We study two-sided matching markets in which one side of the market (the players) does not have a priori knowledge about its preferences for the other side (the arms) and is required to learn its preferences from experience. Also, we assume the players have no direct means of communication. This model extends the standard stochastic multi-armed bandit framework to a decentralized multiple player setting with competition. We introduce a new algorithm for this setting that, over a time horizon $T$, attains $\mathcal{O}(\log(T))$ stable regret when preferences of the arms over players are shared, and $\mathcal{O}(\log(T)^2)$ regret when there are no assumptions on the preferences on either side. Moreover, in the setting where a single player may deviate, we show that the algorithm is incentive compatible whenever the arms' preferences are shared, but not necessarily so when preferences are fully general.
Stable matching, a classical model for two-sided markets, has long been studied with little consideration for how each side's preferences are learned. With the advent of massive online markets powered by data-driven matching platforms, it has become necessary to better understand the interplay between learning and market objectives. We propose a statistical learning model in which one side of the market does not have a priori knowledge about its preferences for the other side and is required to learn these from stochastic rewards. Our model extends the standard multi-armed bandits framework to…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We consider a fully decentralized multi-player stochastic multi-armed bandit setting where the players cannot communicate with each other and can observe only their own actions and rewards. The environment may appear differently to different players, $\textit{i.e.}$, the reward distributions for a given arm are heterogeneous across players. In the case of a collision (when more than one player plays the same arm), we allow for the colliding players to receive non-zero rewards. The time-horizon $T$ for which the arms are played is \emph{not} known to the players. Within this setup, where the nu…
We study a decentralized cooperative multi-agent multi-armed bandit problem with $K$ arms and $N$ agents connected over a network. In our model, each arm's reward distribution is same for all agents, and rewards are drawn independently across agents and over time steps. In each round, agents choose an arm to play and subsequently send a message to their neighbors. The goal is to minimize cumulative regret averaged over the entire network. We propose a decentralized Bayesian multi-armed bandit framework that extends single-agent Bayesian bandit algorithms to the decentralized setting. Specifica…
Multi-player multi-armed bandit is an increasingly relevant decision-making problem, motivated by applications to cognitive radio systems. Most research for this problem focuses exclusively on the settings that players have \textit{full access} to all arms and receive no reward when pulling the same arm. Hence all players solve the same bandit problem with the goal of maximizing their cumulative reward. However, these settings neglect several important factors in many real-world applications, where players have \textit{limited access} to \textit{a dynamic local subset of arms} (i.e., an arm co…
Online learning in a two-sided matching market, with demand side agents continuously competing to be matched with supply side (arms), abstracts the complex interactions under partial information on matching platforms (e.g. UpWork, TaskRabbit). We study the decentralized serial dictatorship setting, a two-sided matching market where the demand side agents have unknown and heterogeneous valuation over the supply side (arms), while the arms have known uniform preference over the demand side (agents). We design the first decentralized algorithm -- UCB with Decentralized Dominant-arm Deletion (UCB-…
University of California, Santa Barbara(加州大学圣巴巴拉分校)
We study decentralized stochastic linear bandits, where a network of $N$ agents acts cooperatively to efficiently solve a linear bandit-optimization problem over a $d$-dimensional space. For this problem, we propose DLUCB: a fully decentralized algorithm that minimizes the cumulative regret over the entire network. At each round of the algorithm each agent chooses its actions following an upper confidence bound (UCB) strategy and agents share information with their immediate neighbors through a carefully designed consensus procedure that repeats over cycles. Our analysis adjusts the duration o…
Adaptive Requesting in Decentralized Edge Networks via Non-Stationary Bandits
School of Information and Communication Engineering, University of Electronic Science and Technology of China(信息与通信工程学院,电子科学与技术大学);School of Computer Science and Electronic Engineering, University of Essex(计算机科学与电子工程学院,埃塞克斯大学);Department of Electrical and Computer Engineering, Rutgers University(电气与计算机工程系,罗格斯大学)
We consider the decentralized exploration problem: a set of players collaborate to identify the best arm by asynchronously interacting with the same stochastic environment. The objective is to insure privacy in the best arm identification problem between asynchronous, collaborative, and thrifty players. In the context of a digital service, we advocate that this decentralized approach allows a good balance between the interests of users and those of service providers: the providers optimize their services, while protecting the privacy of the users and saving resources. We define the privacy lev…
