University College London(伦敦大学学院);Usher Institute of Population Health Sciences and Informatics(亚瑟人口健康科学与信息学研究所);NASA Ames Research Center(美国国家航空航天局艾姆斯研究中心);University of Manchester(曼彻斯特大学)
Nikolaos Nikolaou, Joseph Mellor, Nikunj C. Oza, Gavin Brown
Probability estimates generated by boosting ensembles are poorly calibrated because of the margin maximization nature of the algorithm. The outputs of the ensemble need to be properly calibrated before they can be used as probability estimates. In this work, we demonstrate that online boosting is also prone to producing distorted probability estimates. In batch learning, calibration is achieved by reserving part of the training data for training the calibrator function. In the online setting, a decision needs to be made on each round: shall the new example(s) be used to update the parameters of the ensemble or those of the calibrator. We proceed to resolve this decision with the aid of bandit optimization algorithms. We demonstrate superior performance to uncalibrated and naively-calibrated on-line boosting ensembles in terms of probability estimation. Our proposed mechanism can be easily adapted to other tasks(e.g. cost-sensitive classification) and is robust to the choice of hyperparameters of both the calibrator and the ensemble.
Google AI Princeton(谷歌人工智能普林斯顿);Department of Computer Science, Princeton University(普林斯顿大学计算机科学系)
We consider the problem of online boosting for regression tasks, when only limited information is available to the learner. We give an efficient regret minimization method that has two implications: an online boosting algorithm with noisy multi-point bandit feedback, and a new projection-free online convex optimization algorithm with stochastic gradient, that improves state-of-the-art guarantees in terms of efficiency.
University of Michigan(密歇根大学);Department of Computer Science(计算机科学系);Department of Statistics(统计系)
We present online boosting algorithms for multiclass classification with bandit feedback, where the learner only receives feedback about the correctness of its prediction. We propose an unbiased estimate of the loss using a randomized prediction, allowing the model to update its weak learners with limited information. Using the unbiased estimate, we extend two full information boosting algorithms (Jung et al., 2017) to the bandit setting. We prove that the asymptotic error bounds of the bandit algorithms exactly match their full information counterparts. The cost of restricted feedback is refl…
The Ohio State University(俄亥俄州立大学);AT&T Labs Research(AT&T实验室研究部)
In this work, we address the open problem of finding low-complexity near-optimal multi-armed bandit algorithms for sequential decision making problems. Existing bandit algorithms are either sub-optimal and computationally simple (e.g., UCB1) or optimal and computationally complex (e.g., kl-UCB). We propose a boosting approach to Upper Confidence Bound based algorithms for stochastic bandits, that we call UCBoost. Specifically, we propose two types of UCBoost algorithms. We show that UCBoost($D$) enjoys $O(1)$ complexity for each arm per round as well as regret guarantee that is $1/e$-close to …
Yale University(耶鲁大学);University of Pennsylvania(宾夕法尼亚大学)
In this paper, we propose three online algorithms for submodular maximisation. The first one, Mono-Frank-Wolfe, reduces the number of per-function gradient evaluations from $T^{1/2}$ [Chen2018Online] and $T^{3/2}$ [chen2018projection] to 1, and achieves a $(1-1/e)$-regret bound of $O(T^{4/5})$. The second one, Bandit-Frank-Wolfe, is the first bandit algorithm for continuous DR-submodular maximization, which achieves a $(1-1/e)$-regret bound of $O(T^{8/9})$. Finally, we extend Bandit-Frank-Wolfe to a bandit algorithm for discrete submodular maximization, Responsive-Frank-Wolfe, which attains a …
We formulate a new problem at the intersectionof semi-supervised learning and contextual bandits,motivated by several applications including clini-cal trials and ad recommendations. We demonstratehow Graph Convolutional Network (GCN), a semi-supervised learning approach, can be adjusted tothe new problem formulation. We also propose avariant of the linear contextual bandit with semi-supervised missing rewards imputation. We thentake the best of both approaches to develop multi-GCN embedded contextual bandit. Our algorithmsare verified on several real world datasets.
