Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large family of bandit problems where the unknown underlying reward function is non-concave, including the low-rank generalized linear bandit problems and two-layer neural network with polynomial activation bandit problem. For the low-rank generalized linear bandit problem, we provide a minimax-optimal algorithm in the dimension, refuting both conjectures in [LMT21, JWWN19]. Our algorithms are based on a unified zeroth-order optimization paradigm that applies in great generality and attains optimal rates in several structured polynomial settings (in the dimension). We further demonstrate the applicability of our algorithms in RL in the generative model setting, resulting in improved sample complexity over prior approaches. Finally, we show that the standard optimistic algorithms (e.g., UCB) are sub-optimal by dimension factors. In the neural net setting (with polynomial activation functions) with noiseless reward, we provide a bandit algorithm with sample complexity equal to the intrinsic algebraic dimension. Again, we show that optimistic approaches have worse sample complexity, polynomial in the extrinsic dimension (which could be exponentially worse in the polynomial degree).
We consider Contextual Bandits with Concave Rewards (CBCR), a multi-objective bandit problem where the desired trade-off between the rewards is defined by a known concave objective function, and the reward vector depends on an observed stochastic context. We present the first algorithm with provably vanishing regret for CBCR without restrictions on the policy space, whereas prior works were restricted to finite policy spaces or tabular representations. Our solution is based on a geometric interpretation of CBCR algorithms as optimization algorithms over the convex set of expected rewards spann…
In this paper, we consider a very general model for exploration-exploitation tradeoff which allows arbitrary concave rewards and convex constraints on the decisions across time, in addition to the customary limitation on the time horizon. This model subsumes the classic multi-armed bandit (MAB) model, and the Bandits with Knapsacks (BwK) model of Badanidiyuru et al.[2013]. We also consider an extension of this model to allow linear contexts, similar to the linear contextual extension of the MAB model. We demonstrate that a natural and simple extension of the UCB family of algorithms for MAB pr…
Columbia University(哥伦比亚大学);Microsoft Research(微软研究院)
We consider a contextual version of multi-armed bandit problem with global knapsack constraints. In each round, the outcome of pulling an arm is a scalar reward and a resource consumption vector, both dependent on the context, and the global knapsack constraints require the total consumption for each resource to be below some pre-fixed budget. The learning agent competes with an arbitrary set of context-dependent policies. This problem was introduced by Badanidiyuru et al. (2014), who gave a computationally inefficient algorithm with near-optimal regret bounds for it. We give a computationally…
Universidad de Santiago de Chile(智利圣地亚哥大学);Lancaster University(兰卡斯特大学);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所)
This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a game; as such, the agents' most sensible choice in this setting would be to employ a no-regret learning algorithm. In general, this does not mean that the players' behavior stabilizes in the long run: no-regret learning may lead to cycles, even with perfect gradient information. However, if a standard monotonicity condition is satisfied, our analysis shows that …
Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学)
We investigate the problem dependent regime in the stochastic Thresholding Bandit problem (TBP) under several shape constraints. In the TBP, the objective of the learner is to output, at the end of a sequential game, the set of arms whose means are above a given threshold. The vanilla, unstructured, case is already well studied in the literature. Taking $K$ as the number of arms, we consider the case where (i) the sequence of arm's means $(μ_k)_{k=1}^K$ is monotonically increasing (MTBP) and (ii) the case where $(μ_k)_{k=1}^K$ is concave (CTBP). We consider both cases in the problem dependent …
This is a short communication on a Lyapunov function argument for softmax in bandit problems. There are a number of excellent papers coming out using differential equations for policy gradient algorithms in reinforcement learning \cite{agarwal2019optimality,bhandari2019global,mei2020global}. We give a short argument that gives a regret bound for the soft-max ordinary differential equation for bandit problems. We derive a similar result for a different policy gradient algorithm, again for bandit problems. For this second algorithm, it is possible to prove regret bounds in the stochastic case \c…
Institut de Mathématiques de Toulouse, Université de Toulouse(图卢兹大学图卢兹数学研究所);IRT Saint Exupéry(圣埃克絮佩里技术研究院)
We present a new algorithm based on an gradient ascent for a general Active Exploration bandit problem in the fixed confidence setting. This problem encompasses several well studied problems such that the Best Arm Identification or Thresholding Bandits. It consists of a new sampling rule based on an online lazy mirror ascent. We prove that this algorithm is asymptotically optimal and, most importantly, computationally efficient.
