In this paper, we study the problem of stochastic linear bandits with finite action sets. Most of existing work assume the payoffs are bounded or sub-Gaussian, which may be violated in some scenarios such as financial markets. To settle this issue, we analyze the linear bandits with heavy-tailed payoffs, where the payoffs admit finite $1+ε$ moments for some $ε\in(0,1]$. Through median of means and dynamic truncation, we propose two novel algorithms which enjoy a sublinear regret bound of $\widetilde{O}(d^{\frac{1}{2}}T^{\frac{1}{1+ε}})$, where $d$ is the dimension of contextual information and $T$ is the time horizon. Meanwhile, we provide an $Ω(d^{\fracε{1+ε}}T^{\frac{1}{1+ε}})$ lower bound, which implies our upper bound matches the lower bound up to polylogarithmic factors in the order of $d$ and $T$ when $ε=1$. Finally, we conduct numerical experiments to demonstrate the effectiveness of our algorithms and the empirical results strongly support our theoretical guarantees.
Reinforcement learning algorithms typically assume rewards to be sampled from light-tailed distributions, such as Gaussian or bounded. However, a wide variety of real-world systems generate rewards that follow heavy-tailed distributions. We consider such scenarios in the setting of undiscounted reinforcement learning. By constructing a lower bound, we show that the difficulty of learning heavy-tailed rewards asymptotically dominates the difficulty of learning transition probabilities. Leveraging techniques from robust mean estimation, we propose Heavy-UCRL2 and Heavy-Q-Learning, and show that …
Satisficing Regret Minimization in Bandits: Constant Rate and Light-Tailed Distribution
School of Operations Research and Information Engineering, Cornell University(运营研究与信息工程学院,康奈尔大学);SC Johnson College of Business, Cornell University(SC约翰逊商学院,康奈尔大学)
We revisit the classic regret-minimization problem in the stochastic multi-armed bandit setting when the arm-distributions are allowed to be heavy-tailed. Regret minimization has been well studied in simpler settings of either bounded support reward distributions or distributions that belong to a single parameter exponential family. We work under the much weaker assumption that the moments of order $(1+ε)$ are uniformly bounded by a known constant B, for some given $ε> 0$. We propose an optimal algorithm that matches the lower bound exactly in the first-order term. We also give a finite-time b…
Princeton University(普林斯顿大学);Università degli Studi di Milano(米兰大学)
Multi-armed bandit problems are the most basic examples of sequential decision problems with an exploration-exploitation trade-off. This is the balance between staying with the option that gave highest payoffs in the past and exploring new options that might give higher payoffs in the future. Although the study of bandit problems dates back to the Thirties, exploration-exploitation trade-offs arise in several modern applications, such as ad placement, website optimization, and packet routing. Mathematically, a multi-armed bandit is defined by the payoff process associated with each option. In …
We study the stochastic Multi-Armed Bandit (MAB) problem under worst-case regret and heavy-tailed reward distribution. We modify the minimax policy MOSS for the sub-Gaussian reward distribution by using saturated empirical mean to design a new algorithm called Robust MOSS. We show that if the moment of order $1+ε$ for the reward distribution exists, then the refined strategy has a worst-case regret matching the lower bound while maintaining a distribution-dependent logarithm regret.
In linear stochastic bandits, it is commonly assumed that payoffs are with sub-Gaussian noises. In this paper, under a weaker assumption on noises, we study the problem of \underline{lin}ear stochastic {\underline b}andits with h{\underline e}avy-{\underline t}ailed payoffs (LinBET), where the distributions have finite moments of order $1+ε$, for some $ε\in (0,1]$. We rigorously analyze the regret lower bound of LinBET as $Ω(T^{\frac{1}{1+ε}})$, implying that finite moments of order 2 (i.e., finite variances) yield the bound of $Ω(\sqrt{T})$, with $T$ being the total number of rounds to play b…
In this paper, we consider stochastic multi-armed bandits (MABs) with heavy-tailed rewards, whose $p$-th moment is bounded by a constant $ν_{p}$ for $1<p\leq2$. First, we propose a novel robust estimator which does not require $ν_{p}$ as prior information, while other existing robust estimators demand prior knowledge about $ν_{p}$. We show that an error probability of the proposed estimator decays exponentially fast. Using this estimator, we propose a perturbation-based exploration strategy and develop a generalized regret analysis scheme that provides upper and lower regret bounds by revealin…
We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and for a fixed game matrix this can be easily reduced to solving a linear program. But when the payoff matrix evolves over time our goal is to find a sequential algorithm that can compete with, in a certain sense, the NE of the long-term-averaged payoff matrix. We design an algorithm …
Peking University(北京大学);Pazhou Lab(琶洲实验室);University of California, Los Angles(加利福尼亚大学洛杉矶分校)