We consider a novel variant of the contextual bandit problem (i.e., the multi-armed bandit with side-information, or context, available to a decision-maker) where the context used at each decision may be corrupted ("useless context"). This new problem is motivated by certain on-line settings including clinical trial and ad recommendation applications. In order to address the corrupted-context setting,we propose to combine the standard contextual bandit approach with a classical multi-armed bandit mechanism. Unlike standard contextual bandit methods, we are able to learn from all iteration, eve…
The Chinese University of Hong Kong(香港中文大学);Microsoft(微软);University of Cambridge(剑桥大学)
We generalize the setting of online clustering of bandits by allowing non-uniform distribution over user frequencies. A more efficient algorithm is proposed with simple set structures to represent clusters. We prove a regret bound for the new algorithm which is free of the minimal frequency over users. The experiments on both synthetic and real datasets consistently show the advantage of the new algorithm over existing methods.
Toyota Technological Institute at Chicago(芝加哥丰田理工学院);Microsoft Research(微软研究院)
Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to adapt to the online algorithm's actions. We define the alternative notion of policy regret, which attempts to provide a more meaningful way to measure an online algorithm's performance against adaptive adversaries. Focusing on the online bandit setting, we show that no bandit algo…
Google Research(谷歌研究院);Tel-Aviv University(特拉维夫大学)
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establ…
Adaptive and sequential experiment design is a well-studied area in numerous domains. We survey and synthesize the work of the online statistical learning paradigm referred to as multi-armed bandits integrating the existing research as a resource for a certain class of online experiments. We first explore the traditional stochastic model of a multi-armed bandit, then explore a taxonomic scheme of complications to that model, for each complication relating it to a specific requirement or consideration of the experiment design context. Finally, at the end of the paper, we present a table of know…
Non-stationarity appears in many online applications such as web search and advertising. In this paper, we study the online learning to rank problem in a non-stationary environment where user preferences change abruptly at an unknown moment in time. We consider the problem of identifying the K most attractive items and propose cascading non-stationary bandits, an online learning variant of the cascading model, where a user browses a ranked list from top to bottom and clicks on the first attractive item. We propose two algorithms for solving this non-stationary problem: CascadeDUCB and CascadeS…
This article introduces the concepts around Online Bandit Linear Optimization and explores an efficient setup called SCRiBLe (Self-Concordant Regularization in Bandit Learning) created by Abernethy et. al.\cite{abernethy}. The SCRiBLe setup and algorithm yield a $O(\sqrt{T})$ regret bound and polynomial run time complexity bound on the dimension of the input space. In this article we build up to the bandit linear optimization case and study SCRiBLe.
Yahoo Research(雅虎研究院);Stony Brook University(石溪大学);University of California, San Diego(加利福尼亚大学圣迭戈分校)
We present an efficient second-order algorithm with $\tilde{O}(\frac{1}η\sqrt{T})$ regret for the bandit online multiclass problem. The regret bound holds simultaneously with respect to a family of loss functions parameterized by $η$, for a range of $η$ restricted by the norm of the competitor. The family of loss functions ranges from hinge loss ($η=0$) to squared hinge loss ($η=1$). This provides a solution to the open problem of (J. Abernethy and A. Rakhlin. An efficient bandit algorithm for $\sqrt{T}$-regret in online multiclass prediction? In COLT, 2009). We test our algorithm experimental…
University of Insubria(因苏布里亚大学);Amazon Development Center Germany(亚马逊德国开发中心)
We introduce a novel algorithmic approach to content recommendation based on adaptive clustering of exploration-exploitation ("bandit") strategies. We provide a sharp regret analysis of this algorithm in a standard stochastic noise setting, demonstrate its scalability properties, and prove its effectiveness on a number of artificial and real-world datasets. Our experiments show a significant increase in prediction performance over state-of-the-art methods for bandit problems.
