Policy Optimization (PO) methods are among the most popular Reinforcement Learning (RL) algorithms in practice. Recently, Sherman et al. [2023a] proposed a PO-based algorithm with rate-optimal regret guarantees under the linear Markov Decision Process (MDP) model. However, their algorithm relies on a costly pure exploration warm-up phase that is hard to implement in practice. This paper eliminates this undesired warm-up phase, replacing it with a simple and efficient contraction mechanism. Our PO algorithm achieves rate-optimal regret with improved dependence on the other parameters of the problem (horizon and function approximation dimension) in two fundamental settings: adversarial losses with full-information feedback and stochastic losses with bandit feedback.
We give a simple optimistic algorithm for which it is easy to derive regret bounds of $\tilde{O}(\sqrt{t_{\rm mix} SAT})$ after $T$ steps in uniformly ergodic Markov decision processes with $S$ states, $A$ actions, and mixing time parameter $t_{\rm mix}$. These bounds are the first regret bounds in the general, non-episodic setting with an optimal dependence on all given parameters. They could only be improved by using an alternative mixing time parameter.
We consider a policy gradient algorithm applied to a finite-arm bandit problem with Bernoulli rewards. We allow learning rates to depend on the current state of the algorithm, rather than use a deterministic time-decreasing learning rate. The state of the algorithm forms a Markov chain on the probability simplex. We apply Foster-Lyapunov techniques to analyse the stability of this Markov chain. We prove that if learning rates are well chosen then the policy gradient algorithm is a transient Markov chain and the state of the chain converges on the optimal arm with logarithmic or poly-logarithmi…
We investigate online Markov Decision Processes (MDPs) with adversarially changing loss functions and known transitions. We choose dynamic regret as the performance measure, defined as the performance difference between the learner and any sequence of feasible changing policies. The measure is strictly stronger than the standard static regret that benchmarks the learner's performance with a fixed compared policy. We consider three foundational models of online MDPs, including episodic loop-free Stochastic Shortest Path (SSP), episodic SSP, and infinite-horizon MDPs. For these three models, we …
Massachusetts Institute of Technology(麻省理工学院);Princeton University(普林斯顿大学)
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear $\tilde{\mathcal{O}}(K^{2/3})$ regret after $K$ episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknow…
Inria Lille(里尔法国国家信息与自动化研究所);Facebook AI Research(脸书人工智能研究院)
We introduce and analyse two algorithms for exploration-exploitation in discrete and continuous Markov Decision Processes (MDPs) based on exploration bonuses. SCAL$^+$ is a variant of SCAL (Fruit et al., 2018) that performs efficient exploration-exploitation in any unknown weakly-communicating MDP for which an upper bound C on the span of the optimal bias function is known. For an MDP with $S$ states, $A$ actions and $Γ\leq S$ possible next states, we prove that SCAL$^+$ achieves the same theoretical guarantees as SCAL (i.e., a high probability regret bound of $\widetilde{O}(C\sqrt{ΓSAT})$), w…
Tsinghua University(清华大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Florida(佛罗里达大学)
In this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate…
Yale University(耶鲁大学);Princeton University(普林斯顿大学);Northwestern University(西北大学);University of Washington(华盛顿大学)
As one of the most popular methods in the field of reinforcement learning, Q-learning has received increasing attention. Recently, there have been more theoretical works on the regret bound of algorithms that belong to the Q-learning class in different settings. In this paper, we analyze the cumulative regret when conducting Nash Q-learning algorithm on 2-player turn-based stochastic Markov games (2-TBSG), and propose the very first gap dependent logarithmic upper bounds in the episodic tabular setting. This bound matches the theoretical lower bound only up to a logarithmic term. Furthermore, …