Despite a large amount of effort in dealing with heavy-tailed error in machine learning, little is known when moments of the error can become non-existential: the random noise $η$ satisfies Pr$\left[|η| > |y|\right] \le 1/|y|^α$ for some $α> 0$. We make the first attempt to actively handle such super heavy-tailed noise in bandit learning problems: We propose a novel robust statistical estimator, mean of medians, which estimates a random variable by computing the empirical mean of a sequence of empirical medians. We then present a generic reductionist algorithmic framework for solving bandit le…
In this paper, we generalize the concept of heavy-tailed multi-armed bandits to adversarial environments, and develop robust best-of-both-worlds algorithms for heavy-tailed multi-armed bandits (MAB), where losses have $α$-th ($1<α\le 2$) moments bounded by $σ^α$, while the variances may not exist. Specifically, we design an algorithm \texttt{HTINF}, when the heavy-tail parameters $α$ and $σ$ are known to the agent, \texttt{HTINF} simultaneously achieves the optimal regret for both stochastic and adversarial environments, without knowing the actual environment type a-priori. When $α,σ$ are unkn…
The stochastic multi-armed bandit setting has been recently studied in the non-stationary regime, where the mean payoff of each action is a non-decreasing function of the number of rounds passed since it was last played. This model captures natural behavioral aspects of the users which crucially determine the performance of recommendation platforms, ad placement systems, and more. Even assuming prior knowledge of the mean payoff functions, computing an optimal planning in the above model is NP-hard, while the state-of-the-art is a $1/4$-approximation algorithm for the case where at most one ar…
Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processes
Institute for Interdisciplinary Information Sciences, Tsinghua University, Beijing, China(清华大学交叉信息研究院);Beijing ZhuoShi Capital Co., Ltd., China(北京中关村资本有限公司);ESD, Singapore University of Technology and Design, Singapore(新加坡科技与设计大学ESD学院)
KAUST(阿卜杜拉国王科技大学);The Pennsylvania State University(宾夕法尼亚州立大学);Purdue University(普渡大学)
In this paper, we study multi-armed bandits (MAB) and stochastic linear bandits (SLB) with heavy-tailed rewards and quantum reward oracle. Unlike the previous work on quantum bandits that assumes bounded/sub-Gaussian distributions for rewards, here we investigate the quantum bandits problem under a weaker assumption that the distributions of rewards only have bounded $(1+v)$-th moment for some $v\in (0,1]$. In order to achieve regret improvements for heavy-tailed bandits, we first propose a new quantum mean estimator for heavy-tailed distributions, which is based on the Quantum Monte Carlo Mea…
We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix is known to the players. Despite numerous applications, this problem has received relatively little attention. Although adversarial bandit algorithms achieve low regret, they do not exploit the matrix structure and perform poorly relative to the new algorithms. The main contributions are regret analyses of variants of UCB and K-learning that hold for any opp…
Peking University(北京大学);University of Toronto(多伦多大学)
This paper presents two algorithms, AdaOFUL and VARA, for online sequential decision-making in the presence of heavy-tailed rewards with only finite variances. For linear stochastic bandits, we address the issue of heavy-tailed rewards by modifying the adaptive Huber regression and proposing AdaOFUL. AdaOFUL achieves a state-of-the-art regret bound of $\widetilde{O}\big(d\big(\sum_{t=1}^T ν_{t}^2\big)^{1/2}+d\big)$ as if the rewards were uniformly bounded, where $ν_{t}^2$ is the observed conditional variance of the reward at round $t$, $d$ is the feature dimension, and $\widetilde{O}(\cdot)$ h…
In this paper we consider the contextual multi-armed bandit problem for linear payoffs under a risk-averse criterion. At each round, contexts are revealed for each arm, and the decision maker chooses one arm to pull and receives the corresponding reward. In particular, we consider mean-variance as the risk criterion, and the best arm is the one with the largest mean-variance reward. We apply the Thompson Sampling algorithm for the disjoint model, and provide a comprehensive regret analysis for a variant of the proposed algorithm. For $T$ rounds, $K$ actions, and $d$-dimensional feature vectors…
Thompson Sampling is one of the oldest heuristics for multi-armed bandit problems. It is a randomized algorithm based on Bayesian ideas, and has recently generated significant interest after several studies demonstrated it to have better empirical performance compared to the state-of-the-art methods. However, many questions regarding its theoretical performance remained open. In this paper, we design and analyze a generalization of Thompson Sampling algorithm for the stochastic contextual multi-armed bandit problem with linear payoff functions, when the contexts are provided by an adaptive adv…
We study a non-parametric multi-armed bandit problem with stochastic covariates, where a key complexity driver is the smoothness of payoff functions with respect to covariates. Previous studies have focused on deriving minimax-optimal algorithms in cases where it is a priori known how smooth the payoff functions are. In practice, however, the smoothness of payoff functions is typically not known in advance, and misspecification of smoothness may severely deteriorate the performance of existing methods. In this work, we consider a framework where the smoothness of payoff functions is not known,…