We study the adversarial multi-armed bandit problem and create a completely online algorithmic framework that is invariant under arbitrary translations and scales of the arm losses. We study the expected performance of our algorithm against a generic competition class, which makes it applicable for a wide variety of problem scenarios. Our algorithm works from a universal prediction perspective and the performance measure used is the expected regret against arbitrary arm selection sequences, which is the difference between our losses and a competing loss sequence. The competition class can be d…
Technion - Israel Institute of Technology(以色列理工学院)
We study meta-learning for adversarial multi-armed bandits. We consider the online-within-online setup, in which a player (learner) encounters a sequence of multi-armed bandit episodes. The player's performance is measured as regret against the best arm in each episode, according to the losses generated by an adversary. The difficulty of the problem depends on the empirical distribution of the per-episode best arm chosen by the adversary. We present an algorithm that can leverage the non-uniformity in this empirical distribution, and derive problem-dependent regret bounds. This solution compri…
Non-stationary bandits and online clustering of bandits lift the restrictive assumptions in contextual bandits and provide solutions to many important real-world scenarios. Though the essence in solving these two problems overlaps considerably, they have been studied independently. In this paper, we connect these two strands of bandit research under the notion of test of homogeneity, which seamlessly addresses change detection for non-stationary bandit and cluster identification for online clustering of bandit in a unified solution framework. Rigorous regret analysis and extensive empirical ev…
We introduce a new and completely online contextual bandit algorithm called Gated Linear Contextual Bandits (GLCB). This algorithm is based on Gated Linear Networks (GLNs), a recently introduced deep learning architecture with properties well-suited to the online setting. Leveraging data-dependent gating properties of the GLN we are able to estimate prediction uncertainty with effectively zero algorithmic overhead. We empirically evaluate GLCB compared to 9 state-of-the-art algorithms that leverage deep neural networks, on a standard benchmark suite of discrete and continuous contextual bandit…
Microsoft Research, NYC(微软研究院,纽约市);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Grenoble INP(格勒诺布尔综合理工学院)
We study the problem of $K$-armed dueling bandit for both stochastic and adversarial environments, where the goal of the learner is to aggregate information through relative preferences of pair of decisions points queried in an online sequential manner. We first propose a novel reduction from any (general) dueling bandits to multi-armed bandits and despite the simplicity, it allows us to improve many existing results in dueling bandits. In particular, \emph{we give the first best-of-both world result for the dueling bandits regret minimization problem} -- a unified framework that is guaranteed…
Stochastic Low-rank Tensor Bandits for Multi-dimensional Online Decision Making
Amazon(亚马逊);Deepmind(深度思维);Miami Herbert Business School, University of Miami(迈阿密大学迈阿密赫伯特商学院);Krannert School of Management, Purdue University(普渡大学克兰纳特管理学院)
We propose Banker-OMD, a novel framework generalizing the classical Online Mirror Descent (OMD) technique in online learning algorithm design. Banker-OMD allows algorithms to robustly handle delayed feedback, and offers a general methodology for achieving $\tilde{O}(\sqrt{T} + \sqrt{D})$-style regret bounds in various delayed-feedback online learning tasks, where $T$ is the time horizon length and $D$ is the total feedback delay. We demonstrate the power of Banker-OMD with applications to three important bandit scenarios with delayed feedback, including delayed adversarial Multi-armed bandits …
We address policy learning with logged data in contextual bandits. Current offline-policy learning algorithms are mostly based on inverse propensity score (IPS) weighting requiring the logging policy to have \emph{full support} i.e. a non-zero probability for any context/action of the evaluation policy. However, many real-world systems do not guarantee such logging policies, especially when the action space is large and many actions have poor or missing rewards. With such \emph{support deficiency}, the offline learning fails to find optimal policies. We propose a novel approach that uses a hyb…
University of Colorado, Boulder(科罗拉多大学博尔德分校);University of Virginia(弗吉尼亚大学)
