Motivated by a natural problem in online model selection with bandit information, we introduce and analyze a best arm identification problem in the rested bandit setting, wherein arm expected losses decrease with the number of times the arm has been played. The shape of the expected loss functions is similar across arms, and is assumed to be available up to unknown parameters that have to be learned on the fly. We define a novel notion of regret for this problem, where we compare to the policy that always plays the arm having the smallest expected loss at the end of the game. We analyze an arm elimination algorithm whose regret vanishes as the time horizon increases. The actual rate of convergence depends in a detailed way on the postulated functional form of the expected losses. Unlike known model selection efforts in the recent bandit literature, our algorithm exploits the specific structure of the problem to learn the unknown parameters of the expected loss function so as to identify the best arm as quickly as possible. We complement our analysis with a lower bound, indicating strengths and limitations of the proposed solution.
We study the multi-armed bandit problem where the rewards are realizations of general non-stationary stochastic processes, a setting that generalizes many existing lines of work and analyses. In particular, we present a theoretical analysis and derive regret guarantees for rested bandits in which the reward distribution of each arm changes only when we pull that arm. Remarkably, our regret bounds are logarithmic in the number of rounds under several natural conditions. We introduce a new algorithm based on classical UCB ideas combined with the notion of weighted discrepancy, a useful tool for …
In this paper we study the online learning problem involving rested and restless multiarmed bandits with multiple plays. The system consists of a single player/user and a set of K finite-state discrete-time Markov chains (arms) with unknown state spaces and statistics. At each time step the player can play M arms. The objective of the user is to decide for each step which M of the K arms to play over a sequence of trials so as to maximize its long term reward. The restless multiarmed bandit is particularly relevant to the application of opportunistic spectrum access (OSA), where a (secondary) …
This paper is in the field of stochastic Multi-Armed Bandits (MABs), i.e., those sequential selection techniques able to learn online using only the feedback given by the chosen option (a.k.a. arm). We study a particular case of the rested and restless bandits in which the arms' expected payoff is monotonically non-decreasing. This characteristic allows designing specifically crafted algorithms that exploit the regularity of the payoffs to provide tight regret bounds. We design an algorithm for the rested case (R-ed-UCB) and one for the restless case (R-less-UCB), providing a regret bound depe…
Indian Institute of Technology, Madras(印度理工学院马德拉斯分校)
We consider the multi armed bandit problem in non-stationary environments. Based on the Bayesian method, we propose a variant of Thompson Sampling which can be used in both rested and restless bandit scenarios. Applying discounting to the parameters of prior distribution, we describe a way to systematically reduce the effect of past observations. Further, we derive the exact expression for the probability of picking sub-optimal arms. By increasing the exploitative value of Bayes' samples, we also provide an optimistic version of the algorithm. Extensive empirical analysis is conducted under va…
In stochastic multi-armed bandits, the reward distribution of each arm is assumed to be stationary. This assumption is often violated in practice (e.g., in recommendation systems), where the reward of an arm may change whenever is selected, i.e., rested bandit setting. In this paper, we consider the non-parametric rotting bandit setting, where rewards can only decrease. We introduce the filtering on expanding window average (FEWA) algorithm that constructs moving averages of increasing windows to identify arms that are more likely to return high rewards when pulled once more. We prove that for…
Google AI Princeton(谷歌人工智能普林斯顿);Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.
Yale University(耶鲁大学);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we propose three online algorithms for submodular maximisation. The first one, Mono-Frank-Wolfe, reduces the number of per-function gradient evaluations from $T^{1/2}$ [Chen2018Online] and $T^{3/2}$ [chen2018projection] to 1, and achieves a $(1-1/e)$-regret bound of $O(T^{4/5})$. The second one, Bandit-Frank-Wolfe, is the first bandit algorithm for continuous DR-submodular maximization, which achieves a $(1-1/e)$-regret bound of $O(T^{8/9})$. Finally, we extend Bandit-Frank-Wolfe to a bandit algorithm for discrete submodular maximization, Responsive-Frank-Wolfe, which attains a …
We formulate a new problem at the intersectionof semi-supervised learning and contextual bandits,motivated by several applications including clini-cal trials and ad recommendations. We demonstratehow Graph Convolutional Network (GCN), a semi-supervised learning approach, can be adjusted tothe new problem formulation. We also propose avariant of the linear contextual bandit with semi-supervised missing rewards imputation. We thentake the best of both approaches to develop multi-GCN embedded contextual bandit. Our algorithmsare verified on several real world datasets.
