This paper investigates the potential of quantum acceleration in addressing infinite horizon Markov Decision Processes (MDPs) to enhance average reward outcomes. We introduce an innovative quantum framework for the agent's engagement with an unknown MDP, extending the conventional interaction paradigm. Our approach involves the design of an optimism-driven tabular Reinforcement Learning algorithm that harnesses quantum signals acquired by the agent through efficient quantum mean estimation techniques. Through thorough theoretical analysis, we demonstrate that the quantum advantage in mean estimation leads to exponential advancements in regret guarantees for infinite horizon Reinforcement Learning. Specifically, the proposed Quantum algorithm achieves a regret bound of $\tilde{\mathcal{O}}(1)$, a significant improvement over the $\tilde{\mathcal{O}}(\sqrt{T})$ bound exhibited by classical counterparts.
Provably Efficient Exploration in Reward Machines with Low Regret
Department of Computer Science, University of Copenhagen(哥本哈根大学计算机科学系);Department of Information and Communication Technologies, Universitat Pompeu Fabra(庞培法布拉大学信息与通信技术系);University of Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院)
Peking University(北京大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
We initiate the study of quantum algorithms for optimizing approximately convex functions. Given a convex set ${\cal K}\subseteq\mathbb{R}^{n}$ and a function $F\colon\mathbb{R}^{n}\to\mathbb{R}$ such that there exists a convex function $f\colon\mathcal{K}\to\mathbb{R}$ satisfying $\sup_{x\in{\cal K}}|F(x)-f(x)|\leq ε/n$, our quantum algorithm finds an $x^{*}\in{\cal K}$ such that $F(x^{*})-\min_{x\in{\cal K}} F(x)\leqε$ using $\tilde{O}(n^{3})$ quantum evaluation queries to $F$. This achieves a polynomial quantum speedup compared to the best-known classical algorithms. As an application, we g…
The specification of aMarkov decision process (MDP) can be difficult. Reward function specification is especially problematic; in practice, it is often cognitively complex and time-consuming for users to precisely specify rewards. This work casts the problem of specifying rewards as one of preference elicitation and aims to minimize the degree of precision with which a reward function must be specified while still allowing optimal or near-optimal policies to be produced. We first discuss how robust policies can be computed for MDPs given only partial reward information using the minimax regret…
We study the nonstationary stochastic Multi-Armed Bandit (MAB) problem in which the distribution of rewards associated with each arm are assumed to be time-varying and the total variation in the expected rewards is subject to a variation budget. The regret of a policy is defined by the difference in the expected cumulative rewards obtained using the policy and using an oracle that selects the arm with the maximum mean reward at each time. We characterize the performance of the proposed policies in terms of the worst-case regret, which is the supremum of the regret over the set of reward distri…
Reinforcement learning algorithms typically assume rewards to be sampled from light-tailed distributions, such as Gaussian or bounded. However, a wide variety of real-world systems generate rewards that follow heavy-tailed distributions. We consider such scenarios in the setting of undiscounted reinforcement learning. By constructing a lower bound, we show that the difficulty of learning heavy-tailed rewards asymptotically dominates the difficulty of learning transition probabilities. Leveraging techniques from robust mean estimation, we propose Heavy-UCRL2 and Heavy-Q-Learning, and show that …
Recently, model-free reinforcement learning has attracted research attention due to its simplicity, memory and computation efficiency, and the flexibility to combine with function approximation. In this paper, we propose Exploration Enhanced Q-learning (EE-QL), a model-free algorithm for infinite-horizon average-reward Markov Decision Processes (MDPs) that achieves regret bound of $O(\sqrt{T})$ for the general class of weakly communicating MDPs, where $T$ is the number of interactions. EE-QL assumes that an online concentrating approximation of the optimal average reward is available. This is …
National University of Singapore(新加坡国立大学);California Institute of Technology(加州理工学院)
We study the regret of Thompson sampling (TS) algorithms for exponential family bandits, where the reward distribution is from a one-dimensional exponential family, which covers many common reward distributions including Bernoulli, Gaussian, Gamma, Exponential, etc. We propose a Thompson sampling algorithm, termed ExpTS, which uses a novel sampling distribution to avoid the under-estimation of the optimal arm. We provide a tight regret analysis for ExpTS, which simultaneously yields both the finite-time regret bound as well as the asymptotic regret bound. In particular, for a $K$-armed bandit …
In reinforcement learning the Q-values summarize the expected future rewards that the agent will attain. However, they cannot capture the epistemic uncertainty about those rewards. In this work we derive a new Bellman operator with associated fixed point we call the `knowledge values'. These K-values compress both the expected future rewards and the epistemic uncertainty into a single value, so that high uncertainty, high reward, or both, can yield high K-values. The key principle is to endow the agent with a risk-seeking utility function that is carefully tuned to balance exploration and expl…
Pompeu Fabra University(庞培法布拉大学);ICREA(加泰罗尼亚高级研究学院);Barcelona Graduate School of Economics(巴塞罗那经济学研究生院);Imperial College London(伦敦帝国理工学院);Cisco Systems, Inc.(思科系统公司)
The fidelity bandits problem is a variant of the $K$-armed bandit problem in which the reward of each arm is augmented by a fidelity reward that provides the player with an additional payoff depending on how 'loyal' the player has been to that arm in the past. We propose two models for fidelity. In the loyalty-points model the amount of extra reward depends on the number of times the arm has previously been played. In the subscription model the additional reward depends on the current number of consecutive draws of the arm. We consider both stochastic and adversarial problems. Since single-arm…