We investigate the sparse linear contextual bandit problem where the parameter $θ$ is sparse. To relieve the sampling inefficiency, we utilize the "perturbed adversary" where the context is generated adversarilly but with small random non-adaptive perturbations. We prove that the simple online Lasso supports sparse linear contextual bandit with regret bound $\mathcal{O}(\sqrt{kT\log d})$ even when $d \gg T$ where $k$ and $d$ are the number of effective and ambient dimension, respectively. Compared to the recent work from Sivakumar et al. (2020), our analysis does not rely on the precondition p…
University of California, Davis(加州大学戴维斯分校);Target Corporation(塔吉特公司)
Facing growing competition from online rivals, the retail industry is increasingly investing in their online shopping platforms to win the high-stake battle of customer' loyalty. User experience is playing an essential role in this competition, and retailers are continuously experimenting and optimizing their user interface for better user experience. The cost of experimentation is dominated by the opportunity cost of providing a suboptimal service to the customers. Through this paper, we demonstrate the effectiveness of opportunistic bandits to make the experiments as inexpensive as possible …
Google Research(谷歌研究院);Stanford University(斯坦福大学);Rutgers University(罗格斯大学);Adobe Research(奥多比研究院)
A popular approach to selling online advertising is by a waterfall, where a publisher makes sequential price offers to ad networks for an inventory, and chooses the winner in that order. The publisher picks the order and prices to maximize her revenue. A traditional solution is to learn the demand model and then subsequently solve the optimization problem for the given demand model. This will incur a linear regret. We design an online learning algorithm for solving this problem, which interleaves learning and optimization, and prove that this algorithm has sublinear regret. We evaluate the alg…
Comparison Lift is an experimentation-as-a-service (EaaS) application for testing online advertising audiences and creatives at JD.com. Unlike many other EaaS tools that focus primarily on fixed sample A/B testing, Comparison Lift deploys a custom bandit-based experimentation algorithm. The advantages of the bandit-based approach are two-fold. First, it aligns the randomization induced in the test with the advertiser's goals from testing. Second, by adapting experimental design to information acquired during the test, it reduces substantially the cost of experimentation to the advertiser. Sinc…
Italian Institute of Technology(意大利理工学院);Google Research(谷歌研究院);University College London(伦敦大学学院)
Motivated by a natural problem in online model selection with bandit information, we introduce and analyze a best arm identification problem in the rested bandit setting, wherein arm expected losses decrease with the number of times the arm has been played. The shape of the expected loss functions is similar across arms, and is assumed to be available up to unknown parameters that have to be learned on the fly. We define a novel notion of regret for this problem, where we compare to the policy that always plays the arm having the smallest expected loss at the end of the game. We analyze an arm…
The Chinese University of Hong Kong(香港中文大学);Tencent(腾讯);Chongqing University(重庆大学)
A fundamental question for companies with large amount of logged data is: How to use such logged data together with incoming streaming data to make good decisions? Many companies currently make decisions via online A/B tests, but wrong decisions during testing hurt users' experiences and cause irreversible damage. A typical alternative is offline causal inference, which analyzes logged data alone to make decisions. However, these decisions are not adaptive to the new incoming data, and so a wrong decision will continuously hurt users' experiences. To overcome the aforementioned limitations, we…
In machine learning, the notion of multi-armed bandits refers to a class of online learning problems, in which an agent is supposed to simultaneously explore and exploit a given set of choice alternatives in the course of a sequential decision process. In the standard setting, the agent learns from stochastic feedback in the form of real-valued rewards. In many applications, however, numerical reward signals are not readily available -- instead, only weaker information is provided, in particular relative preferences in the form of qualitative comparisons between pairs of alternatives. This obs…
Online decision-making problem requires us to make a sequence of decisions based on incremental information. Common solutions often need to learn a reward model of different actions given the contextual information and then maximize the long-term reward. It is meaningful to know if the posited model is reasonable and how the model performs in the asymptotic sense. We study this problem under the setup of the contextual bandit framework with a linear reward model. The $\varepsilon$-greedy policy is adopted to address the classic exploration-and-exploitation dilemma. Using the martingale central…