We consider a novel variant of the contextual bandit problem (i.e., the multi-armed bandit with side-information, or context, available to a decision-maker) where the context used at each decision may be corrupted ("useless context"). This new problem is motivated by certain on-line settings including clinical trial and ad recommendation applications. In order to address the corrupted-context setting,we propose to combine the standard contextual bandit approach with a classical multi-armed bandit mechanism. Unlike standard contextual bandit methods, we are able to learn from all iteration, eve…
The Chinese University of Hong Kong(香港中文大学);Microsoft(微软);University of Cambridge(剑桥大学)
We generalize the setting of online clustering of bandits by allowing non-uniform distribution over user frequencies. A more efficient algorithm is proposed with simple set structures to represent clusters. We prove a regret bound for the new algorithm which is free of the minimal frequency over users. The experiments on both synthetic and real datasets consistently show the advantage of the new algorithm over existing methods.
University of Michigan(密歇根大学);Department of Computer Science(计算机科学系);Department of Statistics(统计系)
We present online boosting algorithms for multiclass classification with bandit feedback, where the learner only receives feedback about the correctness of its prediction. We propose an unbiased estimate of the loss using a randomized prediction, allowing the model to update its weak learners with limited information. Using the unbiased estimate, we extend two full information boosting algorithms (Jung et al., 2017) to the bandit setting. We prove that the asymptotic error bounds of the bandit algorithms exactly match their full information counterparts. The cost of restricted feedback is refl…
Toyota Technological Institute at Chicago(芝加哥丰田理工学院);Microsoft Research(微软研究院)
Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to adapt to the online algorithm's actions. We define the alternative notion of policy regret, which attempts to provide a more meaningful way to measure an online algorithm's performance against adaptive adversaries. Focusing on the online bandit setting, we show that no bandit algo…
Google Research(谷歌研究院);Tel-Aviv University(特拉维夫大学)
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establ…
Adaptive and sequential experiment design is a well-studied area in numerous domains. We survey and synthesize the work of the online statistical learning paradigm referred to as multi-armed bandits integrating the existing research as a resource for a certain class of online experiments. We first explore the traditional stochastic model of a multi-armed bandit, then explore a taxonomic scheme of complications to that model, for each complication relating it to a specific requirement or consideration of the experiment design context. Finally, at the end of the paper, we present a table of know…
Non-stationarity appears in many online applications such as web search and advertising. In this paper, we study the online learning to rank problem in a non-stationary environment where user preferences change abruptly at an unknown moment in time. We consider the problem of identifying the K most attractive items and propose cascading non-stationary bandits, an online learning variant of the cascading model, where a user browses a ranked list from top to bottom and clicks on the first attractive item. We propose two algorithms for solving this non-stationary problem: CascadeDUCB and CascadeS…
University of California, Davis(加州大学戴维斯分校);University of California, Los Angeles(加州大学洛杉矶分校)
We consider the contextual bandit problem, where a player sequentially makes decisions based on past observations to maximize the cumulative reward. Although many algorithms have been proposed for contextual bandit, most of them rely on finding the maximum likelihood estimator at each iteration, which requires $O(t)$ time at the $t$-th iteration and are memory inefficient. A natural way to resolve this problem is to apply online stochastic gradient descent (SGD) so that the per-step time and memory complexity can be reduced to constant with respect to $t$, but a contextual bandit policy based …
Yahoo Research(雅虎研究院);Stony Brook University(石溪大学);University of California, San Diego(加利福尼亚大学圣迭戈分校)
We present an efficient second-order algorithm with $\tilde{O}(\frac{1}η\sqrt{T})$ regret for the bandit online multiclass problem. The regret bound holds simultaneously with respect to a family of loss functions parameterized by $η$, for a range of $η$ restricted by the norm of the competitor. The family of loss functions ranges from hinge loss ($η=0$) to squared hinge loss ($η=1$). This provides a solution to the open problem of (J. Abernethy and A. Rakhlin. An efficient bandit algorithm for $\sqrt{T}$-regret in online multiclass prediction? In COLT, 2009). We test our algorithm experimental…
University of Insubria(因苏布里亚大学);Amazon Development Center Germany(亚马逊德国开发中心)
We introduce a novel algorithmic approach to content recommendation based on adaptive clustering of exploration-exploitation ("bandit") strategies. We provide a sharp regret analysis of this algorithm in a standard stochastic noise setting, demonstrate its scalability properties, and prove its effectiveness on a number of artificial and real-world datasets. Our experiments show a significant increase in prediction performance over state-of-the-art methods for bandit problems.
