We consider a budget-constrained bandit problem where each arm pull incurs a random cost, and yields a random reward in return. The objective is to maximize the total expected reward under a budget constraint on the total cost. The model is general in the sense that it allows correlated and potentially heavy-tailed cost-reward pairs that can take on negative values as required by many applications. We show that if moments of order $(2+γ)$ for some $γ> 0$ exist for all cost-reward pairs, $O(\log B)$ regret is achievable for a budget $B>0$. In order to achieve tight regret bounds, we propose algorithms that exploit the correlation between the cost and reward of each arm by extracting the common information via linear minimum mean-square error estimation. We prove a regret lower bound for this problem, and show that the proposed algorithms achieve tight problem-dependent regret bounds, which are optimal up to a universal constant factor in the case of jointly Gaussian cost and reward pairs.
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
New York University(纽约大学);Stanford University(斯坦福大学);University of Florida(佛罗里达大学)
In this paper we study the adversarial combinatorial bandit with a known non-linear reward function, extending existing work on adversarial linear combinatorial bandit. {The adversarial combinatorial bandit with general non-linear reward is an important open problem in bandit literature, and it is still unclear whether there is a significant gap from the case of linear reward, stochastic bandit, or semi-bandit feedback.} We show that, with $N$ arms and subsets of $K$ arms being chosen at each of $T$ time periods, the minimax optimal regret is $\widetildeΘ_{d}(\sqrt{N^d T})$ if the reward funct…
We consider the problem of \textit{best arm identification} with a \textit{fixed budget $T$}, in the $K$-armed stochastic bandit setting, with arms distribution defined on $[0,1]$. We prove that any bandit strategy, for at least one bandit problem characterized by a complexity $H$, will misidentify the best arm with probability lower bounded by $$\exp\Big(-\frac{T}{\log(K)H}\Big),$$ where $H$ is the sum for all sub-optimal arms of the inverse of the squared gaps. Our result disproves formally the general belief - coming from results in the fixed confidence setting - that there must exist an al…
National Chiao Tung University(国立交通大学);Texas A&M University(德克萨斯农工大学)
Modifying the reward-biased maximum likelihood method originally proposed in the adaptive control literature, we propose novel learning algorithms to handle the explore-exploit trade-off in linear bandits problems as well as generalized linear bandits problems. We develop novel index policies that we prove achieve order-optimality, and show that they achieve empirical performance competitive with the state-of-the-art benchmark methods in extensive experiments. The new policies achieve this with low computation time per pull for linear bandits, and thereby resulting in both favorable regret as …
University of Virginia(弗吉尼亚大学);Google Research(谷歌研究院)
We propose a bandit algorithm that explores purely by randomizing its past observations. In particular, the sufficient optimism in the mean reward estimates is achieved by exploiting the variance in the past observed rewards. We name the algorithm Capitalizing On Rewards (CORe). The algorithm is general and can be easily applied to different bandit settings. The main benefit of CORe is that its exploration is fully data-dependent. It does not rely on any external noise and adapts to different problems without parameter tuning. We derive a $\tilde O(d\sqrt{n\log K})$ gap-free bound on the $n$-r…
Inspired by the Reward-Biased Maximum Likelihood Estimate method of adaptive control, we propose RBMLE -- a novel family of learning algorithms for stochastic multi-armed bandits (SMABs). For a broad range of SMABs including both the parametric Exponential Family as well as the non-parametric sub-Gaussian/Exponential family, we show that RBMLE yields an index policy. To choose the bias-growth rate $α(t)$ in RBMLE, we reveal the nontrivial interplay between $α(t)$ and the regret bound that generally applies in both the Exponential Family as well as the sub-Gaussian/Exponential family bandits. T…
University of Colorado, Boulder(科罗拉多大学博尔德分校);University of Virginia(弗吉尼亚大学);Clemson University(克莱姆森大学)
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are …
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of $k$ out of $n$ arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which generalizes SAR (Bubeck et al, 2013) for top-k combinatorial bandits. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in o…
We investigate the Multi-Armed Bandit problem with Temporally-Partitioned Rewards (TP-MAB) setting in this paper. In the TP-MAB setting, an agent will receive subsets of the reward over multiple rounds rather than the entire reward for the arm all at once. In this paper, we introduce a general formulation of how an arm's cumulative reward is distributed across several rounds, called Beta-spread property. Such a generalization is needed to be able to handle partitioned rewards in which the maximum reward per round is not distributed uniformly across rounds. We derive a lower bound on the TP-MAB…
Technion Israel Institute of Technology(以色列理工学院);Indian Institute of Science(印度科学学院);Adobe Research(Adobe研究院)