University of Maryland, College Park(马里兰大学帕克分校);LinkedIn Corp.(领英公司);Indian Institute of Technology Madras(印度理工学院马德拉斯分校)
While the objective in traditional multi-armed bandit problems is to find the arm with the highest mean, in many settings, finding an arm that best captures information about other arms is of interest. This objective, however, requires learning the underlying correlation structure and not just the means of the arms. Sensors placement for industrial surveillance and cellular network monitoring are a few applications, where the underlying correlation structure plays an important role. Motivated by such applications, we formulate the correlated bandit problem, where the objective is to find the a…
Penn State University(宾夕法尼亚州立大学);University at Buffalo(布法罗大学)
We propose a minimax concave penalized multi-armed bandit algorithm under generalized linear model (G-MCP-Bandit) for a decision-maker facing high-dimensional data in an online learning and decision-making process. We demonstrate that the G-MCP-Bandit algorithm asymptotically achieves the optimal cumulative regret in the sample size dimension T , O(log T), and further attains a tight bound in the covariate dimension d, O(log d). In addition, we develop a linear approximation method, the 2-step weighted Lasso procedure, to identify the MCP estimator for the G-MCP-Bandit algorithm under non-iid …
Firms implementing digital advertising campaigns face a complex problem in determining the right match between their advertising creatives and target audiences. Typical solutions to the problem have leveraged non-experimental methods, or used "split-testing" strategies that have not explicitly addressed the complexities induced by targeted audiences that can potentially overlap with one another. This paper presents an adaptive algorithm that addresses the problem via online experimentation. The algorithm is set up as a contextual bandit and addresses the overlap issue by partitioning the targe…
Existing multi-armed bandit (MAB) models make two implicit assumptions: an arm generates a payoff only when it is played, and the agent observes every payoff that is generated. This paper introduces synchronization bandits, a MAB variant where all arms generate costs at all times, but the agent observes an arm's instantaneous cost only when the arm is played. Synchronization MABs are inspired by online caching scenarios such as Web crawling, where an arm corresponds to a cached item and playing the arm means downloading its fresh copy from a server. We present MirrorSync, an online learning al…
Warfarin is one of the most commonly used oral blood anticoagulant agent in the world, the proper dose of Warfarin is difficult to establish not only because it is substantially variant among patients, but also adverse even severe consequences of taking an incorrect dose. Typical practice is to prescribe an initial dose, then doctor closely monitor patient response and adjust accordingly to the correct dosage. The three commonly used strategies for an initial dosage are the fixed-dose approach, the Warfarin Clinical algorithm, and the Pharmacogenetic algorithm developed by the IWPC (Internatio…
In this paper we propose a novel framework for decentralized, online learning by many learners. At each moment of time, an instance characterized by a certain context may arrive to each learner; based on the context, the learner can select one of its own actions (which gives a reward and provides information) or request assistance from another learner. In the latter case, the requester pays a cost and receives the reward but the provider learns the information. In our framework, learners are modeled as cooperative contextual bandits. Each learner seeks to maximize the expected reward from its …
We provide the first algorithm for online bandit linear optimization whose regret after T rounds is of order sqrt{Td ln N} on any finite class X of N actions in d dimensions, and of order d*sqrt{T} (up to log factors) when X is infinite. These bounds are not improvable in general. The basic idea utilizes tools from convex geometry to construct what is essentially an optimal exploration basis. We also present an application to a model of linear bandits with expert advice. Interestingly, these results show that bandit linear optimization with expert advice in d dimensions is no more difficult (i…
Princeton University(普林斯顿大学);Università degli Studi di Milano(米兰大学);Microsoft Research New England(微软新英格兰研究院);Wharton School, University of Pennsylvania(宾夕法尼亚大学沃顿商学院)
We address the online linear optimization problem with bandit feedback. Our contribution is twofold. First, we provide an algorithm (based on exponential weights) with a regret of order $\sqrt{d n \log N}$ for any finite action set with $N$ actions, under the assumption that the instantaneous loss is bounded by 1. This shaves off an extraneous $\sqrt{d}$ factor compared to previous works, and gives a regret bound of order $d \sqrt{n \log n}$ for any compact set of actions. Without further assumptions on the action set, this last bound is minimax optimal up to a logarithmic factor. Interestingl…