We consider Contextual Bandits with Concave Rewards (CBCR), a multi-objective bandit problem where the desired trade-off between the rewards is defined by a known concave objective function, and the reward vector depends on an observed stochastic context. We present the first algorithm with provably vanishing regret for CBCR without restrictions on the policy space, whereas prior works were restricted to finite policy spaces or tabular representations. Our solution is based on a geometric interpretation of CBCR algorithms as optimization algorithms over the convex set of expected rewards spann…
The Ohio State University(俄亥俄州立大学);UIUC(伊利诺伊大学厄巴纳-香槟分校)
We consider a budget-constrained bandit problem where each arm pull incurs a random cost, and yields a random reward in return. The objective is to maximize the total expected reward under a budget constraint on the total cost. The model is general in the sense that it allows correlated and potentially heavy-tailed cost-reward pairs that can take on negative values as required by many applications. We show that if moments of order $(2+γ)$ for some $γ> 0$ exist for all cost-reward pairs, $O(\log B)$ regret is achievable for a budget $B>0$. In order to achieve tight regret bounds, we propose alg…
Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $\mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in ada…
Fusing Reward and Dueling Feedback in Stochastic Bandits
University of Massachusetts(马萨诸塞大学);City University of Hong Kong(香港城市大学);Carnegie Mellon University(卡内基梅隆大学);The Chinese University of Hong Kong(香港中文大学);California Institute of Technology(加州理工学院)
University of Copenhagen(哥本哈根大学);Universitat Pompeu Fabra(庞培法布拉大学);Univ. Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);UMR 9189 – CRIStAL
We consider a regret minimization task under the average-reward criterion in an unknown Factored Markov Decision Process (FMDP). More specifically, we consider an FMDP where the state-action space $\mathcal X$ and the state-space $\mathcal S$ admit the respective factored forms of $\mathcal X = \otimes_{i=1}^n \mathcal X_i$ and $\mathcal S=\otimes_{i=1}^m \mathcal S_i$, and the transition and reward functions are factored over $\mathcal X$ and $\mathcal S$. Assuming known factorization structure, we introduce a novel regret minimization strategy inspired by the popular UCRL2 strategy, called D…
Indian Institute of Science(印度科学学院);Ohio State University(俄亥俄州立大学)
We consider reinforcement learning (RL) in Markov Decision Processes in which an agent repeatedly interacts with an environment that is modeled by a controlled Markov process. At each time step $t$, it earns a reward, and also incurs a cost-vector consisting of $M$ costs. We design model-based RL algorithms that maximize the cumulative reward earned over a time horizon of $T$ time-steps, while simultaneously ensuring that the average values of the $M$ cost expenditures are bounded by agent-specified thresholds $c^{ub}_i,i=1,2,\ldots,M$. In order to measure the performance of a reinforcement le…
We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $\…
Model-based Reinforcement Learning (MBRL) has been widely adapted due to its sample efficiency. However, existing worst-case regret analysis typically requires optimistic planning, which is not realistic in general. In contrast, motivated by the theory, empirical study utilizes ensemble of models, which achieve state-of-the-art performance on various testing environments. Such deviation between theory and empirical study leads us to question whether randomized model ensemble guarantee optimism, and hence the optimal worst-case regret? This paper partially answers such question from the perspec…
We study the non-stationary stochastic multi-armed bandit problem, where the reward statistics of each arm may change several times during the course of learning. The performance of a learning algorithm is evaluated in terms of their dynamic regret, which is defined as the difference between the expected cumulative reward of an agent choosing the optimal arm in every time step and the cumulative reward of the learning algorithm. One way to measure the hardness of such environments is to consider how many times the identity of the optimal arm can change. We propose a method that achieves, in $K…
We present an algorithm based on posterior sampling (aka Thompson sampling) that achieves near-optimal worst-case regret bounds when the underlying Markov Decision Process (MDP) is communicating with a finite, though unknown, diameter. Our main result is a high probability regret upper bound of $\tilde{O}(DS\sqrt{AT})$ for any communicating MDP with $S$ states, $A$ actions and diameter $D$. Here, regret compares the total reward achieved by the algorithm to the total expected reward of an optimal infinite-horizon undiscounted average reward policy, in time horizon $T$. This result closely matc…
We study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $\widetilde{O}(\sqrt{T})$ regret and constant constraint violation, where $T$ is the total number of time steps. This strictly improves over the algorithm of (Singh et al., 2020), whose regret and constraint violation are both $\widetilde{O}(T^{2/3})$. Next, we consider the most general class of weakly com…
We consider the combinatorial multi-armed bandit (CMAB) problem, where the reward function is nonlinear. In this setting, the agent chooses a batch of arms on each round and receives feedback from each arm of the batch. The reward that the agent aims to maximize is a function of the selected arms and their expectations. In many applications, the reward function is highly nonlinear, and the performance of existing algorithms relies on a global Lipschitz constant to encapsulate the function's nonlinearity. This may lead to loose regret bounds, since by itself, a large gradient does not necessari…
We study the stochastic Multi-Armed Bandit (MAB) problem under worst-case regret and heavy-tailed reward distribution. We modify the minimax policy MOSS for the sub-Gaussian reward distribution by using saturated empirical mean to design a new algorithm called Robust MOSS. We show that if the moment of order $1+ε$ for the reward distribution exists, then the refined strategy has a worst-case regret matching the lower bound while maintaining a distribution-dependent logarithm regret.
