We study a multiplayer stochastic multi-armed bandit problem in which players cannot communicate, and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider the challenging heterogeneous setting, in which different arms may have different means for different players, and propose a new and efficient algorithm that combines the idea of leveraging forced collisions for implicit communication and that of performing matching eliminations. We present a finite-time analysis of our algorithm, giving the first sublinear minimax regret bound for this problem, and prove that if the optimal assignment of players to arms is unique, our algorithm attains the optimal $O(\ln(T))$ regret, solving an open question raised at NeurIPS 2018.
The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where $M$ decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collision. We present DPE (Decentralized Parsimonious Exploration), a decentralized algorithm that achieves the same regret as that obtained by an optimal centralized algorithm. Our algorithm has better regret guarantees than the state-of-the-art algorithm SIC-MMAB \cite{boursier2019}.…
ENS Paris-Saclay(巴黎萨克雷高等师范学院);Criteo AI Lab(Criteo人工智能实验室)
Motivated by cognitive radio networks, we consider the stochastic multiplayer multi-armed bandit problem, where several players pull arms simultaneously and collisions occur if one of them is pulled by several players at the same stage. We present a decentralized algorithm that achieves the same performance as a centralized one, contradicting the existing lower bounds for that problem. This is possible by "hacking" the standard model by constructing a communication protocol between players that deliberately enforces collisions, allowing them to share their information at a negligible cost. Thi…
Pompeu Fabra University(庞培法布拉大学);ICREA(加泰罗尼亚高等研究院);Barcelona Graduate School of Economics(巴塞罗那经济学研究生院);McGill University(麦吉尔大学)
We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred and a more difficult setup when no collision information is available. We give the first theoretical guarantees for the second model: an algorithm with a logarithmic regret, and an algorithm with a square-root regret type that does not depend on the gaps between the means. For the …
University of Southern California(南加州大学);University of California, Berkeley(加州大学伯克利分校)
We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to diffe…
We consider an ad hoc network where multiple users access the same set of channels. The channel characteristics are unknown and could be different for each user (heterogeneous). No controller is available to coordinate channel selections by the users, and if multiple users select the same channel, they collide and none of them receive any rate (or reward). For such a completely decentralized network we develop algorithms that aim to achieve optimal network throughput. Due to lack of any direct communication between the users, we allow each user to exchange information by transmitting in a spec…
ETH Zurich(苏黎世联邦理工学院);Massachusetts Institute of Technology(麻省理工学院);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
We consider decentralized stochastic multi-armed bandit problem with multiple players in the case of different communication probabilities between players. Each player makes a decision of pulling an arm without cooperation while aiming to maximize his or her reward but informs his or her neighbors in the end of every turn about the arm he or she pulled and the reward he or she got. Neighbors of players are determined according to an Erdos-Renyi graph with which is reproduced in the beginning of every turn. We consider i.i.d. rewards generated by a Bernoulli distribution and assume that players…
ETH Zürich(苏黎世联邦理工学院);Massachusetts Institute of Technology(麻省理工学院);École Polytechnique Fédérale de Lausanne(洛桑联邦理工学院)
We consider a decentralized stochastic multi-armed bandit problem with multiple players. Each player aims to maximize his/her own reward by pulling an arm. The arms give rewards based on i.i.d. stochastic Bernoulli distributions. Players are not aware about the probability distributions of the arms. At the end of each turn, the players inform their neighbors about the arm he/she pulled and the reward he/she got. Neighbors of players are determined according to an Erd{ő}s-R{é}nyi graph with connectivity $α$. This graph is reproduced in the beginning of every turn with the same connectivity. Whe…
Department of Computer Science, ETH Zurich(苏黎世联邦理工学院计算机科学系)
We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary. Yet this assumption is often violated in practice, e.g., due to signal strength fluctuations. In this work, we design the first Multi-player Bandit algorithm that provably works in arbitrarily changing environments, where the losses of the arms may even be chosen by an adversar…