Learning good interventions in a causal graph can be modelled as a stochastic multi-armed bandit problem with side-information. First, we study this problem when interventions are more expensive than observations and a budget is specified. If there are no backdoor paths from an intervenable node to the reward node then we propose an algorithm to minimize simple regret that optimally trades-off observations and interventions based on the cost of intervention. We also propose an algorithm that accounts for the cost of interventions, utilizes causal side-information, and minimizes the expected cu…
We consider a novel variant of the contextual bandit problem (i.e., the multi-armed bandit with side-information, or context, available to a decision-maker) where the reward associated with each context-based decision may not always be observed("missing rewards"). This new problem is motivated by certain online settings including clinical trial and ad recommendation applications. In order to address the missing rewards setting, we propose to combine the standard contextual bandit approach with an unsupervised learning mechanism such as clustering. Unlike standard contextual bandit methods, by …
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学);Mila, University of Montreal(蒙特利尔大学米拉研究所);Adobe Research(奥多比研究院);Facebook AI Research(脸书人工智能研究院)
We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such that the bootstrap mean is optimistic with a sufficiently high probability. We call our algorithm Giro, which stands for garbage in, reward out. We analyze Giro in a Bernoulli bandit and derive a $O(K Δ^{-1} \log n)$ bound on its $n$-round regret, where $Δ$ is the difference in the expected rewards of the optimal and the best suboptimal arms, and $…
University of Washington(华盛顿大学);CNRS(法国国家科学研究中心);Univ. Lille(里尔大学);Inria Lille(里尔法国国家信息与自动化研究所);Université Paris Descartes(巴黎笛卡尔大学)
We study a generalization of the multi-armed bandit problem with multiple plays where there is a cost associated with pulling each arm and the agent has a budget at each time that dictates how much she can expect to spend. We derive an asymptotic regret lower bound for any uniformly efficient algorithm in our setting. We then study a variant of Thompson sampling for Bernoulli rewards and a variant of KL-UCB for both single-parameter exponential families and bounded, finitely supported rewards. We show these algorithms are asymptotically optimal, both in rateand leading problem-dependent consta…
Single Index Bandits: Generalized Linear Contextual Bandits with Unknown Reward Functions
Microsoft(微软公司);University of California, Davis(加州大学戴维斯分校);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);University of California, Los Angeles(加州大学洛杉矶分校);National University of Singapore(新加坡国立大学)
Contextual multi-armed bandit (MAB) algorithms have been shown promising for maximizing cumulative rewards in sequential decision tasks such as news article recommendation systems, web page ad placement algorithms, and mobile health. However, most of the proposed contextual MAB algorithms assume linear relationships between the reward and the context of the action. This paper proposes a new contextual MAB algorithm for a relaxed, semiparametric reward model that supports nonstationarity. The proposed method is less restrictive, easier to implement and faster than two alternative algorithms tha…
National Yang Ming Chiao Tung University(国立阳明交通大学)
Reward-biased maximum likelihood estimation (RBMLE) is a classic principle in the adaptive control literature for tackling explore-exploit trade-offs. This paper studies the stochastic contextual bandit problem with general bounded reward functions and proposes NeuralRBMLE, which adapts the RBMLE principle by adding a bias term to the log-likelihood to enforce exploration. NeuralRBMLE leverages the representation power of neural networks and directly encodes exploratory behavior in the parameter space, without constructing confidence intervals of the estimated rewards. We propose two variants …
Pompeu Fabra University(庞培法布拉大学);ICREA(加泰罗尼亚高级研究学院);Barcelona Graduate School of Economics(巴塞罗那经济学研究生院);Imperial College London(伦敦帝国理工学院);Cisco Systems, Inc.(思科系统公司)
The fidelity bandits problem is a variant of the $K$-armed bandit problem in which the reward of each arm is augmented by a fidelity reward that provides the player with an additional payoff depending on how 'loyal' the player has been to that arm in the past. We propose two models for fidelity. In the loyalty-points model the amount of extra reward depends on the number of times the arm has previously been played. In the subscription model the additional reward depends on the current number of consecutive draws of the arm. We consider both stochastic and adversarial problems. Since single-arm…
We study the stochastic Multi-Armed Bandit (MAB) problem under worst-case regret and heavy-tailed reward distribution. We modify the minimax policy MOSS for the sub-Gaussian reward distribution by using saturated empirical mean to design a new algorithm called Robust MOSS. We show that if the moment of order $1+ε$ for the reward distribution exists, then the refined strategy has a worst-case regret matching the lower bound while maintaining a distribution-dependent logarithm regret.