We study the adversarial multi-armed bandit problem and create a completely online algorithmic framework that is invariant under arbitrary translations and scales of the arm losses. We study the expected performance of our algorithm against a generic competition class, which makes it applicable for a wide variety of problem scenarios. Our algorithm works from a universal prediction perspective and the performance measure used is the expected regret against arbitrary arm selection sequences, which is the difference between our losses and a competing loss sequence. The competition class can be d…
This paper deals with bandit online learning problems involving feedback of unknown delay that can emerge in multi-armed bandit (MAB) and bandit convex optimization (BCO) settings. MAB and BCO require only values of the objective function involved that become available through feedback, and are used to estimate the gradient appearing in the corresponding iterative algorithms. Since the challenging case of feedback with \emph{unknown} delays prevents one from constructing the sought gradient estimates, existing MAB and BCO algorithms become intractable. For such challenging setups, delayed expl…
Technion - Israel Institute of Technology(以色列理工学院)
We study meta-learning for adversarial multi-armed bandits. We consider the online-within-online setup, in which a player (learner) encounters a sequence of multi-armed bandit episodes. The player's performance is measured as regret against the best arm in each episode, according to the losses generated by an adversary. The difficulty of the problem depends on the empirical distribution of the per-episode best arm chosen by the adversary. We present an algorithm that can leverage the non-uniformity in this empirical distribution, and derive problem-dependent regret bounds. This solution compri…
This article introduces the concepts around Online Bandit Linear Optimization and explores an efficient setup called SCRiBLe (Self-Concordant Regularization in Bandit Learning) created by Abernethy et. al.\cite{abernethy}. The SCRiBLe setup and algorithm yield a $O(\sqrt{T})$ regret bound and polynomial run time complexity bound on the dimension of the input space. In this article we build up to the bandit linear optimization case and study SCRiBLe.
Non-stationary bandits and online clustering of bandits lift the restrictive assumptions in contextual bandits and provide solutions to many important real-world scenarios. Though the essence in solving these two problems overlaps considerably, they have been studied independently. In this paper, we connect these two strands of bandit research under the notion of test of homogeneity, which seamlessly addresses change detection for non-stationary bandit and cluster identification for online clustering of bandit in a unified solution framework. Rigorous regret analysis and extensive empirical ev…
We consider the classical multi-armed bandit problem with Markovian rewards. When played an arm changes its state in a Markovian fashion while it remains frozen when not played. The player receives a state-dependent reward each time it plays an arm. The number of states and the state transition probabilities of an arm are unknown to the player. The player's objective is to maximize its long-term total reward by learning the best arm over time. We show that under certain conditions on the state transition probabilities of the arms, a sample mean based index policy achieves logarithmic regret un…
Microsoft Research, NYC(微软研究院,纽约市);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔综合理工学院)
We study the problem of $K$-armed dueling bandit for both stochastic and adversarial environments, where the goal of the learner is to aggregate information through relative preferences of pair of decisions points queried in an online sequential manner. We first propose a novel reduction from any (general) dueling bandits to multi-armed bandits and despite the simplicity, it allows us to improve many existing results in dueling bandits. In particular, \emph{we give the first best-of-both world result for the dueling bandits regret minimization problem} -- a unified framework that is guaranteed…
Stochastic Low-rank Tensor Bandits for Multi-dimensional Online Decision Making
Amazon(亚马逊);Deepmind(深度思维);Miami Herbert Business School, University of Miami(迈阿密大学迈阿密赫伯特商学院);Krannert School of Management, Purdue University(普渡大学克兰纳特管理学院)
