We study the heavy-tailed stochastic bandit problem in the cooperative multi-agent setting, where a group of agents interact with a common bandit problem, while communicating on a network with delays. Existing algorithms for the stochastic bandit in this setting utilize confidence intervals arising from an averaging-based communication protocol known as~\textit{running consensus}, that does not lend itself to robust estimation for heavy-tailed settings. We propose \textsc{MP-UCB}, a decentralized multi-agent algorithm for the cooperative stochastic bandit that incorporates robust estimation with a message-passing protocol. We prove optimal regret bounds for \textsc{MP-UCB} for several problem settings, and also demonstrate its superiority to existing methods. Furthermore, we establish the first lower bounds for the cooperative bandit problem, in addition to providing efficient algorithms for robust bandit estimation of location.
Cooperative multi-agent decision making involves a group of agents cooperatively solving learning problems while communicating over a network with delays. In this paper, we consider the kernelised contextual bandit problem, where the reward obtained by an agent is an arbitrary linear function of the contexts' images in the related reproducing kernel Hilbert space (RKHS), and a group of agents must cooperate to collectively solve their unique decision problems. For this problem, we propose \textsc{Coop-KernelUCB}, an algorithm that provides near-optimal bounds on the per-agent regret, and is bo…
Microsoft Research(微软研究院);UBC(不列颠哥伦比亚大学);Stanford University(斯坦福大学)
We consider the cooperative multi-player version of the stochastic multi-armed bandit problem. We study the regime where the players cannot communicate but have access to shared randomness. In prior work by the first two authors, a strategy for this regime was constructed for two players and three arms, with regret $\tilde{O}(\sqrt{T})$, and with no collisions at all between the players (with very high probability). In this paper we show that these properties (near-optimal regret and no collisions at all) are achievable for any number of players and arms. At a high level, the previous strategy…
In cooperative bandits, a framework that captures essential features of collective sequential decision making, agents can minimize group regret, and thereby improve performance, by leveraging shared information. However, sharing information can be costly, which motivates developing policies that minimize group regret while also reducing the number of messages communicated by agents. Existing cooperative bandit algorithms obtain optimal performance when agents share information with their neighbors at \textit{every time step}, i.e., full communication. This requires $Θ(T)$ number of messages, w…
Princeton University(普林斯顿大学);Massachusetts Institute of Technology(麻省理工学院)
The cooperative bandit problem is increasingly becoming relevant due to its applications in large-scale decision-making. However, most research for this problem focuses exclusively on the setting with perfect communication, whereas in most real-world distributed settings, communication is often over stochastic networks, with arbitrary corruptions and delays. In this paper, we study cooperative bandit learning under three typical real-world communication scenarios, namely, (a) message-passing over stochastic time-varying networks, (b) instantaneous reward-sharing over a network with random dela…
Microsoft Research(微软研究院);University of California, Berkeley(加州大学伯克利分校)
We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits. We propose the first algorithm that achieves logarithmic regret for this problem when the collision reward is unknown. Our results are based on two innovations. First, we show that a simple modification to a successive elimination strategy can be used to allow the players to estimate their suboptimality gaps, up to constant factors, in the absence of collisions. Second, we leverage the first result to design a communication protocol that successfully uses the small reward of collisions to coordinat…
We study a decentralized cooperative stochastic multi-armed bandit problem with $K$ arms on a network of $N$ agents. In our model, the reward distribution of each arm is the same for each agent and rewards are drawn independently across agents and time steps. In each round, each agent chooses an arm to play and subsequently sends a message to her neighbors. The goal is to minimize the overall regret of the entire network. We design a fully decentralized algorithm that uses an accelerated consensus procedure to compute (delayed) estimates of the average of rewards obtained by all the agents for…
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
We study agents communicating over an underlying network by exchanging messages, in order to optimize their individual regret in a common nonstochastic multi-armed bandit problem. We derive regret minimization algorithms that guarantee for each agent $v$ an individual expected regret of $\widetilde{O}\left(\sqrt{\left(1+\frac{K}{\left|\mathcal{N}\left(v\right)\right|}\right)T}\right)$, where $T$ is the number of time steps, $K$ is the number of actions and $\mathcal{N}\left(v\right)$ is the set of neighbors of agent $v$ in the communication graph. We present algorithms both for the case that t…
