using as few observations as possible, i.e. this is a fixed-confidence (FC) best arm identification (BAI) in multi-armed bandits. We study such problems under the Bayesian setting with both Bernoulli and Gaussian arms. We propose to use the classical "vector at a time" (VT) rule, which samples each remaining arm once in each round. We show how VT can be implemented and analyzed in our …
University of California, Berkeley(加州大学伯克利分校);Google Research(谷歌研究院)
We propose a simple model selection approach for algorithms in stochastic bandit and reinforcement learning problems. As opposed to prior work that (implicitly) assumes knowledge of the optimal regret, we only require that each base algorithm comes with a candidate regret bound that may or may not hold during all rounds. In each round, our approach plays a base algorithm to keep the candidate regret bounds of all remaining base algorithms balanced, and eliminates algorithms that violate their candidate bound. We prove that the total regret of this approach is bounded by the best valid candidat…
School of Statistics, Renmin University of China(中国人民大学统计学院);School of Management, Fudan University(复旦大学管理学院);Mendoza College of Business, University of Notre Dame(圣母大学门多萨商学院);Center for Applied Statistics, School of Statistics, Renmin University of China(中国人民大学应用统计中心);Department of Statistics, University of Warwick(华威大学统计系)
Real-world networks such as social and communication networks are too large to be observed entirely. Such networks are often partially observed such that network size, network topology, and nodes of the original network are unknown. In this paper we formalize the Adaptive Graph Exploring problem. We assume that we are given an incomplete snapshot of a large network and additional nodes can be discovered by querying nodes in the currently observed network. The goal of this problem is to maximize the number of observed nodes within a given query budget. Querying which set of nodes maximizes the …
Amazon Customer Service provides real-time support for millions of customer contacts every year. While bot-resolver helps automate some traffic, we still see high demand for human agents, also called subject matter experts (SMEs). Customers outreach with questions in different domains (return policy, device troubleshooting, etc.). Depending on their training, not all SMEs are eligible to handle all contacts. Routing contacts to eligible SMEs turns out to be a non-trivial problem because SMEs' domain eligibility is subject to training quality and can change over time. To optimally recommend SME…
This paper investigates the problem of best arm identification in $\textit{contaminated}$ stochastic multi-arm bandits. In this setting, the rewards obtained from any arm are replaced by samples from an adversarial model with probability $\varepsilon$. A fixed confidence (infinite-horizon) setting is considered, where the goal of the learner is to identify the arm with the largest mean. Owing to the adversarial contamination of the rewards, each arm's mean is only partially identifiable. This paper proposes two algorithms, a gap-based algorithm and one based on the successive elimination, for …
Delayed rewards problem in contextual bandits has been of interest in various practical settings. We study randomized allocation strategies and provide an understanding on how the exploration-exploitation tradeoff is affected by delays in observing the rewards. In randomized strategies, the extent of exploration-exploitation is controlled by a user-determined exploration probability sequence. In the presence of delayed rewards, one may choose between using the original exploration sequence that updates at every time point or update the sequence only when a new reward is observed, leading to tw…
Yale University(耶鲁大学);Rutgers, The State University of New Jersey(罗格斯大学(新泽西州立大学));Bar-Ilan University(巴伊兰大学)
We study the best-arm identification problem in multi-armed bandits with stochastic, potentially private rewards, when the goal is to identify the arm with the highest quantile at a fixed, prescribed level. First, we propose a (non-private) successive elimination algorithm for strictly optimal best-arm identification, we show that our algorithm is $δ$-PAC and we characterize its sample complexity. Further, we provide a lower bound on the expected number of pulls, showing that the proposed algorithm is essentially optimal up to logarithmic factors. Both upper and lower complexity bounds depend …
Specifying reward functions for complex tasks like object manipulation or driving is challenging to do by hand. Reward learning seeks to address this by learning a reward model using human feedback on selected query policies. This shifts the burden of reward specification to the optimal design of the queries. We propose a theoretical framework for studying reward learning and the associated optimal experiment design problem. Our framework models rewards and policies as nonparametric functions belonging to subsets of Reproducing Kernel Hilbert Spaces (RKHSs). The learner receives (noisy) oracle…
University of Southampton(南安普顿大学);IBM Research Ireland(IBM爱尔兰研究院)
We introduce the functional bandit problem, where the objective is to find an arm that optimises a known functional of the unknown arm-reward distributions. These problems arise in many settings such as maximum entropy methods in natural language processing, and risk-averse decision-making, but current best-arm identification techniques fail in these domains. We propose a new approach, that combines functional estimation and arm elimination, to tackle this problem. This method achieves provably efficient performance guarantees. In addition, we illustrate this method on a number of important fu…
Stochastic Low-rank Tensor Bandits for Multi-dimensional Online Decision Making
Amazon(亚马逊);Deepmind(深度思维);Miami Herbert Business School, University of Miami(迈阿密大学迈阿密赫伯特商学院);Krannert School of Management, Purdue University(普渡大学克兰纳特管理学院)