We propose Banker-OMD, a novel framework generalizing the classical Online Mirror Descent (OMD) technique in online learning algorithm design. Banker-OMD allows algorithms to robustly handle delayed feedback, and offers a general methodology for achieving $\tilde{O}(\sqrt{T} + \sqrt{D})$-style regret bounds in various delayed-feedback online learning tasks, where $T$ is the time horizon length and $D$ is the total feedback delay. We demonstrate the power of Banker-OMD with applications to three important bandit scenarios with delayed feedback, including delayed adversarial Multi-armed bandits …
We address policy learning with logged data in contextual bandits. Current offline-policy learning algorithms are mostly based on inverse propensity score (IPS) weighting requiring the logging policy to have \emph{full support} i.e. a non-zero probability for any context/action of the evaluation policy. However, many real-world systems do not guarantee such logging policies, especially when the action space is large and many actions have poor or missing rewards. With such \emph{support deficiency}, the offline learning fails to find optimal policies. We propose a novel approach that uses a hyb…
University of Colorado, Boulder(科罗拉多大学博尔德分校);University of Virginia(弗吉尼亚大学)
We investigate the sparse linear contextual bandit problem where the parameter $θ$ is sparse. To relieve the sampling inefficiency, we utilize the "perturbed adversary" where the context is generated adversarilly but with small random non-adaptive perturbations. We prove that the simple online Lasso supports sparse linear contextual bandit with regret bound $\mathcal{O}(\sqrt{kT\log d})$ even when $d \gg T$ where $k$ and $d$ are the number of effective and ambient dimension, respectively. Compared to the recent work from Sivakumar et al. (2020), our analysis does not rely on the precondition p…
University of California, Davis(加州大学戴维斯分校);Target Corporation(塔吉特公司)
Facing growing competition from online rivals, the retail industry is increasingly investing in their online shopping platforms to win the high-stake battle of customer' loyalty. User experience is playing an essential role in this competition, and retailers are continuously experimenting and optimizing their user interface for better user experience. The cost of experimentation is dominated by the opportunity cost of providing a suboptimal service to the customers. Through this paper, we demonstrate the effectiveness of opportunistic bandits to make the experiments as inexpensive as possible …
Google Research(谷歌研究院);Stanford University(斯坦福大学);Rutgers University(罗格斯大学);Adobe Research(奥多比研究院)
A popular approach to selling online advertising is by a waterfall, where a publisher makes sequential price offers to ad networks for an inventory, and chooses the winner in that order. The publisher picks the order and prices to maximize her revenue. A traditional solution is to learn the demand model and then subsequently solve the optimization problem for the given demand model. This will incur a linear regret. We design an online learning algorithm for solving this problem, which interleaves learning and optimization, and prove that this algorithm has sublinear regret. We evaluate the alg…
Comparison Lift is an experimentation-as-a-service (EaaS) application for testing online advertising audiences and creatives at JD.com. Unlike many other EaaS tools that focus primarily on fixed sample A/B testing, Comparison Lift deploys a custom bandit-based experimentation algorithm. The advantages of the bandit-based approach are two-fold. First, it aligns the randomization induced in the test with the advertiser's goals from testing. Second, by adapting experimental design to information acquired during the test, it reduces substantially the cost of experimentation to the advertiser. Sinc…
The Chinese University of Hong Kong(香港中文大学);Tencent(腾讯);Chongqing University(重庆大学)
A fundamental question for companies with large amount of logged data is: How to use such logged data together with incoming streaming data to make good decisions? Many companies currently make decisions via online A/B tests, but wrong decisions during testing hurt users' experiences and cause irreversible damage. A typical alternative is offline causal inference, which analyzes logged data alone to make decisions. However, these decisions are not adaptive to the new incoming data, and so a wrong decision will continuously hurt users' experiences. To overcome the aforementioned limitations, we…
In machine learning, the notion of multi-armed bandits refers to a class of online learning problems, in which an agent is supposed to simultaneously explore and exploit a given set of choice alternatives in the course of a sequential decision process. In the standard setting, the agent learns from stochastic feedback in the form of real-valued rewards. In many applications, however, numerical reward signals are not readily available -- instead, only weaker information is provided, in particular relative preferences in the form of qualitative comparisons between pairs of alternatives. This obs…