We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based on the local information observed by the agent and (ii) is able to find the best policy in hindsight. For such a problem, the nonstationary state transitions due to the varying opponent pose a significant challenge. In light of a recent hardness result \citep{liu2022learning}, we focus on the setting where the opponent's previous policies are revealed to the…
Indian Institute of Technology Guwahati(印度理工学院古瓦哈提分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In the regret-based formulation of Multi-armed Bandit (MAB) problems, except in rare instances, much of the literature focuses on arms with i.i.d. rewards. In this paper, we consider the problem of obtaining regret guarantees for MAB problems in which the rewards of each arm form a Markov chain which may not belong to a single parameter exponential family. To achieve a logarithmic regret in such problems is not difficult: a variation of standard Kullback-Leibler Upper Confidence Bound (KL-UCB) does the job. However, the constants obtained from such an analysis are poor for the following reason…
Indian Institute of Science(印度科学学院);Ohio State University(俄亥俄州立大学)
We consider reinforcement learning (RL) in Markov Decision Processes in which an agent repeatedly interacts with an environment that is modeled by a controlled Markov process. At each time step $t$, it earns a reward, and also incurs a cost-vector consisting of $M$ costs. We design model-based RL algorithms that maximize the cumulative reward earned over a time horizon of $T$ time-steps, while simultaneously ensuring that the average values of the $M$ cost expenditures are bounded by agent-specified thresholds $c^{ub}_i,i=1,2,\ldots,M$. In order to measure the performance of a reinforcement le…
Indian Institute of Science(印度科学理工学院);Indian Institute of Technology Bombay(印度理工学院孟买分校);Xerox Research Centre India(施乐印度研究中心)
A recent goal in the Reinforcement Learning (RL) framework is to choose a sequence of actions or a policy to maximize the reward collected or minimize the regret incurred in a finite time horizon. For several RL problems in operation research and optimal control, the optimal policy of the underlying Markov Decision Process (MDP) is characterized by a known structure. The current state of the art algorithms do not utilize this known structure of the optimal policy while minimizing regret. In this work, we develop new RL algorithms that exploit the structure of the optimal policy to minimize reg…
Institute for Interdisciplinary Information Sciences, Tsinghua University(清华大学交叉信息研究院)
We consider the adversarial Markov Decision Process (MDP) problem, where the rewards for the MDP can be adversarially chosen, and the transition function can be either known or unknown. In both settings, Follow-the-PerturbedLeader (FPL) based algorithms have been proposed in previous literature. However, the established regret bounds for FPL based algorithms are worse than algorithms based on mirrordescent. We improve the analysis of FPL based algorithms in both settings, matching the current best regret bounds using faster and simpler algorithms.
We consider undiscounted reinforcement learning in Markov decision processes (MDPs) where both the reward functions and the state-transition probabilities may vary (gradually or abruptly) over time. For this problem setting, we propose an algorithm and provide performance guarantees for the regret evaluated against the optimal non-stationary policy. The upper bound on the regret is given in terms of the total variation in the MDP. This is the first variational regret bound for the general reinforcement learning setting.