We study the multi-player stochastic multiarmed bandit (MAB) problem in an abruptly changing environment. We consider a collision model in which a player receives reward at an arm if it is the only player to select the arm. We design two novel algorithms, namely, Round-Robin Sliding-Window Upper Confidence Bound\# (RR-SW-UCB\#), and the Sliding-Window Distributed Learning with Prioritization (SW-DLP). We rigorously analyze these algorithms and show that the expected cumulative group regret for these algorithms is upper bounded by sublinear functions of time, i.e., the time average of the regre…
Indraprastha Institute of Information Technology, Delhi(德里英德拉普拉斯塔信息技术学院)
We study stochastic multi-armed bandits with many players. The players do not know the number of players, cannot communicate with each other and if multiple players select a common arm they collide and none of them receive any reward. We consider the static scenario, where the number of players remains fixed, and the dynamic scenario, where the players enter and leave at any time. We provide algorithms based on a novel `trekking approach' that guarantees constant regret for the static case and sub-linear regret for the dynamic case with high probability. The trekking approach eliminates the ne…
We consider a variant of the stochastic multi-armed bandit problem, where multiple players simultaneously choose from the same set of arms and may collide, receiving no reward. This setting has been motivated by problems arising in cognitive radio networks, and is especially challenging under the realistic assumption that communication between players is limited. We provide a communication-free algorithm (Musical Chairs) which attains constant regret with high probability, as well as a sublinear-regret, communication-free algorithm (Dynamic Musical Chairs) for the more difficult setting of pla…
University of Oxford(牛津大学);University of California San Diego(加利福尼亚大学圣迭戈分校);University of Chicago(芝加哥大学);University of Warwick(华威大学)
Motivated by cognitive radios, stochastic Multi-Player Multi-Armed Bandits has been extensively studied in recent years. In this setting, each player pulls an arm, and receives a reward corresponding to the arm if there is no collision, namely the arm was selected by one single player. Otherwise, the player receives no reward if collision occurs. In this paper, we consider the presence of malicious players (or attackers) who obstruct the cooperative players (or defenders) from maximizing their rewards, by deliberately colliding with them. We provide the first decentralized and robust algorithm…
Telecom SudParis(南巴黎电信学院);Institut Polytechnique de Paris(巴黎理工学院);Université Paris-Saclay(巴黎萨克雷大学);CNRS(法国国家科学研究中心);CentraleSupélec(中央理工-高等电力学院)
We propose a novel algorithm for multi-player multi-armed bandits without collision sensing information. Our algorithm circumvents two problems shared by all state-of-the-art algorithms: it does not need as an input a lower bound on the minimal expected reward of an arm, and its performance does not scale inversely proportionally to the minimal expected reward. We prove a theoretical regret upper bound to justify these claims. We complement our theoretical results with numerical experiments, showing that the proposed algorithm outperforms state-of-the-art in practice as well.
University of California San Diego(加州大学圣地亚哥分校);University of Arizona(亚利桑那大学)
In many real-world applications, multiple agents seek to learn how to perform highly related yet slightly different tasks in an online bandit learning protocol. We formulate this problem as the $ε$-multi-player multi-armed bandit problem, in which a set of players concurrently interact with a set of arms, and for each arm, the reward distributions for all players are similar but not necessarily identical. We develop an upper confidence bound-based algorithm, RobustAgg$(ε)$, that adaptively aggregates rewards collected by different players. In the setting where an upper bound on the pairwise si…
Université Paris-Saclay(巴黎萨克雷大学);ENS Paris-Saclay(巴黎萨克雷高等师范学院);CNRS(法国国家科学研究中心);Centre Borelli(博雷利中心);CREST(经济与统计研究中心);ENSAE Paris(巴黎国立统计与经济管理学院);Criteo AI Lab(Criteo人工智能实验室)
Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them pull the same arm at the same time. While the cooperative case where players maximize the collective reward (obediently following some fixed protocol) has been mostly considered, robustness to malicious players is a crucial and challenging concern. Existing approaches consider only the case of adversarial jammers whose objective is to blindly minimize the coll…
Motivated by applications in cognitive radio networks, we consider the decentralized multi-player multi-armed bandit problem, without collision nor sensing information. We propose Randomized Selfish KL-UCB, an algorithm with very low computational complexity, inspired by the Selfish KL-UCB algorithm, which has been abandoned as it provably performs sub-optimally in some cases. We subject Randomized Selfish KL-UCB to extensive numerical experiments showing that it far outperforms state-of-the-art algorithms in almost all environments, sometimes by several orders of magnitude, and without the ad…
CentraleSupélec(中央理工-高等电力学院);CNRS(法国国家科学研究中心);Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所)