Online decision-making problem requires us to make a sequence of decisions based on incremental information. Common solutions often need to learn a reward model of different actions given the contextual information and then maximize the long-term reward. It is meaningful to know if the posited model is reasonable and how the model performs in the asymptotic sense. We study this problem under the setup of the contextual bandit framework with a linear reward model. The $\varepsilon$-greedy policy is adopted to address the classic exploration-and-exploitation dilemma. Using the martingale central…
University of Maryland, College Park(马里兰大学帕克分校);LinkedIn Corp.(领英公司);Indian Institute of Technology Madras(印度理工学院马德拉斯分校)
While the objective in traditional multi-armed bandit problems is to find the arm with the highest mean, in many settings, finding an arm that best captures information about other arms is of interest. This objective, however, requires learning the underlying correlation structure and not just the means of the arms. Sensors placement for industrial surveillance and cellular network monitoring are a few applications, where the underlying correlation structure plays an important role. Motivated by such applications, we formulate the correlated bandit problem, where the objective is to find the a…
We introduce a new and completely online contextual bandit algorithm called Gated Linear Contextual Bandits (GLCB). This algorithm is based on Gated Linear Networks (GLNs), a recently introduced deep learning architecture with properties well-suited to the online setting. Leveraging data-dependent gating properties of the GLN we are able to estimate prediction uncertainty with effectively zero algorithmic overhead. We empirically evaluate GLCB compared to 9 state-of-the-art algorithms that leverage deep neural networks, on a standard benchmark suite of discrete and continuous contextual bandit…
University College London(伦敦大学学院);Usher Institute of Population Health Sciences and Informatics(亚瑟人口健康科学与信息学研究所);NASA Ames Research Center(美国国家航空航天局艾姆斯研究中心);University of Manchester(曼彻斯特大学)
Probability estimates generated by boosting ensembles are poorly calibrated because of the margin maximization nature of the algorithm. The outputs of the ensemble need to be properly calibrated before they can be used as probability estimates. In this work, we demonstrate that online boosting is also prone to producing distorted probability estimates. In batch learning, calibration is achieved by reserving part of the training data for training the calibrator function. In the online setting, a decision needs to be made on each round: shall the new example(s) be used to update the parameters o…
Penn State University(宾夕法尼亚州立大学);University at Buffalo(布法罗大学)
We propose a minimax concave penalized multi-armed bandit algorithm under generalized linear model (G-MCP-Bandit) for a decision-maker facing high-dimensional data in an online learning and decision-making process. We demonstrate that the G-MCP-Bandit algorithm asymptotically achieves the optimal cumulative regret in the sample size dimension T , O(log T), and further attains a tight bound in the covariate dimension d, O(log d). In addition, we develop a linear approximation method, the 2-step weighted Lasso procedure, to identify the MCP estimator for the G-MCP-Bandit algorithm under non-iid …
Firms implementing digital advertising campaigns face a complex problem in determining the right match between their advertising creatives and target audiences. Typical solutions to the problem have leveraged non-experimental methods, or used "split-testing" strategies that have not explicitly addressed the complexities induced by targeted audiences that can potentially overlap with one another. This paper presents an adaptive algorithm that addresses the problem via online experimentation. The algorithm is set up as a contextual bandit and addresses the overlap issue by partitioning the targe…
Existing multi-armed bandit (MAB) models make two implicit assumptions: an arm generates a payoff only when it is played, and the agent observes every payoff that is generated. This paper introduces synchronization bandits, a MAB variant where all arms generate costs at all times, but the agent observes an arm's instantaneous cost only when the arm is played. Synchronization MABs are inspired by online caching scenarios such as Web crawling, where an arm corresponds to a cached item and playing the arm means downloading its fresh copy from a server. We present MirrorSync, an online learning al…