Technion, Israel Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院)
The Combinatorial Multi-Armed Bandit problem is a sequential decision-making problem in which an agent selects a set of arms on each round, observes feedback for each of these arms and aims to maximize a known reward function of the arms it chose. While previous work proved regret upper bounds in this setting for general reward functions, only a few works provided matching lower bounds, all for specific reward functions. In this work, we prove regret lower bounds for combinatorial bandits that hold under mild assumptions for all smooth reward functions. We derive both problem-dependent and pro…
We study the problem of corralling stochastic bandit algorithms, that is combining multiple bandit algorithms designed for a stochastic environment, with the goal of devising a corralling algorithm that performs almost as well as the best base algorithm. We give two general algorithms for this setting, which we show benefit from favorable regret guarantees. We show that the regret of the corralling algorithms is no worse than that of the best algorithm containing the arm with the highest reward, and depends on the gap between the highest reward and other rewards.
Motivated by applications of bandit algorithms in education, we consider a stochastic multi-armed bandit problem with $\varepsilon$-contaminated rewards. We allow an adversary to give arbitrary unbounded contaminated rewards with full knowledge of the past and future. We impose the constraint that for each time $t$ the proportion of contaminated rewards for any action is less than or equal to $\varepsilon$. We derive concentration inequalities for two robust mean estimators for sub-Gaussian distributions in the $\varepsilon$-contamination context. We define the $\varepsilon$-contaminated stoch…
We introduce the model selection problem in pure exploration linear bandits, where the learner needs to adapt to the instance-dependent complexity measure of the smallest hypothesis class containing the true model. We design algorithms in both fixed confidence and fixed budget settings with near instance optimal guarantees. The core of our algorithms is a new optimization problem based on experimental design that leverages the geometry of the action set to identify a near-optimal hypothesis class. Our fixed budget algorithm is developed based on a novel selection-validation procedure, which pr…
Tsinghua University(清华大学);Georgia Institute of Technology(佐治亚理工学院)
We study the multi-armed bandit (MAB) problem with composite and anonymous feedback. In this model, the reward of pulling an arm spreads over a period of time (we call this period as reward interval) and the player receives partial rewards of the action, convoluted with rewards from pulling other arms, successively. Existing results on this model require prior knowledge about the reward interval size as an input to their algorithms. In this paper, we propose adaptive algorithms for both the stochastic and the adversarial cases, without requiring any prior information about the reward interval.…
Chalmers University of Technology(查尔姆斯理工大学);ENS(巴黎高等师范学院);CNRS(法国国家科学研究中心);PSL University(巴黎文理研究大学);Inria(法国国家信息与自动化研究所);National University of Singapore(新加坡国立大学)
We propose a generic, Bayesian, information geometric approach to the exploration--exploitation trade-off in multi-armed bandit problems. Our approach, BelMan, uniformly supports pure exploration, exploration--exploitation, and two-phase bandit problems. The knowledge on bandit arms and their reward distributions is summarised by the barycentre of the joint distributions of beliefs and rewards of the arms, the \emph{pseudobelief-reward}, within the beliefs-rewards manifold. BelMan alternates \emph{information projection} and \emph{reverse information projection}, i.e., projection of the pseudo…
The Multi-Armed Bandits (MAB) framework highlights the tension between acquiring new knowledge (Exploration) and leveraging available knowledge (Exploitation). In the classical MAB problem, a decision maker must choose an arm at each time step, upon which she receives a reward. The decision maker's objective is to maximize her cumulative expected reward over the time horizon. The MAB problem has been studied extensively, specifically under the assumption of the arms' rewards distributions being stationary, or quasi-stationary, over time. We consider a variant of the MAB framework, which we ter…
Google Research(谷歌研究院);DeepMind(深度思考);University of Alberta(阿尔伯塔大学);Facebook AI Research(脸书人工智能研究院)