In this paper we propose a novel framework for decentralized, online learning by many learners. At each moment of time, an instance characterized by a certain context may arrive to each learner; based on the context, the learner can select one of its own actions (which gives a reward and provides information) or request assistance from another learner. In the latter case, the requester pays a cost and receives the reward but the provider learns the information. In our framework, learners are modeled as cooperative contextual bandits. Each learner seeks to maximize the expected reward from its …
When humans collaborate with each other, they often make decisions by observing others and considering the consequences that their actions may have on the entire team, instead of greedily doing what is best for just themselves. We would like our AI agents to effectively collaborate in a similar way by capturing a model of their partners. In this work, we propose and analyze a decentralized Multi-Armed Bandit (MAB) problem with coupled rewards as an abstraction of more general multi-agent collaboration. We demonstrate that naïve extensions of single-agent optimal MAB algorithms fail when applie…
University California San Diego(加州大学圣地亚哥分校);Shanghai Jiao Tong University(上海交通大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
We study the problem of stochastic bandits with adversarial corruptions in the cooperative multi-agent setting, where $V$ agents interact with a common $K$-armed bandit problem, and each pair of agents can communicate with each other to expedite the learning process. In the problem, the rewards are independently sampled from distributions across all agents and rounds, but they may be corrupted by an adversary. Our goal is to minimize both the overall regret and communication cost across all agents. We first show that an additive term of corruption is unavoidable for any algorithm in this probl…
We introduce a framework for decentralized online learning for multi-armed bandits (MAB) with multiple cooperative players. The reward obtained by the players in each round depends on the actions taken by all the players. It's a team setting, and the objective is common. Information asymmetry is what makes the problem interesting and challenging. We consider three types of information asymmetry: action information asymmetry when the actions of the players can't be observed but the rewards received are common; reward information asymmetry when the actions of the other players are observable but…
Princeton University(普林斯顿大学);Michigan State University(密歇根州立大学)
We study a distributed decision-making problem in which multiple agents face the same multi-armed bandit (MAB), and each agent makes sequential choices among arms to maximize its own individual reward. The agents cooperate by sharing their estimates over a fixed communication graph. We consider an unconstrained reward model in which two or more agents can choose the same arm and collect independent rewards. And we consider a constrained reward model in which agents that choose the same arm at the same time receive no reward. We design a dynamic, consensus-based, distributed estimation algorith…
We study the stochastic Multi-Armed Bandit (MAB) problem under worst-case regret and heavy-tailed reward distribution. We modify the minimax policy MOSS for the sub-Gaussian reward distribution by using saturated empirical mean to design a new algorithm called Robust MOSS. We show that if the moment of order $1+ε$ for the reward distribution exists, then the refined strategy has a worst-case regret matching the lower bound while maintaining a distribution-dependent logarithm regret.
Data mining algorithms are increasingly used in automated decision making across all walks of daily life. Unfortunately, as reported in several studies these algorithms inject bias from data and environment leading to inequitable and unfair solutions. To mitigate bias in machine learning, different formalizations of fairness have been proposed that can be categorized into group fairness and individual fairness. Group fairness requires that different groups should be treated similarly which might be unfair to some individuals within a group. On the other hand, individual fairness requires that …
Fair Distributed Cooperative Bandit Learning on Networks for Intelligent Internet of Things Systems (Technical Report)
School of Electronics and Communication Engineering, Sun Yat-sen University(中山大学电子与通信工程学院);China Academy of Electronics and Information Technology(中国电子科技集团公司电子科学研究院)
Institute for Data Science & Analytics(数据科学与分析研究所);Bocconi University(博科尼大学);Toulouse School of Economics(图卢兹经济学院);Artificial and Natural Intelligence Toulouse Institute(图卢兹人工智能与自然智能研究所)
We consider the problem of asynchronous online combinatorial optimization on a network of communicating agents. At each time step, some of the agents are stochastically activated, requested to make a prediction, and the system pays the corresponding loss. Then, neighbors of active agents receive semi-bandit feedback and exchange some succinct local information. The goal is to minimize the network regret, defined as the difference between the cumulative loss of the predictions of active agents and that of the best action in hindsight, selected from a combinatorial decision set. The main challen…