We study a decentralized cooperative stochastic multi-armed bandit problem with $K$ arms on a network of $N$ agents. In our model, the reward distribution of each arm is the same for each agent and rewards are drawn independently across agents and time steps. In each round, each agent chooses an arm to play and subsequently sends a message to her neighbors. The goal is to minimize the overall regret of the entire network. We design a fully decentralized algorithm that uses an accelerated consensus procedure to compute (delayed) estimates of the average of rewards obtained by all the agents for…
When humans collaborate with each other, they often make decisions by observing others and considering the consequences that their actions may have on the entire team, instead of greedily doing what is best for just themselves. We would like our AI agents to effectively collaborate in a similar way by capturing a model of their partners. In this work, we propose and analyze a decentralized Multi-Armed Bandit (MAB) problem with coupled rewards as an abstraction of more general multi-agent collaboration. We demonstrate that naïve extensions of single-agent optimal MAB algorithms fail when applie…
Large-scale, two-sided matching platforms must find market outcomes that align with user preferences while simultaneously learning these preferences from data. Classical notions of stability (Gale and Shapley, 1962; Shapley and Shubik, 1971) are unfortunately of limited value in the learning setting, given that preferences are inherently uncertain and destabilizing while they are being learned. To bridge this gap, we develop a framework and algorithms for learning stable market outcomes under uncertainty. Our primary setting is matching with transferable utilities, where the platform both matc…
Making an informed decision -- for example, when choosing a career or housing -- requires knowledge about the available options. Such knowledge is generally acquired through costly trial and error, but this learning process can be disrupted by competition. In this work, we study how competition affects the long-term outcomes of individuals as they learn. We build on a line of work that models this setting as a two-sided matching market with bandit learners. A recent result in this area states that it is impossible to simultaneously guarantee two natural desiderata: stability and low optimal re…
UC San Diego(加州大学圣地亚哥分校);AWS AI(亚马逊云科技人工智能);UC Berkeley(加州大学伯克利分校)
Understanding complex dynamics of two-sided online matching markets, where the demand-side agents compete to match with the supply-side (arms), has recently received substantial interest. To that end, in this paper, we introduce the framework of decentralized two-sided matching market under non stationary (dynamic) environments. We adhere to the serial dictatorship setting, where the demand-side agents have unknown and different preferences over the supply-side (arms), but the arms have fixed and known preference over the agents. We propose and analyze a decentralized and asynchronous learning…
Sri Lanka Technological Campus(斯里兰卡科技园区);University of Peradeniya(佩拉德尼亚大学)
This paper considers a multi-armed bandit (MAB) problem in which multiple mobile agents receive rewards by sampling from a collection of spatially dispersed stochastic processes, called bandits. The goal is to formulate a decentralized policy for each agent, in order to maximize the total cumulative reward over all agents, subject to option availability and inter-agent communication constraints. The problem formulation is motivated by applications in which a team of autonomous mobile robots cooperates to accomplish an exploration and exploitation task in an uncertain environment. Bandit locati…
Sri Lanka Technological Campus(斯里兰卡理工学院);University of Peradeniya(佩拉德尼亚大学)
This paper proposes a novel policy for a group of agents to, individually as well as collectively, solve a multi armed bandit (MAB) problem. The policy relies solely on the information that an agent has obtained through sampling of the options on its own and through communication with neighbors. The option selection policy is based on an Upper Confidence Based (UCB) strategy while the communication strategy that is proposed forces agents to communicate with other agents who they believe are most likely to be exploring than exploiting. The overall strategy is shown to significantly outperform a…
Bar-Ilan University(巴伊兰大学);Nanyang Technological University(南洋理工大学);University of Houston(休斯顿大学);Kyung Hee University(庆熙大学)
We study a decentralized channel allocation problem in an ad-hoc Internet of Things network underlaying on the spectrum licensed to a primary cellular network. In the considered network, the impoverished channel sensing/probing capability and computational resource on the IoT devices make them difficult to acquire the detailed Channel State Information (CSI) for the shared multiple channels. In practice, the unknown patterns of the primary users' transmission activities and the time-varying CSI (e.g., due to small-scale fading or device mobility) also cause stochastic changes in the channel qu…
Competing Bandits in Decentralized Contextual Matching Markets
Department of Electrical Engineering IIT Bombay(印度理工学院班加罗尔电气工程系);Google New York(谷歌纽约分公司);Department of Computer Science and Engineering IIT Bombay(印度理工学院班加罗尔计算机科学与工程系);Amazon Web Services Santa Clara(亚马逊网络服务圣克拉拉)