We study minimax optimal reinforcement learning in episodic factored Markov decision processes (FMDPs), which are MDPs with conditionally independent transition components. Assuming the factorization is known, we propose two model-based algorithms. The first one achieves minimax optimal regret guarantees for a rich class of factored structures, while the second one enjoys better computational complexity with a slightly worse regret. A key new ingredient of our algorithms is the design of a bonus term to guide exploration. We complement our algorithms by presenting several structure-dependent l…
We consider Markov Decision Processes (MDPs) where the rewards are unknown and may change in an adversarial manner. We provide an algorithm that achieves state-of-the-art regret bound of $O( \sqrt{τ(\ln|S|+\ln|A|)T}\ln(T))$, where $S$ is the state space, $A$ is the action space, $τ$ is the mixing time of the MDP, and $T$ is the number of periods. The algorithm's computational complexity is polynomial in $|S|$ and $|A|$ per period. We then consider a setting often encountered in practice, where the state space of the MDP is too large to allow for exact solutions. By approximating the state-acti…
Sequel Team - Inria Lille(Inria Lille Sequel团队);Facebook AI Research(Facebook人工智能研究)
While designing the state space of an MDP, it is common to include states that are transient or not reachable by any policy (e.g., in mountain car, the product space of speed and position contains configurations that are not physically reachable). This leads to defining weakly-communicating or multi-chain MDPs. In this paper, we introduce \tucrl, the first algorithm able to perform efficient exploration-exploitation in any finite Markov Decision Process (MDP) without requiring any form of prior knowledge. In particular, for any MDP with $S^{\texttt{C}}$ communicating states, $A$ actions and $Γ…
Microsoft Research(微软研究院);University of Maryland(马里兰大学);Yale University(耶鲁大学)
We investigate the feasibility of learning from a mix of both fully-labeled supervised data and contextual bandit data. We specifically consider settings in which the underlying learning signal may be different between these two data sources. Theoretically, we state and prove no-regret algorithms for learning that is robust to misaligned cost distributions between the two sources. Empirically, we evaluate some of these algorithms on a large selection of datasets, showing that our approach is both feasible and helpful in practice.
QUT(昆士兰科技大学);UC Berkeley(加州大学伯克利分校);University of Alberta(阿尔伯塔大学)
We study the problem of learning Markov decision processes with finite state and action spaces when the transition probability distributions and loss functions are chosen adversarially and are allowed to change with time. We introduce an algorithm whose regret with respect to any policy in a comparison class grows as the square root of the number of rounds of the game, provided the transition probabilities satisfy a uniform mixing condition. Our approach is efficient as long as the comparison class is polynomial and we can compute expectations over sample paths for each policy. Designing an ef…
Learning in Markovian bandits with non-observable states and constrained decision epochs
IRIT, Université de Toulouse, CNRS, Toulouse INP(图卢兹大学IRIT实验室,法国国家科学研究中心,图卢兹国立理工学院);Ikerbasque-UPV/EHU, University of the Basque Country(巴斯克科学与技术联盟-巴斯克大学)
Indian Institute of Science(印度科学理工学院);Wayne State University(韦恩州立大学)
We study regret minimization in finite horizon tabular Markov decision processes (MDPs) under the constraints of differential privacy (DP). This is motivated by the widespread applications of reinforcement learning (RL) in real-world sequential decision making problems, where protecting users' sensitive and private information is becoming paramount. We consider two variants of DP -- joint DP (JDP), where a centralized agent is responsible for protecting users' sensitive data and local DP (LDP), where information needs to be protected directly on the user side. We first propose two general fram…
Peking University(北京大学);University of Southern California(南加州大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校)
We propose the first reduction-based approach to obtaining long-term memory guarantees for online learning in the sense of Bousquet and Warmuth, 2002, by reducing the problem to achieving typical switching regret. Specifically, for the classical expert problem with $K$ actions and $T$ rounds, using our framework we develop various algorithms with a regret bound of order $\mathcal{O}(\sqrt{T(S\ln T + n \ln K)})$ compared to any sequence of experts with $S-1$ switches among $n \leq \min\{S, K\}$ distinct experts. In addition, by plugging specific adaptive algorithms into our framework we also ac…
We study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $\widetilde{O}(\sqrt{T})$ regret and constant constraint violation, where $T$ is the total number of time steps. This strictly improves over the algorithm of (Singh et al., 2020), whose regret and constraint violation are both $\widetilde{O}(T^{2/3})$. Next, we consider the most general class of weakly com…