We consider a policy gradient algorithm applied to a finite-arm bandit problem with Bernoulli rewards. We allow learning rates to depend on the current state of the algorithm, rather than use a deterministic time-decreasing learning rate. The state of the algorithm forms a Markov chain on the probability simplex. We apply Foster-Lyapunov techniques to analyse the stability of this Markov chain. We prove that if learning rates are well chosen then the policy gradient algorithm is a transient Markov chain and the state of the chain converges on the optimal arm with logarithmic or poly-logarithmi…
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
Most bandit policies are designed to either minimize regret in any problem instance, making very few assumptions about the underlying environment, or in a Bayesian sense, assuming a prior distribution over environment parameters. The former are often too conservative in practical settings, while the latter require assumptions that are hard to verify in practice. We study bandit problems that fall between these two extremes, where the learning agent has access to sampled bandit instances from an unknown prior distribution $\mathcal{P}$ and aims to achieve high reward on average over the bandit …
The Knowledge Gradient (KG) policy was originally proposed for online ranking and selection problems but has recently been adapted for use in online decision making in general and multi-armed bandit problems (MABs) in particular. We study its use in a class of exponential family MABs and identify weaknesses, including a propensity to take actions which are dominated with respect to both exploitation and exploration. We propose variants of KG which avoid such errors. These new policies include an index heuristic which deploys a KG approach to develop an approximation to the Gittins index. A num…
City University of Hong Kong(香港城市大学);University of Toronto(多伦多大学);Fudan University(复旦大学)
In contextual continuum-armed bandits, the contexts $x$ and the arms $y$ are both continuous and drawn from high-dimensional spaces. The payoff function to learn $f(x,y)$ does not have a particular parametric form. The literature has shown that for Lipschitz-continuous functions, the optimal regret is $\tilde{O}(T^{\frac{d_x+d_y+1}{d_x+d_y+2}})$, where $d_x$ and $d_y$ are the dimensions of contexts and arms, and thus suffers from the curse of dimensionality. We develop an algorithm that achieves regret $\tilde{O}(T^{\frac{d_x+1}{d_x+2}})$ when $f$ is globally concave in $y$. The global concavi…
Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院)
Determining the appropriate batch size for mini-batch gradient descent is always time consuming as it often relies on grid search. This paper considers a resizable mini-batch gradient descent (RMGD) algorithm based on a multi-armed bandit for achieving best performance in grid search by selecting an appropriate batch size at each epoch with a probability defined as a function of its previous success/failure. This probability encourages exploration of different batch size and then later exploitation of batch size with history of success. At each epoch, the RMGD samples a batch size from its pro…
Penn State University(宾夕法尼亚州立大学);University at Buffalo(布法罗大学)
We propose a minimax concave penalized multi-armed bandit algorithm under generalized linear model (G-MCP-Bandit) for a decision-maker facing high-dimensional data in an online learning and decision-making process. We demonstrate that the G-MCP-Bandit algorithm asymptotically achieves the optimal cumulative regret in the sample size dimension T , O(log T), and further attains a tight bound in the covariate dimension d, O(log d). In addition, we develop a linear approximation method, the 2-step weighted Lasso procedure, to identify the MCP estimator for the G-MCP-Bandit algorithm under non-iid …
Small steps no more: Global convergence of stochastic gradient bandits for arbitrary learning rates
Google DeepMind(谷歌DeepMind);Google Research(谷歌研究院);Georgia Institute of Technology(佐治亚理工学院);University of Alberta(阿尔伯塔大学);Simon Fraser University(西蒙菲莎大学);Indian Institute of Science(印度科学学院)
Google AI Princeton(谷歌人工智能普林斯顿);Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.