We design decentralized algorithms for regret minimization in the two-sided matching market with one-sided bandit feedback that significantly improves upon the prior works (Liu et al. 2020a, 2020b, Sankararaman et al. 2020). First, for general markets, for any $\varepsilon > 0$, we design an algorithm that achieves a $O(\log^{1+\varepsilon}(T))$ regret to the agent-optimal stable matching, with unknown time horizon $T$, improving upon the $O(\log^{2}(T))$ regret achieved in (Liu et al. 2020b). Second, we provide the optimal $Θ(\log(T))$ agent-optimal regret for markets satisfying uniqueness co…
University of Virginia(弗吉尼亚大学);Pennsylvania State University(宾夕法尼亚州立大学)
The decentralized stochastic multi-player multi-armed bandit (MP-MAB) problem, where the collision information is not available to the players, is studied in this paper. Building on the seminal work of Boursier and Perchet (2019), we propose error correction synchronization involving communication (EC-SIC), whose regret is shown to approach that of the centralized stochastic MP-MAB with collision information. By recognizing that the communication phase without collision information corresponds to the Z-channel model in information theory, the proposed EC-SIC algorithm applies optimal error cor…
University of Southern California(南加州大学);University of California, Berkeley(加州大学伯克利分校)
We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to diffe…
This work explores the idea of a causal contextual multi-armed bandit approach to automated marketing, where we estimate and optimize the causal (incremental) effects. Focusing on causal effect leads to better return on investment (ROI) by targeting only the persuadable customers who wouldn't have taken the action organically. Our approach draws on strengths of causal inference, uplift modeling, and multi-armed bandits. It optimizes on causal treatment effects rather than pure outcome, and incorporates counterfactual generation within data collection. Following uplift modeling results, we opti…
The problem of two-sided matching markets has a wide range of real-world applications and has been extensively studied in the literature. A line of recent works have focused on the problem setting where the preferences of one-side market participants are unknown \emph{a priori} and are learned by iteratively interacting with the other side of participants. All these works are based on explore-then-commit (ETC) and upper confidence bound (UCB) algorithms, two common strategies in multi-armed bandits (MAB). Thompson sampling (TS) is another popular approach, which attracts lots of attention due …
Adaptive Bandit Algorithms for Contextual Matching Markets
Center for Statistical Science, School of Mathematical Sciences, Peking University(北京大学数学科学学院统计科学中心);INRIA, FairPlay Joint Team(INRIA公平玩联合团队);Criteo AI lab, FairPlay Joint Team(Criteo AI实验室,公平玩联合团队);Technion - Israel Institute of Technology(技术学院-以色列理工学院)
University of California, Irvine(加州大学欧文分校);University of California, Berkeley(加州大学伯克利分校)
We study the problem of online learning in two-sided non-stationary matching markets, where the objective is to converge to a stable match. In particular, we consider the setting where one side of the market, the arms, has fixed known set of preferences over the other side, the players. While this problem has been studied when the players have fixed but unknown preferences, in this work we study the problem of how to learn when the preferences of the players are time varying and unknown. Our contribution is a methodology that can handle any type of preference structure and variation scenario. …
The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where $M$ decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collision. We present DPE (Decentralized Parsimonious Exploration), a decentralized algorithm that achieves the same regret as that obtained by an optimal centralized algorithm. Our algorithm has better regret guarantees than the state-of-the-art algorithm SIC-MMAB \cite{boursier2019}.…
University of California, Berkeley(加利福尼亚大学伯克利分校);IBM Research(IBM研究院)
Motivated by the observation that overexposure to unwanted marketing activities leads to customer dissatisfaction, we consider a setting where a platform offers a sequence of messages to its users and is penalized when users abandon the platform due to marketing fatigue. We propose a novel sequential choice model to capture multiple interactions taking place between the platform and its user: Upon receiving a message, a user decides on one of the three actions: accept the message, skip and receive the next message, or abandon the platform. Based on user feedback, the platform dynamically learn…
Enterprise Wireless Local Area Networks (WLANs) consist of multiple Access Points (APs) covering a given area. Finding a suitable network configuration able to maximize the performance of enterprise WLANs is a challenging task given the complex dependencies between APs and stations. Recently, in wireless networking, the use of reinforcement learning techniques has emerged as an effective solution to efficiently explore the impact of different network configurations in the system performance, identifying those that provide better performance. In this paper, we study if Multi-Armed Bandits (MABs…
Huazhong University of Science and Technology(华中科技大学);Huawei Technologies Co., Ltd(华为技术有限公司);The Chinese University of Hong Kong(香港中文大学)
