Restless multi-armed bandits (RMABs) generalize the multi-armed bandits where each arm exhibits Markovian behavior and transitions according to their transition dynamics. Solutions to RMAB exist for both offline and online cases. However, they do not consider the distribution of pulls among the arms. Studies have shown that optimal policies lead to unfairness, where some arms are not exposed enough. Existing works in fairness in RMABs focus heavily on the offline case, which diminishes their application in real-world scenarios where the environment is largely unknown. In the online scenario, we propose the first fair RMAB framework, where each arm receives pulls in proportion to its merit. We define the merit of an arm as a function of its stationary reward distribution. We prove that our algorithm achieves sublinear fairness regret in the single pull case $O(\sqrt{T\ln T})$, with $T$ being the total number of episodes. Empirically, we show that our algorithm performs well in the multi-pull scenario as well.
Whittle index policy is a powerful tool to obtain asymptotically optimal solutions for the notoriously intractable problem of restless bandits. However, finding the Whittle indices remains a difficult problem for many practical restless bandits with convoluted transition kernels. This paper proposes NeurWIN, a neural Whittle index network that seeks to learn the Whittle indices for any restless bandits by leveraging mathematical properties of the Whittle indices. We show that a neural network that produces the Whittle index is also one that produces the optimal control for a set of Markov deci…
Restless bandit problems are instances of non-stationary multi-armed bandits. These problems have been studied well from the optimization perspective, where the goal is to efficiently find a near-optimal policy when system parameters are known. However, very few papers adopt a learning perspective, where the parameters are unknown. In this paper, we analyze the performance of Thompson sampling in episodic restless bandits with unknown parameters. We consider a general policy map to define our competitor and prove an $\tilde{\mathcal{O}}(\sqrt{T})$ Bayesian regret bound. Our competitor is flexi…
University of Michigan(密歇根大学);Criteo AI Lab(科韬人工智能实验室)
Restless bandit problems assume time-varying reward distributions of the arms, which adds flexibility to the model but makes the analysis more challenging. We study learning algorithms over the unknown reward distributions and prove a sub-linear, $O(\sqrt{T}\log T)$, regret bound for a variant of Thompson sampling. Our analysis applies in the infinite time horizon setting, resolving the open question raised by Jung and Tewari (2019) whose analysis is limited to the episodic case. We adopt their policy mapping framework, which allows our algorithm to be efficient and simultaneously keeps the re…
Tsinghua University(清华大学);The Chinese University of Hong Kong(香港中文大学)
We study the online restless bandit problem, where the state of each arm evolves according to a Markov chain, and the reward of pulling an arm depends on both the pulled arm and the current state of the corresponding Markov chain. In this paper, we propose Restless-UCB, a learning policy that follows the explore-then-commit framework. In Restless-UCB, we present a novel method to construct offline instances, which only requires $O(N)$ time-complexity ($N$ is the number of arms) and is exponentially better than the complexity of existing learning policy. We also prove that Restless-UCB achieves…
University of Potsdam(波茨坦大学);Otto von Güricke Universität Magdeburg(奥托·冯·格里克马格德堡大学)
We study the stochastic multi-armed bandit problem in the case when the arm samples are dependent over time and generated from so-called weak $\cC$-mixing processes. We establish a $\cC-$Mix Improved UCB agorithm and provide both problem-dependent and independent regret analysis in two different scenarios. In the first, so-called fast-mixing scenario, we show that pseudo-regret enjoys the same upper bound (up to a factor) as for i.i.d. observations; whereas in the second, slow mixing scenario, we discover a surprising effect, that the regret upper bound is similar to the independent case, with…
MARBLE: Multi-Armed Restless Bandits in Latent Markovian Environment
Department of Computer and Systems Sciences (DSV), Stockholm University(斯德哥尔摩大学计算机与系统科学系);Inria Sophia Antipolis(法国国家信息与自动化研究所索菲亚·安蒂波利斯研究中心);Smartprofile(Smartprofile公司)