We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds $O(t)$ i.i.d. pseudo-rewards to its history in round $t$ and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). The pseudo-rewards are carefully designed to offset potentially underestimated mean rewards of arms with a high probability. We derive near-optimal gap-dependent and gap-free bounds on the $n$-round regret of PHE. The key step in our analysis is a novel argument that shows that ran…
Decision-making problems of sequential nature, where decisions made in the past may have an impact on the future, are used to model many practically important applications. In some real-world applications, feedback about a decision is delayed and may arrive via partial rewards that are observed with different delays. Motivated by such scenarios, we propose a novel problem formulation called multi-armed bandits with generalized temporally-partitioned rewards. To formalize how feedback about a decision is partitioned across several time steps, we introduce $β$-spread property. We derive a lower …
This paper investigates the problem of best arm identification in $\textit{contaminated}$ stochastic multi-arm bandits. In this setting, the rewards obtained from any arm are replaced by samples from an adversarial model with probability $\varepsilon$. A fixed confidence (infinite-horizon) setting is considered, where the goal of the learner is to identify the arm with the largest mean. Owing to the adversarial contamination of the rewards, each arm's mean is only partially identifiable. This paper proposes two algorithms, a gap-based algorithm and one based on the successive elimination, for …
National University of Singapore(新加坡国立大学);Cornell University(康奈尔大学)
Consider a nonparametric contextual multi-arm bandit problem where each arm $a \in [K]$ is associated to a nonparametric reward function $f_a: [0,1] \to \mathbb{R}$ mapping from contexts to the expected reward. Suppose that there is a large set of arms, yet there is a simple but unknown structure amongst the arm reward functions, e.g. finite types or smooth with respect to an unknown metric space. We present a novel algorithm which learns data-driven similarities amongst the arms, in order to implement adaptive partitioning of the context-arm space for more efficient learning. We provide regre…
National University of Singapore(新加坡国立大学);California Institute of Technology(加州理工学院)
We study the regret of Thompson sampling (TS) algorithms for exponential family bandits, where the reward distribution is from a one-dimensional exponential family, which covers many common reward distributions including Bernoulli, Gaussian, Gamma, Exponential, etc. We propose a Thompson sampling algorithm, termed ExpTS, which uses a novel sampling distribution to avoid the under-estimation of the optimal arm. We provide a tight regret analysis for ExpTS, which simultaneously yields both the finite-time regret bound as well as the asymptotic regret bound. In particular, for a $K$-armed bandit …
Cambridge University(剑桥大学);University of British Columbia(不列颠哥伦比亚大学);Oxford University(牛津大学)
We address the problem of finding the maximizer of a nonlinear smooth function, that can only be evaluated point-wise, subject to constraints on the number of permitted function evaluations. This problem is also known as fixed-budget best arm identification in the multi-armed bandit literature. We introduce a Bayesian approach for this problem and show that it empirically outperforms both the existing frequentist counterpart and other Bayesian optimization methods. The Bayesian approach places emphasis on detailed modelling, including the modelling of correlations among the arms. As a result, …
University of British Columbia(英属哥伦比亚大学);Adobe Research(Adobe研究)
We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an appropriate amount of forced exploration can result in sub-linear albeit sub-optimal regret. As an alternative to NPB, we propose a weighted bootstrapping (WB) procedure. For Bernoulli rewards, WB with multiplicative exponential weights is mathematically equivalent to Thompson sampling…
We consider stochastic multi-armed bandit problems with complex actions over a set of basic arms, where the decision maker plays a complex action rather than a basic arm in each round. The reward of the complex action is some function of the basic arms' rewards, and the feedback observed may not necessarily be the reward per-arm. For instance, when the complex actions are subsets of the arms, we may only observe the maximum reward over the chosen subset. Thus, feedback across complex actions may be coupled due to the nature of the reward function. We prove a frequentist regret bound for Thomps…