Multi-player Multi-Armed Bandits (MAB) have been extensively studied in the literature, motivated by applications to Cognitive Radio systems. Driven by such applications as well, we motivate the introduction of several levels of feedback for multi-player MAB algorithms. Most existing work assume that sensing information is available to the algorithm. Under this assumption, we improve the state-of-the-art lower bound for the regret of any decentralized algorithms and introduce two algorithms, RandTopM and MCTopM, that are shown to empirically outperform existing algorithms. Moreover, we provide…
We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for $T$ steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides a proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compe…
Microsoft Research(微软研究院);University of California, Berkeley(加州大学伯克利分校)
We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits. We propose the first algorithm that achieves logarithmic regret for this problem when the collision reward is unknown. Our results are based on two innovations. First, we show that a simple modification to a successive elimination strategy can be used to allow the players to estimate their suboptimality gaps, up to constant factors, in the absence of collisions. Second, we leverage the first result to design a communication protocol that successfully uses the small reward of collisions to coordinat…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We consider a fully decentralized multi-player stochastic multi-armed bandit setting where the players cannot communicate with each other and can observe only their own actions and rewards. The environment may appear differently to different players, $\textit{i.e.}$, the reward distributions for a given arm are heterogeneous across players. In the case of a collision (when more than one player plays the same arm), we allow for the colliding players to receive non-zero rewards. The time-horizon $T$ for which the arms are played is \emph{not} known to the players. Within this setup, where the nu…
Microsoft Research(微软研究院);UBC(不列颠哥伦比亚大学);Stanford University(斯坦福大学)
We consider the cooperative multi-player version of the stochastic multi-armed bandit problem. We study the regime where the players cannot communicate but have access to shared randomness. In prior work by the first two authors, a strategy for this regime was constructed for two players and three arms, with regret $\tilde{O}(\sqrt{T})$, and with no collisions at all between the players (with very high probability). In this paper we show that these properties (near-optimal regret and no collisions at all) are achievable for any number of players and arms. At a high level, the previous strategy…
Microsoft Research(微软研究院);Stanford University(斯坦福大学)
We consider the non-stochastic version of the (cooperative) multi-player multi-armed bandit problem. The model assumes no communication at all between the players, and furthermore when two (or more) players select the same action this results in a maximal loss. We prove the first $\sqrt{T}$-type regret guarantee for this problem, under the feedback model where collisions are announced to the colliding players. Such a bound was not known even for the simpler stochastic version. We also prove the first sublinear guarantee for the feedback model where collision information is not available, namel…
The target of $\mathcal{X}$-armed bandit problem is to find the global maximum of an unknown stochastic function $f$, given a finite budget of $n$ evaluations. Recently, $\mathcal{X}$-armed bandits have been widely used in many situations. Many of these applications need to deal with large-scale data sets. To deal with these large-scale data sets, we study a distributed setting of $\mathcal{X}$-armed bandits, where $m$ players collaborate to find the maximum of the unknown function. We develop a novel anytime distributed $\mathcal{X}$-armed bandit algorithm. Compared with prior work on $\mathc…
Multi-player multi-armed bandit is an increasingly relevant decision-making problem, motivated by applications to cognitive radio systems. Most research for this problem focuses exclusively on the settings that players have \textit{full access} to all arms and receive no reward when pulling the same arm. Hence all players solve the same bandit problem with the goal of maximizing their cumulative reward. However, these settings neglect several important factors in many real-world applications, where players have \textit{limited access} to \textit{a dynamic local subset of arms} (i.e., an arm co…
Microsoft Research(微软研究院);University of British Columbia(不列颠哥伦比亚大学)
We consider two agents playing simultaneously the same stochastic three-armed bandit problem. The two agents are cooperating but they cannot communicate. We propose a strategy with no collisions at all between the players (with very high probability), and with near-optimal regret $O(\sqrt{T \log(T)})$. We also argue that the extra logarithmic term $\sqrt{\log(T)}$ should be necessary by proving a lower bound for a full information variant of the problem.