Restless Multi-Armed Bandits (RMAB) is an apt model to represent decision-making problems in public health interventions (e.g., tuberculosis, maternal, and child care), anti-poaching planning, sensor monitoring, personalized recommendations and many more. Existing research in RMAB has contributed mechanisms and theoretical results to a wide variety of settings, where the focus is on maximizing expected value. In this paper, we are interested in ensuring that RMAB decision making is also fair to different arms while maximizing expected value. In the context of public health settings, this would…
We consider a class of restless multi-armed bandit (RMAB) problems with unknown arm dynamics. At each time, a player chooses an arm out of N arms to play, referred to as an active arm, and receives a random reward from a finite set of reward states. The reward state of the active arm transits according to an unknown Markovian dynamics. The reward state of passive arms (which are not chosen to play at time t) evolves according to an arbitrary unknown random process. The objective is an arm-selection policy that minimizes the regret, defined as the reward loss with respect to a player that alway…
Harvard University(哈佛大学);University of Southern California(南加利福尼亚大学);Washington University in St. Louis(圣路易斯华盛顿大学)
Motivated by a broad class of mobile intervention problems, we propose and study restless multi-armed bandits (RMABs) with network effects. In our model, arms are partially recharging and connected through a graph, so that pulling one arm also improves the state of neighboring arms, significantly extending the previously studied setting of fully recharging bandits with no network effects. In mobile interventions, network effects may arise due to regular population movements (such as commuting between home and work). We show that network effects in RMABs induce strong reward coupling that is no…
University of California, Los Angeles(加州大学洛杉矶分校);University of Michigan(密歇根大学)
In this paper we consider the problem of learning the optimal policy for uncontrolled restless bandit problems. In an uncontrolled restless bandit problem, there is a finite set of arms, each of which when pulled yields a positive reward. There is a player who sequentially selects one of the arms at each time step. The goal of the player is to maximize its undiscounted reward over a time horizon T. The reward process of each arm is a finite state Markov chain, whose transition probabilities are unknown by the player. State transitions of each arm is independent of the selection of the player. …
In this paper we study the online learning problem involving rested and restless multiarmed bandits with multiple plays. The system consists of a single player/user and a set of K finite-state discrete-time Markov chains (arms) with unknown state spaces and statistics. At each time step the player can play M arms. The objective of the user is to decide for each step which M of the K arms to play over a sequence of trials so as to maximize its long term reward. The restless multiarmed bandit is particularly relevant to the application of opportunistic spectrum access (OSA), where a (secondary) …
Restless multi-armed bandits are often used to model budget-constrained resource allocation tasks where receipt of the resource is associated with an increased probability of a favorable state transition. Prior work assumes that individual arms only benefit if they receive the resource directly. However, many allocation tasks occur within communities and can be characterized by positive externalities that allow arms to derive partial benefit when their neighbor(s) receive the resource. We thus introduce networked restless bandits, a novel multi-armed bandit setting in which arms are both restl…
We introduce robustness in \textit{restless multi-armed bandits} (RMABs), a popular model for constrained resource allocation among independent stochastic processes (arms). Nearly all RMAB techniques assume stochastic dynamics are precisely known. However, in many real-world settings, dynamics are estimated with significant \emph{uncertainty}, e.g., via historical data, which can lead to bad outcomes if ignored. To address this, we develop an algorithm to compute minimax regret -- robust policies for RMABs. Our approach uses a double oracle framework (oracles for \textit{agent} and \textit{nat…
We obtain the conditions for the emergence of the swarm intelligence effect in an interactive game of restless multi-armed bandit (rMAB). A player competes with multiple agents. Each bandit has a payoff that changes with a probability $p_{c}$ per round. The agents and player choose one of three options: (1) Exploit (a good bandit), (2) Innovate (asocial learning for a good bandit among $n_{I}$ randomly chosen bandits), and (3) Observe (social learning for a good bandit). Each agent has two parameters $(c,p_{obs})$ to specify the decision: (i) $c$, the threshold value for Exploit, and (ii) $p_{…