SPARKLE: A Nonparametric Approach for Online Decision-Making with High-Dimensional Covariates
Department of Industrial Systems Engineering and Management, National University of Singapore(新加坡国立大学工业系统工程与管理系);Division of Emerging Interdisciplinary Areas, The Hong Kong University of Science and Technology(香港科学与技术大学新兴跨学科领域分校);Department of Industrial Engineering and Decision Analytics, The Hong Kong University of Science and Technology(香港科学与技术大学工业工程与决策分析系)
Université Paris Diderot(巴黎第七大学);Princeton University(普林斯顿大学)
We consider a multi-armed bandit problem in a setting where each arm produces a noisy reward realization which depends on an observable random covariate. As opposed to the traditional static multi-armed bandit problem, this setting allows for dynamically changing rewards that better describe applications where side information is available. We adopt a nonparametric model where the expected rewards are smooth functions of the covariate and where the hardness of the problem is captured by a margin parameter. To maximize the expected cumulative reward, we introduce a policy called Adaptively Binn…
Institute for Interdisciplinary Information Sciences, Tsinghua University(清华大学交叉信息研究院);Microsoft Research(微软研究院)
In this paper, we study the stochastic version of the one-sided full information bandit problem, where we have $K$ arms $[K] = \{1, 2, \ldots, K\}$, and playing arm $i$ would gain reward from an unknown distribution for arm $i$ while obtaining reward feedback for all arms $j \ge i$. One-sided full information bandit can model the online repeated second-price auctions, where the auctioneer could select the reserved price in each round and the bidders only reveal their bids when their bids are higher than the reserved price. In this paper, we present an elimination-based algorithm to solve the p…
In order to distribute the best arm identification task as close as possible to the user's devices, on the edge of the Radio Access Network, we propose a new problem setting, where distributed players collaborate to find the best arm. This architecture guarantees privacy to end-users since no events are stored. The only thing that can be observed by an adversary through the core network is aggregated information across users. We provide a first algorithm, Distributed Median Elimination, which is optimal in term of number of transmitted bits and near optimal in term of speed-up factor with resp…
This paper studies the problem of adaptively sampling from K distributions (arms) in order to identify the largest gap between any two adjacent means. We call this the MaxGap-bandit problem. This problem arises naturally in approximate ranking, noisy sorting, outlier detection, and top-arm identification in bandits. The key novelty of the MaxGap-bandit problem is that it aims to adaptively determine the natural partitioning of the distributions into a subset with larger means and a subset with smaller means, where the split is determined by the largest gap rather than a pre-specified rank or t…
Civil Aviation Flight University of China(中国民用航空飞行学院);Central University of Finance and Economics(中央财经大学)
In this paper, we propose a model-free feature selection method for ultra-high dimensional data with mass features. This is a two phases procedure that we propose to use the fused Kolmogorov filter with the random forest based RFE to remove model limitations and reduce the computational complexity. The method is fully nonparametric and can work with various types of datasets. It has several appealing characteristics, i.e., accuracy, model-free, and computational efficiency, and can be widely used in practical problems, such as multiclass classification, nonparametric regression, and Poisson re…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
Bandits with covariates, a.k.a. contextual bandits, address situations where optimal actions (or arms) at a given time $t$, depend on a context $x_t$, e.g., a new patient's medical history, a consumer's past purchases. While it is understood that the distribution of contexts might change over time, e.g., due to seasonalities, or deployment to new environments, the bulk of studies concern the most adversarial such changes, resulting in regret bounds that are often worst-case in nature. Covariate-shift on the other hand has been considered in classification as a middle-ground formalism that can …
Microsoft Research NYC(微软研究院纽约分院);Cornell University(康奈尔大学);Google Research NYC(谷歌研究院纽约分院)
We study "adversarial scaling", a multi-armed bandit model where rewards have a stochastic and an adversarial component. Our model captures display advertising where the "click-through-rate" can be decomposed to a (fixed across time) arm-quality component and a non-stochastic user-relevance component (fixed across arms). Despite the relative stochasticity of our model, we demonstrate two settings where most bandit algorithms suffer. On the positive side, we show that two algorithms, one from the action elimination and one from the mirror descent family are adaptive enough to be robust to adver…
University of Oslo(奥斯陆大学);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所)
We study the problem of non-stationary dueling bandits and provide the first adaptive dynamic regret algorithm for this problem. The only two existing attempts in this line of work fall short across multiple dimensions, including pessimistic measures of non-stationary complexity and non-adaptive parameter tuning that requires knowledge of the number of preference changes. We develop an elimination-based rescheduling algorithm to overcome these shortcomings and show a near-optimal $\tilde{O}(\sqrt{S^{\texttt{CW}} T})$ dynamic regret bound, where $S^{\texttt{CW}}$ is the number of times the Cond…
The dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the "best" arm according to the Borda criterion using noisy comparisons. We prove that in the absence of structural assumptions, the sample complexity of this problem is proportional to the sum of the inverse squared gaps between the Borda scores of each suboptimal arm and the best arm. We explore this dependence further and consider structural constraints on the pairwise comparison matrix (a p…
We consider minimisation of dynamic regret in non-stationary bandits with a slowly varying property. Namely, we assume that arms' rewards are stochastic and independent over time, but that the absolute difference between the expected rewards of any arm at any two consecutive time-steps is at most a drift limit $δ> 0$. For this setting that has not received enough attention in the past, we give a new algorithm which extends naturally the well-known Successive Elimination algorithm to the non-stationary bandit setting. We establish the first instance-dependent regret upper bound for slowly varyi…
Bar Ilan University(巴伊兰大学);Google(谷歌);The Hebrew University(希伯来大学);Harvard University(哈佛大学)
We consider the classic problem of $(ε,δ)$-PAC learning a best arm where the goal is to identify with confidence $1-δ$ an arm whose mean is an $ε$-approximation to that of the highest mean arm in a multi-armed bandit setting. This problem is one of the most fundamental problems in statistics and learning theory, yet somewhat surprisingly its worst-case sample complexity is not well understood. In this paper, we propose a new approach for $(ε,δ)$-PAC learning a best arm. This approach leads to an algorithm whose sample complexity converges to \emph{exactly} the optimal sample complexity of $(ε,…
ENS Paris-Saclay(巴黎萨克雷高等师范学校);Univ. Lille(里尔大学);Inria(法国国家信息与自动化研究所);ENSAE Paris(巴黎经济与统计学院);McGill University(麦吉尔大学);CNRS(法国国家科学研究中心);Centre Borelli(博雷利中心);CRIStAL(里尔信号、自动化、计算机与图像处理研究中心);Criteo AI Lab(卡塔戈人工智能实验室)
We study a multiplayer stochastic multi-armed bandit problem in which players cannot communicate, and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider the challenging heterogeneous setting, in which different arms may have different means for different players, and propose a new and efficient algorithm that combines the idea of leveraging forced collisions for implicit communication and that of performing matching eliminations. We present a finite-time analysis of our algorithm, giving the first sublinear minimax regret boun…
Fusing Reward and Dueling Feedback in Stochastic Bandits
University of Massachusetts(马萨诸塞大学);City University of Hong Kong(香港城市大学);Carnegie Mellon University(卡内基梅隆大学);The Chinese University of Hong Kong(香港中文大学);California Institute of Technology(加州理工学院)
Microsoft Research(微软研究院);University of California, Berkeley(加州大学伯克利分校)
We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits. We propose the first algorithm that achieves logarithmic regret for this problem when the collision reward is unknown. Our results are based on two innovations. First, we show that a simple modification to a successive elimination strategy can be used to allow the players to estimate their suboptimality gaps, up to constant factors, in the absence of collisions. Second, we leverage the first result to design a communication protocol that successfully uses the small reward of collisions to coordinat…
We propose an adaptive sampling approach for multiple testing which aims to maximize statistical power while ensuring anytime false discovery control. We consider $n$ distributions whose means are partitioned by whether they are below or equal to a baseline (nulls), versus above the baseline (actual positives). In addition, each distribution can be sequentially and repeatedly sampled. Inspired by the multi-armed bandit literature, we provide an algorithm that takes as few samples as possible to exceed a target true positive proportion (i.e. proportion of actual positives discovered) while givi…
Italian Institute of Technology(意大利理工学院);Google Research(谷歌研究院);University College London(伦敦大学学院)
Motivated by a natural problem in online model selection with bandit information, we introduce and analyze a best arm identification problem in the rested bandit setting, wherein arm expected losses decrease with the number of times the arm has been played. The shape of the expected loss functions is similar across arms, and is assumed to be available up to unknown parameters that have to be learned on the fly. We define a novel notion of regret for this problem, where we compare to the policy that always plays the arm having the smallest expected loss at the end of the game. We analyze an arm…
Université Paris Cité(巴黎西岱大学);Inserm(法国国家健康与医学研究院);MediaTek Research(联发科研究院);Université de Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Centrale Lille(里尔中央理工学院)
This paper introduces a general multi-agent bandit model in which each agent is facing a finite set of arms and may communicate with other agents through a central controller in order to identify, in pure exploration, or play, in regret minimization, its optimal arm. The twist is that the optimal arm for each agent is the arm with largest expected mixed reward, where the mixed reward of an arm is a weighted sum of the rewards of this arm for all agents. This makes communication between agents often necessary. This general setting allows to recover and extend several recent models for collabora…
In this paper, we study the multi-armed bandit problem in the batched setting where the employed policy must split data into a small number of batches. While the minimax regret for the two-armed stochastic bandits has been completely characterized in \cite{perchet2016batched}, the effect of the number of arms on the regret for the multi-armed case is still open. Moreover, the question whether adaptively chosen batch sizes will help to reduce the regret also remains underexplored. In this paper, we propose the BaSE (batched successive elimination) policy to achieve the rate-optimal regrets (wit…