Google Research(谷歌研究院);DeepMind(深度思维);University of Alberta(阿尔伯塔大学)
Exploration policies in Bayesian bandits maximize the average reward over problem instances drawn from some distribution $\mathcal{P}$. In this work, we learn such policies for an unknown distribution $\mathcal{P}$ using samples from $\mathcal{P}$. Our approach is a form of meta-learning and exploits properties of $\mathcal{P}$ without making strong assumptions about its form. To do this, we parameterize our policies in a differentiable way and optimize them by policy gradients, an approach that is general and easy to implement. We derive effective gradient estimators and introduce novel varia…
Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学);Centre Inria Lille - Nord Europe(里尔-北欧欧洲INRIA中心)
We investigate the stochastic Thresholding Bandit problem (TBP) under several shape constraints. On top of (i) the vanilla, unstructured TBP, we consider the case where (ii) the sequence of arm's means $(μ_k)_k$ is monotonically increasing MTBP, (iii) the case where $(μ_k)_k$ is unimodal UTBP and (iv) the case where $(μ_k)_k$ is concave CTBP. In the TBP problem the aim is to output, at the end of the sequential game, the set of arms whose means are above a given threshold. The regret is the highest gap between a misclassified arm and the threshold. In the fixed budget setting, we provide probl…
Yale University(耶鲁大学);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we propose three online algorithms for submodular maximisation. The first one, Mono-Frank-Wolfe, reduces the number of per-function gradient evaluations from $T^{1/2}$ [Chen2018Online] and $T^{3/2}$ [chen2018projection] to 1, and achieves a $(1-1/e)$-regret bound of $O(T^{4/5})$. The second one, Bandit-Frank-Wolfe, is the first bandit algorithm for continuous DR-submodular maximization, which achieves a $(1-1/e)$-regret bound of $O(T^{8/9})$. Finally, we extend Bandit-Frank-Wolfe to a bandit algorithm for discrete submodular maximization, Responsive-Frank-Wolfe, which attains a …
Bandit based optimisation has a remarkable advantage over gradient based approaches due to their global perspective, which eliminates the danger of getting stuck at local optima. However, for continuous optimisation problems or problems with a large number of actions, bandit based approaches can be hindered by slow learning. Gradient based approaches, on the other hand, navigate quickly in high-dimensional continuous spaces through local optimisation, following the gradient in fine grained steps. Yet, apart from being susceptible to local optima, these schemes are less suited for online learni…
First- and Second-Order Bounds for Adversarial Linear Contextual Bandits
Vrije Universiteit Amsterdam(阿姆斯特丹自由大学);University of Amsterdam(阿姆斯特丹大学);Universitat Pompeu Fabra(庞培法布拉大学);Massachusetts Institute of Technology(麻省理工学院)
University of Rouen(鲁昂大学);LITIS Lab(LITIS实验室);Aix-Marseille University(艾克斯-马赛大学);LIF(LIF实验室)
Several sparsity-constrained algorithms such as Orthogonal Matching Pursuit or the Frank-Wolfe algorithm with sparsity constraints work by iteratively selecting a novel atom to add to the current non-zero set of variables. This selection step is usually performed by computing the gradient and then by looking for the gradient component with maximal absolute entry. This step can be computationally expensive especially for large-scale and high-dimensional data. In this work, we aim at accelerating these sparsity-constrained optimization algorithms by exploiting the key observation that, for these…
Continuum-armed Bandit Optimization with Batch Pairwise Comparison Oracles
Department of Information Systems and Intelligence Business, Xi’an Jiaotong University, Xi’an 710049, China(西安交通大学信息系统与智能商业系);Stern School of Business, New York University, New York, NY 10012, USA(纽约大学斯特恩商学院);Naveen Jindal School of Management, University of Texas at Dallas, Richardson, TX 75080, USA(德克萨斯大学达拉斯分校奈维恩·金达管理学院)
Indian Institute of Technology (BHU) Varanasi(印度理工学院(巴纳拉斯印度教大学)瓦拉纳西分校);Yahoo Japan Corporation(雅虎日本公司)
We propose an extensible deep learning method that uses reinforcement learning to train neural networks for offline ranking in information retrieval (IR). We call our method BanditRank as it treats ranking as a contextual bandit problem. In the domain of learning to rank for IR, current deep learning models are trained on objective functions different from the measures they are evaluated on. Since most evaluation measures are discrete quantities, they cannot be leveraged by directly using gradient descent algorithms without an approximation. BanditRank bridges this gap by directly optimizing a…
Contextual Bandits find important use cases in various real-life scenarios such as online advertising, recommendation systems, healthcare, etc. However, most of the algorithms use flat feature vectors to represent context whereas, in the real world, there is a varying number of objects and relations among them to model in the context. For example, in a music recommendation system, the user context contains what music they listen to, which artists create this music, the artist albums, etc. Adding richer relational context representations also introduces a much larger context space making explor…
Convergence of a L2 regularized Policy Gradient Algorithm for the Multi Armed Bandit
``Octav Mayer'' Institute of Mathematics of the Romanian Academy Bd. Carol I 8, Ia s i 700505, Romania CEREMADE, Universit\'e Paris Dauphine - PSL, CNRS, Paris, France;anonymous institute