Optimal Control of Fluid Restless Multi-armed Bandits: A Machine Learning Approach
Sloan School of Management, Massachusetts Institute of Technology(麻省理工学院斯隆管理学院);Operations Research Center, Massachusetts Institute of Technology(麻省理工学院运筹学中心);Departamento de Estadı́stica, Universidad Carlos III de Madrid(马德里卡斯蒂利亚-拉曼查大学统计系)
This work explores adaptations of successful multi-armed bandits policies to the online contextual bandits scenario with binary rewards using binary classification algorithms such as logistic regression as black-box oracles. Some of these adaptations are achieved through bootstrapping or approximate bootstrapping, while others rely on other forms of randomness, resulting in more scalable approaches than previous works, and the ability to work with any type of classification algorithm. In particular, the Adaptive-Greedy algorithm shows a lot of promise, in many cases achieving better performanc…
Gittins indices provide an optimal solution to the classical multi-armed bandit problem. An obstacle to their use has been the common perception that their computation is very difficult. This paper demonstrates an accessible general methodology for the calculating Gittins indices for the multi-armed bandit with a detailed study on the cases of Bernoulli and Gaussian rewards. With accompanying easy-to-use open source software, this work removes computation as a barrier to using Gittins indices in these commonly found settings.
We consider the stochastic linear (multi-armed) contextual bandit problem with the possibility of hidden simple multi-armed bandit structure in which the rewards are independent of the contextual information. Algorithms that are designed solely for one of the regimes are known to be sub-optimal for the alternate regime. We design a single computationally efficient algorithm that simultaneously obtains problem-dependent optimal regret rates in the simple multi-armed bandit regime and minimax optimal regret rates in the linear contextual bandit regime, without knowing a priori which of the two m…
Lagrangian Relaxation for Multi-Action Partially Observable Restless Bandits: Heuristic Policies and Indexability
Department of Electrical Engineering, Indian Institute of Technology Madras(印度理工学院马德拉斯分校电子工程系);Department of Electrical Engineering and Computer Science, University of Ottawa(渥太华大学电子工程与计算机科学系)
SUNY-Binghamton University(纽约州立大学宾汉姆顿分校);Indian Institute of Science(印度科学学院)
We study a finite-horizon restless multi-armed bandit problem with multiple actions, dubbed R(MA)^2B. The state of each arm evolves according to a controlled Markov decision process (MDP), and the reward of pulling an arm depends on both the current state of the corresponding MDP and the action taken. The goal is to sequentially choose actions for arms so as to maximize the expected value of the cumulative rewards collected. Since finding the optimal policy is typically intractable, we propose a computationally appealing index policy which we call Occupancy-Measured-Reward Index Policy. Our po…
We consider multi-dimensional Markov decision processes and formulate a long term discounted reward optimization problem. Two simulation based algorithms---Monte Carlo rollout policy and parallel rollout policy are studied, and various properties for these policies are discussed. We next consider a restless multi-armed bandit (RMAB) with multi-dimensional state space and multi-actions bandit model. A standard RMAB consists of two actions for each arms whereas in multi-actions RMAB, there are more that two actions for each arms. A popular approach for RMAB is Whittle index based heuristic polic…
Institute of Science and Technology Austria(奥地利科学技术研究所)
We consider the problem of minimizing the regret in stochastic multi-armed bandit, when the measure of goodness of an arm is not the mean return, but some general function of the mean and the variance.We characterize the conditions under which learning is possible and present examples for which no natural algorithm can achieve sublinear regret.
We study the problem of identifying the top $m$ arms in a multi-armed bandit game. Our proposed solution relies on a new algorithm based on successive rejects of the seemingly bad arms, and successive accepts of the good ones. This algorithmic contribution allows to tackle other multiple identifications settings that were previously out of reach. In particular we show that this idea of successive accepts and rejects applies to the multi-bandit best arm identification problem.