City University of Hong Kong(香港城市大学);University of Toronto(多伦多大学);Fudan University(复旦大学)
In contextual continuum-armed bandits, the contexts $x$ and the arms $y$ are both continuous and drawn from high-dimensional spaces. The payoff function to learn $f(x,y)$ does not have a particular parametric form. The literature has shown that for Lipschitz-continuous functions, the optimal regret is $\tilde{O}(T^{\frac{d_x+d_y+1}{d_x+d_y+2}})$, where $d_x$ and $d_y$ are the dimensions of contexts and arms, and thus suffers from the curse of dimensionality. We develop an algorithm that achieves regret $\tilde{O}(T^{\frac{d_x+1}{d_x+2}})$ when $f$ is globally concave in $y$. The global concavi…
King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);Wayne State University(韦恩州立大学);Shandong University(山东大学)
We study private and robust multi-armed bandits (MABs), where the agent receives Huber's contaminated heavy-tailed rewards and meanwhile needs to ensure differential privacy. We first present its minimax lower bound, characterizing the information-theoretic limit of regret with respect to privacy budget, contamination level and heavy-tailedness. Then, we propose a meta-algorithm that builds on a private and robust mean estimation sub-routine \texttt{PRM} that essentially relies on reward truncation and the Laplace mechanism only. For two different heavy-tailed settings, we give specific scheme…
A contextual bandit problem is studied in a highly non-stationary environment, which is ubiquitous in various recommender systems due to the time-varying interests of users. Two models with disjoint and hybrid payoffs are considered to characterize the phenomenon that users' preferences towards different items vary differently over time. In the disjoint payoff model, the reward of playing an arm is determined by an arm-specific preference vector, which is piecewise-stationary with asynchronous and distinct changes across different arms. An efficient learning algorithm that is adaptive to abrup…
Dipartimento di Informatica Università degli Studi di Milano(米兰大学信息系)
Motivated by recommendation problems in music streaming platforms, we propose a nonstationary stochastic bandit model in which the expected reward of an arm depends on the number of rounds that have passed since the arm was last pulled. After proving that finding an optimal policy is NP-hard even when all model parameters are known, we introduce a class of ranking policies provably approximating, to within a constant factor, the expected reward of the optimal policy. We show an algorithm whose regret with respect to the best ranking policy is bounded by $\widetilde{\mathcal{O}}\big(\!\sqrt{kT}…
Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data usually tend to be high-dimensional, which leads to new challenges for traditional linear bandits mostly designed for the setting of low-dimensional contextual data. Due to the curse of dimensionality, there are two challenges in most of the current bandit algorithms: the first is high time-complexity; and the second is extreme large upper regret bounds with hig…
This paper is in the field of stochastic Multi-Armed Bandits (MABs), i.e., those sequential selection techniques able to learn online using only the feedback given by the chosen option (a.k.a. arm). We study a particular case of the rested and restless bandits in which the arms' expected payoff is monotonically non-decreasing. This characteristic allows designing specifically crafted algorithms that exploit the regularity of the payoffs to provide tight regret bounds. We design an algorithm for the rested case (R-ed-UCB) and one for the restless case (R-less-UCB), providing a regret bound depe…
Optimal No-regret Learning in Repeated First-price Auctions
Center for Data Science, New York University(纽约大学数据科学中心);Stern School of Business, New York University(纽约大学斯特恩商学院);Department of Electrical Engineering, Stanford University(斯坦福大学电气工程系)
Existing multi-armed bandit (MAB) models make two implicit assumptions: an arm generates a payoff only when it is played, and the agent observes every payoff that is generated. This paper introduces synchronization bandits, a MAB variant where all arms generate costs at all times, but the agent observes an arm's instantaneous cost only when the arm is played. Synchronization MABs are inspired by online caching scenarios such as Web crawling, where an arm corresponds to a cached item and playing the arm means downloading its fresh copy from a server. We present MirrorSync, an online learning al…
Pompeu Fabra University(庞培法布拉大学);ICREA(加泰罗尼亚高级研究学院);Barcelona Graduate School of Economics(巴塞罗那经济学研究生院);Imperial College London(伦敦帝国理工学院);Cisco Systems, Inc.(思科系统公司)
The fidelity bandits problem is a variant of the $K$-armed bandit problem in which the reward of each arm is augmented by a fidelity reward that provides the player with an additional payoff depending on how 'loyal' the player has been to that arm in the past. We propose two models for fidelity. In the loyalty-points model the amount of extra reward depends on the number of times the arm has previously been played. In the subscription model the additional reward depends on the current number of consecutive draws of the arm. We consider both stochastic and adversarial problems. Since single-arm…