Achieving Constant Regret in Linear Markov Decision Processes
School of Data Science and Society(数据科学与社会学院);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Massachusetts Institute of Technology(麻省理工学院);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $\mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in ada…
Technion - Israel Institute of Technology(以色列理工学院)
We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome of that exploratory deliberation to choose what action to perform next. The performance of algorithms for online planning is assessed in terms of simple regret, which is the agent's expected performance loss when the chosen action, rather than an optimal one, is followed. To date, state-of-the-art algorithms for online planning in general MDPs are either be…
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Reinforcement learning typically assumes that agents observe feedback for their actions immediately, but in many real-world applications (like recommendation systems) feedback is observed in delay. This paper studies online learning in episodic Markov decision processes (MDPs) with unknown transitions, adversarially changing costs and unrestricted delayed feedback. That is, the costs and trajectory of episode $k$ are revealed to the learner only in the end of episode $k + d^k$, where the delays $d^k$ are neither identical nor bounded, and are chosen by an oblivious adversary. We present novel …
Northwestern University(西北大学);Yale University(耶鲁大学);University of California, Berkeley(加州大学伯克利分校)
We study a Markov matching market involving a planner and a set of strategic agents on the two sides of the market. At each step, the agents are presented with a dynamical context, where the contexts determine the utilities. The planner controls the transition of the contexts to maximize the cumulative social welfare, while the agents aim to find a myopic stable matching at each step. Such a setting captures a range of applications including ridesharing platforms. We formalize the problem by proposing a reinforcement learning framework that integrates optimistic value iteration with maximum we…
We study the problem of online learning in a class of Markov decision processes known as linearly solvable MDPs. In the stationary version of this problem, a learner interacts with its environment by directly controlling the state transitions, attempting to balance a fixed state-dependent cost and a certain smooth cost penalizing extreme control inputs. In the current paper, we consider an online setting where the state costs may change arbitrarily between consecutive rounds, and the learner only observes the costs at the end of each respective round. We are interested in constructing algorith…
Rice University(莱斯大学);University of Arizona(亚利桑那大学);University of Washington(华盛顿大学)
In this work we consider the problem of regret minimization for logistic bandits. The main challenge of logistic bandits is reducing the dependence on a potentially large problem dependent constant $κ$ that can at worst scale exponentially with the norm of the unknown parameter $θ_{\ast}$. Abeille et al. (2021) have applied self-concordance of the logistic function to remove this worst-case dependence providing regret guarantees like $O(d\log^2(κ)\sqrt{\dotμT}\log(|\mathcal{X}|))$ where $d$ is the dimensionality, $T$ is the time horizon, and $\dotμ$ is the variance of the best-arm. This work i…
We introduce causal Markov Decision Processes (C-MDPs), a new formalism for sequential decision making which combines the standard MDP formulation with causal structures over state transition and reward functions. Many contemporary and emerging application areas such as digital healthcare and digital marketing can benefit from modeling with C-MDPs due to the causal mechanisms underlying the relationship between interventions and states/rewards. We propose the causal upper confidence bound value iteration (C-UCBVI) algorithm that exploits the causal structure in C-MDPs and improves the performa…
In this paper we present a model for the hidden Markovian bandit problem with linear rewards. As opposed to current work on Markovian bandits, we do not assume that the state is known to the decision maker before making the decision. Furthermore, we assume structural side information where the decision maker knows in advance that there are two types of hidden states; one is common to all arms and evolves according to a Markovian distribution, and the other is unique to each arm and is distributed according to an i.i.d. process that is unique to each arm. We present an algorithm and regret anal…