GINO-Q: Learning an Asymptotically Optimal Index Policy for Restless Multi-armed Bandits
Department of Electrical and Electronic Engineering, Imperial College London(帝国理工学院伦敦分校电子与电气工程系);Department of Information Engineering, The Chinese University of Hong Kong(香港中文大学信息工程系)
The target of $\mathcal{X}$-armed bandit problem is to find the global maximum of an unknown stochastic function $f$, given a finite budget of $n$ evaluations. Recently, $\mathcal{X}$-armed bandits have been widely used in many situations. Many of these applications need to deal with large-scale data sets. To deal with these large-scale data sets, we study a distributed setting of $\mathcal{X}$-armed bandits, where $m$ players collaborate to find the maximum of the unknown function. We develop a novel anytime distributed $\mathcal{X}$-armed bandit algorithm. Compared with prior work on $\mathc…
In this paper we propose a multi-armed bandit inspired, pool based active learning algorithm for the problem of binary classification. By carefully constructing an analogy between active learning and multi-armed bandits, we utilize ideas such as lower confidence bounds, and self-concordant regularization from the multi-armed bandit literature to design our proposed algorithm. Our algorithm is a sequential algorithm, which in each round assigns a sampling distribution on the pool, samples one point from this distribution, and queries the oracle for the label of this sampled point. The design of…
The multi-armed restless bandit problem is studied in the case where the pay-off distributions are stationary $φ$-mixing. This version of the problem provides a more realistic model for most real-world applications, but cannot be optimally solved in practice, since it is known to be PSPACE-hard. The objective of this paper is to characterize a sub-class of the problem where {\em good} approximate solutions can be found using tractable approaches. Specifically, it is shown that under some conditions on the $φ$-mixing coefficients, a modified version of UCB can prove effective. The main challeng…
Restless multi-armed bandits with partially observable states has applications in communication systems, age of information and recommendation systems. In this paper, we study multi-state partially observable restless bandit models. We consider three different models based on information observable to decision maker -- 1) no information is observable from actions of a bandit 2) perfect information from bandit is observable only for one action on bandit, there is a fixed restart state, i.e., transition occurs from all other states to that state 3) perfect state information is available to decis…
In this paper we present a model for the hidden Markovian bandit problem with linear rewards. As opposed to current work on Markovian bandits, we do not assume that the state is known to the decision maker before making the decision. Furthermore, we assume structural side information where the decision maker knows in advance that there are two types of hidden states; one is common to all arms and evolves according to a Markovian distribution, and the other is unique to each arm and is distributed according to an i.i.d. process that is unique to each arm. We present an algorithm and regret anal…
We consider the restless multi-armed bandit (RMAB) problem with unknown dynamics in which a player chooses M out of N arms to play at each time. The reward state of each arm transits according to an unknown Markovian rule when it is played and evolves according to an arbitrary unknown random process when it is passive. The performance of an arm selection policy is measured by regret, defined as the reward loss with respect to the case where the player knows which M arms are the most rewarding and always plays the M best arms. We construct a policy with an interleaving exploration and exploitat…
IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心)
In recent years, multi-armed bandit (MAB) framework has attracted a lot of attention in various applications, from recommender systems and information retrieval to healthcare and finance, due to its stellar performance combined with certain attractive properties, such as learning from less feedback. The multi-armed bandit field is currently flourishing, as novel problem settings and algorithms motivated by various practical applications are being introduced, building on top of the classical bandit problem. This article aims to provide a comprehensive review of top recent developments in multip…
Indiana University(印第安纳大学);University of Alberta(阿尔伯塔大学)
Stochastic linear bandits are a natural and simple generalisation of finite-armed bandits with numerous practical applications. Current approaches focus on generalising existing techniques for finite-armed bandits, notably the optimism principle and Thompson sampling. While prior work has mostly been in the worst-case setting, we analyse the asymptotic instance-dependent regret and show matching upper and lower bounds on what is achievable. Surprisingly, our results show that no algorithm based on optimism or Thompson sampling will ever achieve the optimal rate, and indeed, can be arbitrarily …
Ben-Gurion University of the Negev(内盖夫本-古里安大学);Princeton University(普林斯顿大学)
We consider an extension to the restless multi-armed bandit (RMAB) problem with unknown arm dynamics, where an unknown exogenous global Markov process governs the rewards distribution of each arm. Under each global state, the rewards process of each arm evolves according to an unknown Markovian rule, which is non-identical among different arms. At each time, a player chooses an arm out of N arms to play, and receives a random reward from a finite set of reward states. The arms are restless, that is, their local state evolves regardless of the player's actions. Motivated by recent studies on re…
This paper is devoted to the study of the max K-armed bandit problem, which consists in sequentially allocating resources in order to detect extreme values. Our contribution is twofold. We first significantly refine the analysis of the ExtremeHunter algorithm carried out in Carpentier and Valko (2014), and next propose an alternative approach, showing that, remarkably, Extreme Bandits can be reduced to a classical version of the bandit problem to a certain extent. Beyond the formal analysis, these two approaches are compared through numerical experiments.