Department of CSE, POSTECH, Pohang, Republic of Korea(POSTECH 电子工程系);Graduate School of AI, POSTECH, Pohang, Republic of Korea(POSTECH 人工智能研究生院);Microsoft Research, Beijing, China(微软研究院);Qiuzhen College, Tsinghua University, Beijing, China(清华大学求真学院)
Upper Confidence Bound (UCB) is arguably the most commonly used method for linear multi-arm bandit problems. While conceptually and computationally simple, this method highly relies on the confidence bounds, failing to strike the optimal exploration-exploitation if these bounds are not properly set. In the literature, confidence bounds are typically derived from concentration inequalities based on assumptions on the reward distribution, e.g., sub-Gaussianity. The validity of these assumptions however is unknown in practice. In this work, we aim at learning the confidence bound in a data-driven…
We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications such as multi-objective optimization, maximum entropy exploration, and constrained optimization in Markovian environments. In our general setting where a stationary policy could have multiple recurrent classes, the agent faces a subtle yet consequential trade-off in alternating among different actions for balancing the vectorial outcomes. In particular, sta…
The University of Melbourne(墨尔本大学);Deakin University(迪肯大学)
Neural Architecture Search (NAS) has gained significant popularity as an effective tool for designing high performance deep neural networks (DNNs). NAS can be performed via policy gradient, evolutionary algorithms, differentiable architecture search or tree-search methods. While significant progress has been made for both policy gradient and differentiable architecture search, tree-search methods have so far failed to achieve comparable accuracy or search efficiency. In this paper, we formulate NAS as a Combinatorial Multi-Armed Bandit (CMAB) problem (CMAB-NAS). This allows the decomposition o…
Stochastic zeroth-order (SZO), or gradient-free, optimization allows to optimize arbitrary functions by relying only on function evaluations under parameter perturbations, however, the iteration complexity of SZO methods suffers a factor proportional to the dimensionality of the perturbed function. We show that in scenarios with natural sparsity patterns as in structured prediction applications, this factor can be reduced to the expected number of active features over input-output pairs. We give a general proof that applies sparse SZO optimization to Lipschitz-continuous, nonconvex, stochastic…
Many stochastic optimization algorithms work by estimating the gradient of the cost function on the fly by sampling datapoints uniformly at random from a training set. However, the estimator might have a large variance, which inadvertently slows down the convergence rate of the algorithms. One way to reduce this variance is to sample the datapoints from a carefully selected non-uniform distribution. In this work, we propose a novel non-uniform sampling approach that uses the multi-armed bandit framework. Theoretically, we show that our algorithm asymptotically approximates the optimal variance…
Heidelberg University(海德堡大学);Tufts University(塔夫茨大学);Amazon Development Center(亚马逊开发中心)
Stochastic structured prediction under bandit feedback follows a learning protocol where on each of a sequence of iterations, the learner receives an input, predicts an output structure, and receives partial feedback in form of a task loss evaluation of the predicted structure. We present applications of this learning scenario to convex and non-convex objectives for structured prediction and analyze them as stochastic first-order methods. We present an experimental evaluation on problems of natural language processing over exponential output spaces, and compare convergence speed across differe…
This paper proposes GProp, a deep reinforcement learning algorithm for continuous policies with compatible function approximation. The algorithm is based on two innovations. Firstly, we present a temporal-difference based method for learning the gradient of the value-function. Secondly, we present the deviator-actor-critic (DAC) model, which comprises three neural networks that estimate the value function, its gradient, and determine the actor's policy respectively. We evaluate GProp on two challenging tasks: a contextual bandit problem constructed from nonparametric regression datasets that i…
Counterfactual learning from human bandit feedback describes a scenario where user feedback on the quality of outputs of a historic system is logged and used to improve a target system. We show how to apply this learning framework to neural semantic parsing. From a machine learning perspective, the key challenge lies in a proper reweighting of the estimator so as to avoid known degeneracies in counterfactual learning, while still being applicable to stochastic gradient optimization. To conduct experiments with human users, we devise an easy-to-use interface to collect human feedback on semanti…
Institute of Computing Technology, CAS(中国科学院计算技术研究所);IIIS, Tsinghua University(清华大学交叉信息研究院);University of Chinese Academy of Sciences(中国科学院大学)
Decision making is a challenging task in online recommender systems. The decision maker often needs to choose a contextual item at each step from a set of candidates. Contextual bandit algorithms have been successfully deployed to such applications, for the trade-off between exploration and exploitation and the state-of-art performance on minimizing online costs. However, the applicability of existing contextual bandit methods is limited by the over-simplified assumptions of the problem, such as assuming a simple form of the reward function or assuming a static environment where the states are…