We introduce a framework for decentralized online learning for multi-armed bandits (MAB) with multiple cooperative players. The reward obtained by the players in each round depends on the actions taken by all the players. It's a team setting, and the objective is common. Information asymmetry is what makes the problem interesting and challenging. We consider three types of information asymmetry: action information asymmetry when the actions of the players can't be observed but the rewards received are common; reward information asymmetry when the actions of the other players are observable but…
We study the stochastic multi-player multi-armed bandit problem. In this problem, $m$ players cooperate to maximize their total reward from $K > m$ arms. However the players cannot communicate and are penalized (e.g. receive no reward) if they pull the same arm at the same time. We ask whether it is possible to obtain optimal instance-dependent regret $\tilde{O}(1/Δ)$ where $Δ$ is the gap between the $m$-th and $m+1$-st best arms. Such guarantees were recently achieved in a model allowing the players to implicitly communicate through intentional collisions. Surprisingly, we show that with no c…
We study exploration in Multi-Armed Bandits in a setting where $k$ players collaborate in order to identify an $ε$-optimal arm. Our motivation comes from recent employment of bandit algorithms in computationally intensive, large-scale applications. Our results demonstrate a non-trivial tradeoff between the number of arm pulls required by each of the players, and the amount of communication between them. In particular, our main result shows that by allowing the $k$ players to communicate only once, they are able to learn $\sqrt{k}$ times faster than a single player. That is, distributing learni…
The Chinese University of Hong Kong(香港中文大学);Chongqing University(重庆大学)
Multi-player multi-armed bandits (MMAB) study how decentralized players cooperatively play the same multi-armed bandit so as to maximize their total cumulative rewards. Existing MMAB models mostly assume when more than one player pulls the same arm, they either have a collision and obtain zero rewards, or have no collision and gain independent rewards, both of which are usually too restrictive in practical scenarios. In this paper, we propose an MMAB with shareable resources as an extension to the collision and non-collision settings. Each shareable arm has finite shareable resources and a "pe…
University of Virginia(弗吉尼亚大学);Pennsylvania State University(宾夕法尼亚州立大学)
The decentralized stochastic multi-player multi-armed bandit (MP-MAB) problem, where the collision information is not available to the players, is studied in this paper. Building on the seminal work of Boursier and Perchet (2019), we propose error correction synchronization involving communication (EC-SIC), whose regret is shown to approach that of the centralized stochastic MP-MAB with collision information. By recognizing that the communication phase without collision information corresponds to the Z-channel model in information theory, the proposed EC-SIC algorithm applies optimal error cor…
This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs). This approach addresses, at the same time and in a principled way, both the problem of collecting data to model the characteristics of interest for the current player and the problem of adapting the interactive experience based on this model. Second, we present an approach to evaluating and fine-tuning these algorithms prior to generating data in a user stu…
We study the notoriously difficult no-sensing adversarial multi-player multi-armed bandits (MP-MAB) problem from a new perspective. Instead of focusing on the hardness of multiple players, we introduce a new dimension of hardness, called attackability. All adversaries can be categorized based on the attackability and we introduce Adversary-Adaptive Collision-Communication (A2C2), a family of algorithms with forced-collision communication among players. Both attackability-aware and unaware settings are studied, and information-theoretic tools of the Z-channel model and error-correction coding a…
We study two-sided matching markets in which one side of the market (the players) does not have a priori knowledge about its preferences for the other side (the arms) and is required to learn its preferences from experience. Also, we assume the players have no direct means of communication. This model extends the standard stochastic multi-armed bandit framework to a decentralized multiple player setting with competition. We introduce a new algorithm for this setting that, over a time horizon $T$, attains $\mathcal{O}(\log(T))$ stable regret when preferences of the arms over players are shared,…
We study a new stochastic multi-player multi-armed bandits (MP-MAB) problem, where the reward distribution changes if a collision occurs on the arm. Existing literature always assumes a zero reward for involved players if collision happens, but for applications such as cognitive radio, the more realistic scenario is that collision reduces the mean reward but not necessarily to zero. We focus on the more practical no-sensing setting where players do not perceive collisions directly, and propose the Error-Correction Collision Communication (EC3) algorithm that models implicit communication as a …
University of California, Los Angeles(加州大学洛杉矶分校);University of Michigan(密歇根大学)
In this paper we consider the problem of learning the optimal policy for uncontrolled restless bandit problems. In an uncontrolled restless bandit problem, there is a finite set of arms, each of which when pulled yields a positive reward. There is a player who sequentially selects one of the arms at each time step. The goal of the player is to maximize its undiscounted reward over a time horizon T. The reward process of each arm is a finite state Markov chain, whose transition probabilities are unknown by the player. State transitions of each arm is independent of the selection of the player. …
We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows …
Next-generation networks are expected to be ultra-dense with a very high peak rate but relatively lower expected traffic per user. For such scenario, existing central controller based resource allocation may incur substantial signaling (control communications) leading to a negative effect on the quality of service (e.g. drop calls), energy and spectrum efficiency. To overcome this problem, cognitive ad-hoc networks (CAHN) that share spectrum with other networks are being envisioned. They allow some users to identify and communicate in `free slots' thereby reducing signaling load and allowing t…