We consider online learning for minimizing regret in unknown, episodic Markov decision processes (MDPs) with continuous states and actions. We develop variants of the UCRL and posterior sampling algorithms that employ nonparametric Gaussian process priors to generalize across the state and action spaces. When the transition and reward functions of the true MDP are members of the associated Reproducing Kernel Hilbert Spaces of functions induced by symmetric psd kernels (frequentist setting), we show that the algorithms enjoy sublinear regret bounds. The bounds are in terms of explicit structura…
High-Probability Nash Regret for Decentralized Learning in Markov $α$-Potential Games: Episodic and Fully Online Asynchronous Algorithms with Applications to Markov Congestion Games
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processes
Institute for Interdisciplinary Information Sciences, Tsinghua University, Beijing, China(清华大学交叉信息研究院);Beijing ZhuoShi Capital Co., Ltd., China(北京中关村资本有限公司);ESD, Singapore University of Technology and Design, Singapore(新加坡科技与设计大学ESD学院)
We consider Markov Decision Processes (MDPs) with deterministic transitions and study the problem of regret minimization, which is central to the analysis and design of optimal learning algorithms. We present logarithmic problem-specific regret lower bounds that explicitly depend on the system parameter (in contrast to previous minimax approaches) and thus, truly quantify the fundamental limit of performance achievable by any learning algorithm. Deterministic MDPs can be interpreted as graphs and analyzed in terms of their cycles, a fact which we leverage in order to identify a class of determ…
We study reinforcement learning in non-episodic factored Markov decision processes (FMDPs). We propose two near-optimal and oracle-efficient algorithms for FMDPs. Assuming oracle access to an FMDP planner, they enjoy a Bayesian and a frequentist regret bound respectively, both of which reduce to the near-optimal bound $\widetilde{O}(DS\sqrt{AT})$ for standard non-factored MDPs. We propose a tighter connectivity measure, factored span, for FMDPs and prove a lower bound that depends on the factored span rather than the diameter $D$. In order to decrease the gap between lower and upper bounds, we…
We study regret minimization in non-episodic factored Markov decision processes (FMDPs), where all existing algorithms make the strong assumption that the factored structure of the FMDP is known to the learner in advance. In this paper, we provide the first algorithm that learns the structure of the FMDP while minimizing the regret. Our algorithm is based on the optimism in face of uncertainty principle, combined with a simple statistical method for structure learning, and can be implemented efficiently given oracle-access to an FMDP planner. Moreover, we give a variant of our algorithm that r…
We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to no-regret for each player, analogous to celebrated convergence results in normal-form games. While recent work has shown that such algorithms exist for restricted settings (notably, when regret is defined with respect to deviations to Markovian policies), the question of whether independent no-regret learning can be achieved in the standard Markov game fram…
Tsinghua University(清华大学);University of Southern California(南加利福尼亚大学)
We consider regret minimization for Adversarial Markov Decision Processes (AMDPs), where the loss functions are changing over time and adversarially chosen, and the learner only observes the losses for the visited state-action pairs (i.e., bandit feedback). While there has been a surge of studies on this problem using Online-Mirror-Descent (OMD) methods, very little is known about the Follow-the-Perturbed-Leader (FTPL) methods, which are usually computationally more efficient and also easier to implement since it only requires solving an offline planning problem. Motivated by this, we take a c…
We present an algorithm based on the \emph{Optimism in the Face of Uncertainty} (OFU) principle which is able to learn Reinforcement Learning (RL) modeled by Markov decision process (MDP) with finite state-action space efficiently. By evaluating the state-pair difference of the optimal bias function $h^{*}$, the proposed algorithm achieves a regret bound of $\tilde{O}(\sqrt{SAHT})$\footnote{The symbol $\tilde{O}$ means $O$ with log factors ignored. } for MDP with $S$ states and $A$ actions, in the case that an upper bound $H$ on the span of $h^{*}$, i.e., $sp(h^{*})$ is known. This result outp…
The Chinese University of Hong Kong(香港中文大学);University of Toronto(多伦多大学)
We study the model-based undiscounted reinforcement learning for partially observable Markov decision processes (POMDPs). The oracle we consider is the optimal policy of the POMDP with a known environment in terms of the average reward over an infinite horizon. We propose a learning algorithm for this problem, building on spectral method-of-moments estimations for hidden Markov models, the belief error control in POMDPs and upper-confidence-bound methods for online learning. We establish a regret bound of $O(T^{2/3}\sqrt{\log T})$ for the proposed learning algorithm where $T$ is the learning h…