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In this paper, we consider the problem of multi-armed bandits with a large, possibly infinite number of correlated arms. We assume that the arms have Bernoulli distributed rewards, independent across time, where the probabilities of success are parametrized by known attribute vectors for each arm, as well as an unknown preference vector, each of dimension $n$. For this model, we seek an algorithm with a total regret that is sub-linear in time and independent of the number of arms. We present such an algorithm, which we call the Two-Phase Algorithm, and analyze its performance. We show upper bo…
We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with optimal $\widetilde{O}(\sqrt{T})$ regret and another computationally efficient variant with $\widetilde{O}(T^{3/4})$ regret, where $T$ is the number of interactions. Next, taking inspiration from adversarial linear bandits, we develop yet another efficient algorithm with $\widetilde{O}(\sqrt{T})$ regret…
Viterbi School of Engineering(维特比工程学院);University of Southern California(南加州大学)
Many sequential decision-making problems in communication networks can be modeled as contextual bandit problems, which are natural extensions of the well-known multi-armed bandit problem. In contextual bandit problems, at each time, an agent observes some side information or context, pulls one arm and receives the reward for that arm. We consider a stochastic formulation where the context-reward tuples are independently drawn from an unknown distribution in each trial. Motivated by networking applications, we analyze a setting where the reward is a known non-linear function of the context and …
Models of human preference for learning reward functions
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Bosch(博世);Google Research(谷歌研究院);MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Sony AI(索尼人工智能研究院)
Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院)
We study the corrupted bandit problem, i.e. a stochastic multi-armed bandit problem with $k$ unknown reward distributions, which are heavy-tailed and corrupted by a history-independent adversary or Nature. To be specific, the reward obtained by playing an arm comes from corresponding heavy-tailed reward distribution with probability $1-\varepsilon \in (0.5,1]$ and an arbitrary corruption distribution of unbounded support with probability $\varepsilon \in [0,0.5)$. First, we provide $\textit{a problem-dependent lower bound on the regret}$ of any corrupted bandit algorithm. The lower bounds indi…
Wasserstein Distributionally Robust Regret Optimization for Reinforcement Learning from Human Feedback
Department of Statistics and Operations Research, University of North Carolina(统计与运筹学系,北卡罗来纳大学);Imperial Business School, Imperial College London(帝国理工学院伦敦商学院);Department of Management Science and Engineering, Stanford University(管理科学与工程系,斯坦福大学)
In this paper, we consider stochastic multi-armed bandits (MABs) with heavy-tailed rewards, whose $p$-th moment is bounded by a constant $ν_{p}$ for $1<p\leq2$. First, we propose a novel robust estimator which does not require $ν_{p}$ as prior information, while other existing robust estimators demand prior knowledge about $ν_{p}$. We show that an error probability of the proposed estimator decays exponentially fast. Using this estimator, we propose a perturbation-based exploration strategy and develop a generalized regret analysis scheme that provides upper and lower regret bounds by revealin…
Boston University(波士顿大学);Carnegie Mellon University(卡内基梅隆大学)
We investigate a natural but surprisingly unstudied approach to the multi-armed bandit problem under safety risk constraints. Each arm is associated with an unknown law on safety risks and rewards, and the learner's goal is to maximise reward whilst not playing unsafe arms, as determined by a given threshold on the mean risk. We formulate a pseudo-regret for this setting that enforces this safety constraint in a per-round way by softly penalising any violation, regardless of the gain in reward due to the same. This has practical relevance to scenarios such as clinical trials, where one must ma…
University of Southern California(南加州大学);University of California, Berkeley(加州大学伯克利分校)
We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to diffe…
Contextual bandits are a rich model for sequential decision making given side information, with important applications, e.g., in recommender systems. We propose novel algorithms for contextual bandits harnessing neural networks to approximate the unknown reward function. We resolve the open problem of proving sublinear regret bounds in this setting for general context sequences, considering both fully-connected and convolutional networks. To this end, we first analyze NTK-UCB, a kernelized bandit optimization algorithm employing the Neural Tangent Kernel (NTK), and bound its regret in terms of…