We prove an instance independent (poly) logarithmic regret for stochastic contextual bandits with linear payoff. Previously, in \cite{chu2011contextual}, a lower bound of $\mathcal{O}(\sqrt{T})$ is shown for the contextual linear bandit problem with arbitrary (adversarily chosen) contexts. In this paper, we show that stochastic contexts indeed help to reduce the regret from $\sqrt{T}$ to $\polylog(T)$. We propose Low Regret Stochastic Contextual Bandits (\texttt{LR-SCB}), which takes advantage of the stochastic contexts and performs parameter estimation (in $\ell_2$ norm) and regret minimizati…
The Ohio State University(俄亥俄州立大学);UIUC(伊利诺伊大学厄巴纳-香槟分校)
We consider a budget-constrained bandit problem where each arm pull incurs a random cost, and yields a random reward in return. The objective is to maximize the total expected reward under a budget constraint on the total cost. The model is general in the sense that it allows correlated and potentially heavy-tailed cost-reward pairs that can take on negative values as required by many applications. We show that if moments of order $(2+γ)$ for some $γ> 0$ exist for all cost-reward pairs, $O(\log B)$ regret is achievable for a budget $B>0$. In order to achieve tight regret bounds, we propose alg…
Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院)
We study the corrupted bandit problem, i.e. a stochastic multi-armed bandit problem with $k$ unknown reward distributions, which are heavy-tailed and corrupted by a history-independent adversary or Nature. To be specific, the reward obtained by playing an arm comes from corresponding heavy-tailed reward distribution with probability $1-\varepsilon \in (0.5,1]$ and an arbitrary corruption distribution of unbounded support with probability $\varepsilon \in [0,0.5)$. First, we provide $\textit{a problem-dependent lower bound on the regret}$ of any corrupted bandit algorithm. The lower bounds indi…
Efficient Algorithms for Generalized Linear Bandits with Heavy-tailed Rewards
City University of Hong Kong(香港城市大学);The City University of Hong Kong Shenzhen Research Institute(香港城市大学深圳研究院);University of Waterloo(滑铁卢大学);Zhejiang University(浙江大学);JD AI Research(京东人工智能研究院);Nanjing University(南京大学);Peng Cheng Laboratory(鹏城实验室)
We study the nonstationary stochastic Multi-Armed Bandit (MAB) problem in which the distribution of rewards associated with each arm are assumed to be time-varying and the total variation in the expected rewards is subject to a variation budget. The regret of a policy is defined by the difference in the expected cumulative rewards obtained using the policy and using an oracle that selects the arm with the maximum mean reward at each time. We characterize the performance of the proposed policies in terms of the worst-case regret, which is the supremum of the regret over the set of reward distri…
Shandong University(山东大学);KAUST(阿卜杜拉国王科技大学);Nanjing University(南京大学);East China Normal University(华东师范大学)
In this paper we investigate the problem of stochastic multi-armed bandits (MAB) in the (local) differential privacy (DP/LDP) model. Unlike previous results that assume bounded/sub-Gaussian reward distributions, we focus on the setting where each arm's reward distribution only has $(1+v)$-th moment with some $v\in (0, 1]$. In the first part, we study the problem in the central $ε$-DP model. We first provide a near-optimal result by developing a private and robust Upper Confidence Bound (UCB) algorithm. Then, we improve the result via a private and robust version of the Successive Elimination (…
We consider black box optimization of an unknown function in the nonparametric Gaussian process setting when the noise in the observed function values can be heavy tailed. This is in contrast to existing literature that typically assumes sub-Gaussian noise distributions for queries. Under the assumption that the unknown function belongs to the Reproducing Kernel Hilbert Space (RKHS) induced by a kernel, we first show that an adaptation of the well-known GP-UCB algorithm with reward truncation enjoys sublinear $\tilde{O}(T^{\frac{2 + α}{2(1+α)}})$ regret even with only the $(1+α)$-th moments, $…
In an episodic Markov Decision Process (MDP) problem, an online algorithm chooses from a set of actions in a sequence of $H$ trials, where $H$ is the episode length, in order to maximize the total payoff of the chosen actions. Q-learning, as the most popular model-free reinforcement learning (RL) algorithm, directly parameterizes and updates value functions without explicitly modeling the environment. Recently, [Jin et al. 2018] studies the sample complexity of Q-learning with finite states and actions. Their algorithm achieves nearly optimal regret, which shows that Q-learning can be made sam…
We introduce a rich class of graphical models for multi-armed bandit problems that permit both the state or context space and the action space to be very large, yet succinctly specify the payoffs for any context-action pair. Our main result is an algorithm for such models whose regret is bounded by the number of parameters and whose running time depends only on the treewidth of the graph substructure induced by the action space.