University of Copenhagen(哥本哈根大学);University College London(伦敦大学学院)
New ranking algorithms are continually being developed and refined, necessitating the development of efficient methods for evaluating these rankers. Online ranker evaluation focuses on the challenge of efficiently determining, from implicit user feedback, which ranker out of a finite set of rankers is the best. Online ranker evaluation can be modeled by dueling ban- dits, a mathematical model for online learning under limited feedback from pairwise comparisons. Comparisons of pairs of rankers is performed by interleaving their result sets and examining which documents users click on. The dueli…
Generalized Linear Bandits (GLBs), a natural extension of the stochastic linear bandits, has been popular and successful in recent years. However, existing GLBs scale poorly with the number of rounds and the number of arms, limiting their utility in practice. This paper proposes new, scalable solutions to the GLB problem in two respects. First, unlike existing GLBs, whose per-time-step space and time complexity grow at least linearly with time $t$, we propose a new algorithm that performs online computations to enjoy a constant space and time complexity. At its heart is a novel Generalized Lin…
Université Paris Est(巴黎东大学);CNRS(法国国家科学研究中心);ENS(巴黎高等师范学院);INRIA(法国国家信息与自动化研究所);Princeton University(普林斯顿大学);ICREA(加泰罗尼亚研究与高等教育机构);Pompeu Fabra University(庞培法布拉大学)
We address online linear optimization problems when the possible actions of the decision maker are represented by binary vectors. The regret of the decision maker is the difference between her realized loss and the best loss she would have achieved by picking, in hindsight, the best possible action. Our goal is to understand the magnitude of the best possible (minimax) regret. We study the problem under three different assumptions for the feedback the decision maker receives: full information, and the partial information models of the so-called "semi-bandit" and "bandit" problems. Combining th…
Google Research(谷歌研究院);Courant Institute(柯朗研究所);Microsoft Corporation(微软公司);Google Inc.(谷歌公司);UC Santa Cruz(加州大学圣克鲁兹分校)
We study the problem of online path learning with non-additive gains, which is a central problem appearing in several applications, including ensemble structured prediction. We present new online algorithms for path learning with non-additive count-based gains for the three settings of full information, semi-bandit and full bandit with very favorable regret guarantees. A key component of our algorithms is the definition and computation of an intermediate context-dependent automaton that enables us to use existing algorithms designed for additive gains. We further apply our methods to the impor…
We introduce a Python open-source library for $\mathcal{X}$-armed bandit and online blackbox optimization named PyXAB. PyXAB contains the implementations for more than 10 $\mathcal{X}$-armed bandit algorithms, such as HOO, StoSOO, HCT, and the most recent works GPO and VHCT. PyXAB also provides the most commonly-used synthetic objectives to evaluate the performance of different algorithms and the various choices of the hierarchical partitions on the parameter space. The online documentation for PyXAB includes clear instructions for installation, straight-forward examples, detailed feature desc…
Columbia University(哥伦比亚大学);IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心)
We consider an online decision making setting known as contextual bandit problem, and propose an approach for improving contextual bandit performance by using an adaptive feature extraction (representation learning) based on online clustering. Our approach starts with an off-line pre-training on unlabeled history of contexts (which can be exploited by our approach, but not by the standard contextual bandit), followed by an online selection and adaptation of encoders. Specifically, given an input sample (context), the proposed approach selects the most appropriate encoding function to extract a…
Several learning problems involve solving min-max problems, e.g., empirical distributional robust learning or learning with non-standard aggregated losses. More specifically, these problems are convex-linear problems where the minimization is carried out over the model parameters $w\in\mathcal{W}$ and the maximization over the empirical distribution $p\in\mathcal{K}$ of the training set indexes, where $\mathcal{K}$ is the simplex or a subset of it. To design efficient methods, we let an online learning algorithm play against a (combinatorial) bandit algorithm. We argue that the efficiency of s…