The cooperative bandit problem is a multi-agent decision problem involving a group of agents that interact simultaneously with a multi-armed bandit, while communicating over a network with delays. The central idea in this problem is to design algorithms that can efficiently leverage communication to obtain improvements over acting in isolation. In this paper, we investigate the stochastic bandit problem under two settings - (a) when the agents wish to make their communication private with respect to the action sequence, and (b) when the agents can be byzantine, i.e., they provide (stochastical…
Princeton University(普林斯顿大学);Università degli Studi di Milano(米兰大学);ICREA(加泰罗尼亚研究与高级研究院);Universitat Pompeu Fabra(庞培法布拉大学)
The stochastic multi-armed bandit problem is well understood when the reward distributions are sub-Gaussian. In this paper we examine the bandit problem under the weaker assumption that the distributions have moments of order 1+ε, for some $ε\in (0,1]$. Surprisingly, moments of order 2 (i.e., finite variance) are sufficient to obtain regret bounds of the same order as under sub-Gaussian reward distributions. In order to achieve such regret, we define sampling strategies based on refined estimators of the mean such as the truncated empirical mean, Catoni's M-estimator, and the median-of-means e…
Improved Algorithms for Stochastic Linear Bandits Using Tail Bounds for Martingale Mixtures
Bosch Center for Artificial Intelligence(博世人工智能中心);Technische Universität Darmstadt(达姆施塔特工业大学);University of Southern Denmark(南丹麦大学);Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI)(德国人工智能研究中心)
Reinforcement learning in cooperative multi-agent settings has recently advanced significantly in its scope, with applications in cooperative estimation for advertising, dynamic treatment regimes, distributed control, and federated learning. In this paper, we discuss the problem of cooperative multi-agent RL with function approximation, where a group of agents communicates with each other to jointly solve an episodic MDP. We demonstrate that via careful message-passing and cooperative value iteration, it is possible to achieve near-optimal no-regret learning even with a fixed constant communic…
In this paper, we study the problem of stochastic linear bandits with finite action sets. Most of existing work assume the payoffs are bounded or sub-Gaussian, which may be violated in some scenarios such as financial markets. To settle this issue, we analyze the linear bandits with heavy-tailed payoffs, where the payoffs admit finite $1+ε$ moments for some $ε\in(0,1]$. Through median of means and dynamic truncation, we propose two novel algorithms which enjoy a sublinear regret bound of $\widetilde{O}(d^{\frac{1}{2}}T^{\frac{1}{1+ε}})$, where $d$ is the dimension of contextual information and…
We revisit the classic regret-minimization problem in the stochastic multi-armed bandit setting when the arm-distributions are allowed to be heavy-tailed. Regret minimization has been well studied in simpler settings of either bounded support reward distributions or distributions that belong to a single parameter exponential family. We work under the much weaker assumption that the moments of order $(1+ε)$ are uniformly bounded by a known constant B, for some given $ε> 0$. We propose an optimal algorithm that matches the lower bound exactly in the first-order term. We also give a finite-time b…
Microsoft Research(微软研究院);Stanford University(斯坦福大学)
We consider the non-stochastic version of the (cooperative) multi-player multi-armed bandit problem. The model assumes no communication at all between the players, and furthermore when two (or more) players select the same action this results in a maximal loss. We prove the first $\sqrt{T}$-type regret guarantee for this problem, under the feedback model where collisions are announced to the colliding players. Such a bound was not known even for the simpler stochastic version. We also prove the first sublinear guarantee for the feedback model where collision information is not available, namel…
Peking University(北京大学);Pazhou Lab(琶洲实验室);University of California, Los Angles(加利福尼亚大学洛杉矶分校)
Despite a large amount of effort in dealing with heavy-tailed error in machine learning, little is known when moments of the error can become non-existential: the random noise $η$ satisfies Pr$\left[|η| > |y|\right] \le 1/|y|^α$ for some $α> 0$. We make the first attempt to actively handle such super heavy-tailed noise in bandit learning problems: We propose a novel robust statistical estimator, mean of medians, which estimates a random variable by computing the empirical mean of a sequence of empirical medians. We then present a generic reductionist algorithmic framework for solving bandit le…
KAUST(阿卜杜拉国王科技大学);The Pennsylvania State University(宾夕法尼亚州立大学);Purdue University(普渡大学)
In this paper, we study multi-armed bandits (MAB) and stochastic linear bandits (SLB) with heavy-tailed rewards and quantum reward oracle. Unlike the previous work on quantum bandits that assumes bounded/sub-Gaussian distributions for rewards, here we investigate the quantum bandits problem under a weaker assumption that the distributions of rewards only have bounded $(1+v)$-th moment for some $v\in (0,1]$. In order to achieve regret improvements for heavy-tailed bandits, we first propose a new quantum mean estimator for heavy-tailed distributions, which is based on the Quantum Monte Carlo Mea…