University of California, Los Angeles(加州大学洛杉矶分校);Purdue University(普渡大学)
We propose a new bootstrap-based online algorithm for stochastic linear bandit problems. The key idea is to adopt residual bootstrap exploration, in which the agent estimates the next step reward by re-sampling the residuals of mean reward estimate. Our algorithm, residual bootstrap exploration for stochastic linear bandit (\texttt{LinReBoot}), estimates the linear reward from its re-sampling distribution and pulls the arm with the highest reward estimate. In particular, we contribute a theoretical framework to demystify residual bootstrap-based exploration mechanisms in stochastic linear band…
We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the future after pulling the arm. The complexity of this problem stems from the anonymous feedback to the player and the stochastic generation of the reward. Due to the aggregated nature of the rewards, the player is unable to associate the reward to a particular time step from the past…
University of Washington(华盛顿大学);Tsinghua University(清华大学);Peking University(北京大学);Princeton University(普林斯顿大学);Microsoft Research(微软研究院)
Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large family of bandit problems where the unknown underlying reward function is non-concave, including the low-rank generalized linear bandit problems and two-layer neural network with polynomial activation bandit problem. For the low-rank generalized linear bandit problem, we provide a minimax-optimal algorithm in the dimension, refuting both conjectures in [LMT21, JWWN19]. Our algorithms are based on a unified zeroth-order o…
Contextual bandits have the same exploration-exploitation trade-off as standard multi-armed bandits. On adding positive externalities that decay with time, this problem becomes much more difficult as wrong decisions at the start are hard to recover from. We explore existing policies in this setting and highlight their biases towards the inherent reward matrix. We propose a rejection based policy that achieves a low regret irrespective of the structure of the reward probability matrix.
Technion(以色列理工学院);Microsoft Research New England(微软新英格兰研究院)
We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known "experts" setting, where the decision maker can view all rewards, and the multi-armed bandits setting, …
We consider a constrained, pure exploration, stochastic multi-armed bandit formulation under a fixed budget. Each arm is associated with an unknown, possibly multi-dimensional distribution and is described by multiple attributes that are a function of this distribution. The aim is to optimize a particular attribute subject to user-defined constraints on the other attributes. This framework models applications such as financial portfolio optimization, where it is natural to perform risk-constrained maximization of mean return. We assume that the attributes can be estimated using samples from th…
We study the sequential resource allocation problem where a decision maker repeatedly allocates budgets between resources. Motivating examples include allocating limited computing time or wireless spectrum bands to multiple users (i.e., resources). At each timestep, the decision maker should distribute its available budgets among different resources to maximize the expected reward, or equivalently to minimize the cumulative regret. In doing so, the decision maker should learn the value of the resources allocated for each user from feedback on each user's received reward. For example, users may…
Indian Institute of Science(印度科学理工学院);Sierra Team, Inria(法国国家信息与自动化研究所 Sierra 团队);DeepMind
In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products might be out of stock in item recommendation. The best existing efficient (i.e., polynomial-time) algorithms for this problem only guarantee an $O(T^{2/3})$ upper-bound on the regret. Yet, inefficient algorithms based on EXP4 can achieve $O(\sqrt{T})$. In this paper, we provide a new computationally efficient algorithm inspired by EXP3 satisfying a regret o…
In this paper, we study a slate bandit problem where the function that determines the slate-level reward is non-separable: the optimal value of the function cannot be determined by learning the optimal action for each slot. We are mainly concerned with cases where the number of slates is large relative to the time horizon, so that trying each slate as a separate arm in a traditional multi-armed bandit, would not be feasible. Our main contribution is the design of algorithms that still have sub-linear regret with respect to the time horizon, despite the large number of slates. Experimental resu…