Robert Bosch Centre for Data Science and Artificial Intelligence(罗伯特·博世数据科学与人工智能中心);IIT Madras(印度理工学院马德拉斯分校);Google Research(谷歌研究院);Harvard University(哈佛大学);ARMMAN
India has a maternal mortality ratio of 113 and child mortality ratio of 2830 per 100,000 live births. Lack of access to preventive care information is a major contributing factor for these deaths, especially in low resource households. We partner with ARMMAN, a non-profit based in India employing a call-based information program to disseminate health-related information to pregnant women and women with recent child deliveries. We analyze call records of over 300,000 women registered in the program created by ARMMAN and try to identify women who might not engage with these call programs that a…
A sensing policy for the restless multi-armed bandit problem with stationary but unknown reward distributions is proposed. The work is presented in the context of cognitive radios in which the bandit problem arises when deciding which parts of the spectrum to sense and exploit. It is shown that the proposed policy attains asymptotically logarithmic weak regret rate when the rewards are bounded independent and identically distributed or finite state Markovian. Simulation results verifying uniformly logarithmic weak regret are also presented. The proposed policy is a centrally coordinated index …
Contextual multi-armed bandits are classical models in reinforcement learning for sequential decision-making associated with individual information. A widely-used policy for bandits is Thompson Sampling, where samples from a data-driven probabilistic belief about unknown parameters are used to select the control actions. For this computationally fast algorithm, performance analyses are available under full context-observations. However, little is known for problems that contexts are not fully observed. We propose a Thompson Sampling algorithm for partially observable contextual multi-armed ban…
The multi-armed bandit problem is a classical decision-making problem where an agent has to learn an optimal action balancing exploration and exploitation. Properly managing this trade-off requires a correct assessment of uncertainty; in multi-armed bandits, as in other machine learning applications, it is important to distinguish between stochasticity that is inherent to the system (aleatoric uncertainty) and stochasticity that derives from the limited knowledge of the agent (epistemic uncertainty). In this paper we consider the formalism of subjective logic, a concise and expressive framewor…
We consider a novel multi-armed bandit framework where the rewards obtained by pulling the arms are functions of a common latent random variable. The correlation between arms due to the common random source can be used to design a generalized upper-confidence-bound (UCB) algorithm that identifies certain arms as $non-competitive$, and avoids exploring them. As a result, we reduce a $K$-armed bandit problem to a $C+1$-armed problem, where $C+1$ includes the best arm and $C$ $competitive$ arms. Our regret analysis shows that the competitive arms need to be pulled $\mathcal{O}(\log T)$ times, whi…
We study the problem of identifying the best arm in a multi-armed bandit environment when each arm is a time-homogeneous and ergodic discrete-time Markov process on a common, finite state space. The state evolution on each arm is governed by the arm's transition probability matrix (TPM). A decision entity that knows the set of arm TPMs but not the exact mapping of the TPMs to the arms, wishes to find the index of the best arm as quickly as possible, subject to an upper bound on the error probability. The decision entity selects one arm at a time sequentially, and all the unselected arms contin…