In linear stochastic bandits, it is commonly assumed that payoffs are with sub-Gaussian noises. In this paper, under a weaker assumption on noises, we study the problem of \underline{lin}ear stochastic {\underline b}andits with h{\underline e}avy-{\underline t}ailed payoffs (LinBET), where the distributions have finite moments of order $1+ε$, for some $ε\in (0,1]$. We rigorously analyze the regret lower bound of LinBET as $Ω(T^{\frac{1}{1+ε}})$, implying that finite moments of order 2 (i.e., finite variances) yield the bound of $Ω(\sqrt{T})$, with $T$ being the total number of rounds to play b…
In this paper, we consider stochastic multi-armed bandits (MABs) with heavy-tailed rewards, whose $p$-th moment is bounded by a constant $ν_{p}$ for $1<p\leq2$. First, we propose a novel robust estimator which does not require $ν_{p}$ as prior information, while other existing robust estimators demand prior knowledge about $ν_{p}$. We show that an error probability of the proposed estimator decays exponentially fast. Using this estimator, we propose a perturbation-based exploration strategy and develop a generalized regret analysis scheme that provides upper and lower regret bounds by revealin…
Satisficing Regret Minimization in Bandits: Constant Rate and Light-Tailed Distribution
School of Operations Research and Information Engineering, Cornell University(运营研究与信息工程学院,康奈尔大学);SC Johnson College of Business, Cornell University(SC约翰逊商学院,康奈尔大学)
In this paper, we generalize the concept of heavy-tailed multi-armed bandits to adversarial environments, and develop robust best-of-both-worlds algorithms for heavy-tailed multi-armed bandits (MAB), where losses have $α$-th ($1<α\le 2$) moments bounded by $σ^α$, while the variances may not exist. Specifically, we design an algorithm \texttt{HTINF}, when the heavy-tail parameters $α$ and $σ$ are known to the agent, \texttt{HTINF} simultaneously achieves the optimal regret for both stochastic and adversarial environments, without knowing the actual environment type a-priori. When $α,σ$ are unkn…
University of Michigan(密歇根大学);University of Southern California(南加州大学)
Multi-agent reinforcement learning (MARL) problems are challenging due to information asymmetry. To overcome this challenge, existing methods often require high level of coordination or communication between the agents. We consider two-agent multi-armed bandits (MABs) and Markov decision processes (MDPs) with a hierarchical information structure arising in applications, which we exploit to propose simpler and more efficient algorithms that require no coordination or communication. In the structure, in each step the ``leader" chooses her action first, and then the ``follower" decides his action…
Implicitly normalized forecaster with clipping for linear and non-linear heavy-tailed multi-armed bandits
MSU Institute for Artificial Intelligence(莫斯科国立大学人工智能研究所);Moscow Institute of Physics and Technology(莫斯科物理技术学院);Institute for Information Transmission Problems(信息传输问题研究所);V.A. Trapeznikov Institute of Control Sciences of Russian Academy of Sciences(俄罗斯科学院特拉佩兹尼科夫控制科学研究所);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Skoltech(斯科尔科沃科学技术学院);ISP RAS Research Center for Trusted Artificial Intelligence(俄罗斯科学院系统编程研究所可信人工智能研究中心)
Traditional multi-armed bandit (MAB) formulations usually make certain assumptions about the underlying arms' distributions, such as bounds on the support or their tail behaviour. Moreover, such parametric information is usually 'baked' into the algorithms. In this paper, we show that specialized algorithms that exploit such parametric information are prone to inconsistent learning performance when the parameter is misspecified. Our key contributions are twofold: (i) We establish fundamental performance limits of statistically robust MAB algorithms under the fixed-budget pure exploration setti…
Otto-von-Guericke University of Magdeburg(马格德堡奥托·冯·格里克大学);GoogleDeepMind(谷歌深度思维)
Significant work has been recently dedicated to the stochastic delayed bandit setting because of its relevance in applications. The applicability of existing algorithms is however restricted by the fact that strong assumptions are often made on the delay distributions, such as full observability, restrictive shape constraints, or uniformity over arms. In this work, we weaken them significantly and only assume that there is a bound on the tail of the delay. In particular, we cover the important case where the delay distributions vary across arms, and the case where the delays are heavy-tailed. …
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);Wayne State University(韦恩州立大学);Shandong University(山东大学)
We study private and robust multi-armed bandits (MABs), where the agent receives Huber's contaminated heavy-tailed rewards and meanwhile needs to ensure differential privacy. We first present its minimax lower bound, characterizing the information-theoretic limit of regret with respect to privacy budget, contamination level and heavy-tailedness. Then, we propose a meta-algorithm that builds on a private and robust mean estimation sub-routine \texttt{PRM} that essentially relies on reward truncation and the Laplace mechanism only. For two different heavy-tailed settings, we give specific scheme…
Regret Distribution in Stochastic Bandits: Optimal Trade-off between Expectation and Tail Risk
Institute for Data, Systems, and Society(数据、系统与社会研究所);Massachusetts Institute of Technology(麻省理工学院);Department of Industrial Engineering and Operations Research(工业工程与运营管理系)