Mobile edge computing facilitates users to offload computation tasks to edge servers for meeting their stringent delay requirements. Previous works mainly explore task offloading when system-side information is given (e.g., server processing speed, cellular data rate), or centralized offloading under system uncertainty. But both generally fall short to handle task placement involving many coexisting users in a dynamic and uncertain environment. In this paper, we develop a multi-user offloading framework considering unknown yet stochastic system-side information to enable a decentralized user-i…
Decentralized Upper Confidence Bound Algorithms for Homogeneous Multi-Agent Multi-Armed Bandits
E-Surfing Digital Life Technology Co., Ltd.(天翼数字生活科技有限公司);Stony Brook University(石溪大学);University of California Santa Cruz(加州大学圣克鲁兹分校);J.P. Morgan AI Research(摩根大通AI研究院)
Distributed, online data mining systems have emerged as a result of applications requiring analysis of large amounts of correlated and high-dimensional data produced by multiple distributed data sources. We propose a distributed online data classification framework where data is gathered by distributed data sources and processed by a heterogeneous set of distributed learners which learn online, at run-time, how to classify the different data streams either by using their locally available classification functions or by helping each other by classifying each other's data. Importantly, since the…
Media Lab and Institute for Data, Systems and Society, Massachusetts Institute of Technology(麻省理工学院媒体实验室与数据、系统与社会研究所)
We study the heavy-tailed stochastic bandit problem in the cooperative multi-agent setting, where a group of agents interact with a common bandit problem, while communicating on a network with delays. Existing algorithms for the stochastic bandit in this setting utilize confidence intervals arising from an averaging-based communication protocol known as~\textit{running consensus}, that does not lend itself to robust estimation for heavy-tailed settings. We propose \textsc{MP-UCB}, a decentralized multi-agent algorithm for the cooperative stochastic bandit that incorporates robust estimation wi…
We study the problem of decision-making in the setting of a scarcity of shared resources when the preferences of agents are unknown a priori and must be learned from data. Taking the two-sided matching market as a running example, we focus on the decentralized setting, where agents do not share their learned preferences with a central authority. Our approach is based on the representation of preferences in a reproducing kernel Hilbert space, and a learning algorithm for preferences that accounts for uncertainty due to the competition among the agents in the market. Under regularity conditions,…
Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by…
Department of Applied Mathematics and Statistics(应用数学与统计学系);Stony Brook University(石溪大学);J.P. Morgan AI Research(摩根大通AI研究);Department of Computer Science(计算机科学系);University of Colorado Boulder(科罗拉多大学波尔德分校);Department of Electrical and Computer Engineering(电气与计算机工程系)
We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At each time, each player chooses one arm to play without exchanging observations or any information with other players. Players choosing the same arm collide, and, depending on the collision model, either no one receives reward or the colliding players share the reward in an arbitrary way. We show that the minimum system regret of the decentralized MAB grows …
Contextual bandit algorithms have been recently studied under the federated learning setting to satisfy the demand of keeping data decentralized and pushing the learning of bandit models to the client side. But limited by the required communication efficiency, existing solutions are restricted to linear models to exploit their closed-form solutions for parameter estimation. Such a restricted model choice greatly hampers these algorithms' practical utility. In this paper, we take the first step to addressing this challenge by studying generalized linear bandit models under the federated learnin…
City University of Hong Kong(香港城市大学);City University of Hong Kong Shenzhen Research Institute(香港城市大学深圳研究院)
Communication bottleneck and data privacy are two critical concerns in federated multi-armed bandit (MAB) problems, such as situations in decision-making and recommendations of connected vehicles via wireless. In this paper, we design the privacy-preserving communication-efficient algorithm in such problems and study the interactions among privacy, communication and learning performance in terms of the regret. To be specific, we design privacy-preserving learning algorithms and communication protocols and derive the learning regret when networked private agents are performing online bandit lea…
Applying causal inference models in areas such as economics, healthcare and marketing receives great interest from the machine learning community. In particular, estimating the individual-treatment-effect (ITE) in settings such as precision medicine and targeted advertising has peaked in application. Optimising this ITE under the strong-ignorability-assumption -- meaning all confounders expressing influence on the outcome of a treatment are registered in the data -- is often referred to as uplift modeling (UM). While these techniques have proven useful in many settings, they suffer vividly in …