We study minimax optimal reinforcement learning in episodic factored Markov decision processes (FMDPs), which are MDPs with conditionally independent transition components. Assuming the factorization is known, we propose two model-based algorithms. The first one achieves minimax optimal regret guarantees for a rich class of factored structures, while the second one enjoys better computational complexity with a slightly worse regret. A key new ingredient of our algorithms is the design of a bonus term to guide exploration. We complement our algorithms by presenting several structure-dependent lower bounds on regret for FMDPs that reveal the difficulty hiding in the intricacy of the structures.
We study reinforcement learning in non-episodic factored Markov decision processes (FMDPs). We propose two near-optimal and oracle-efficient algorithms for FMDPs. Assuming oracle access to an FMDP planner, they enjoy a Bayesian and a frequentist regret bound respectively, both of which reduce to the near-optimal bound $\widetilde{O}(DS\sqrt{AT})$ for standard non-factored MDPs. We propose a tighter connectivity measure, factored span, for FMDPs and prove a lower bound that depends on the factored span rather than the diameter $D$. In order to decrease the gap between lower and upper bounds, we…
Any reinforcement learning algorithm that applies to all Markov decision processes (MDPs) will suffer $Ω(\sqrt{SAT})$ regret on some MDP, where $T$ is the elapsed time and $S$ and $A$ are the cardinalities of the state and action spaces. This implies $T = Ω(SA)$ time to guarantee a near-optimal policy. In many settings of practical interest, due to the curse of dimensionality, $S$ and $A$ can be so enormous that this learning time is unacceptable. We establish that, if the system is known to be a \emph{factored} MDP, it is possible to achieve regret that scales polynomially in the number of \e…
Key Laboratory of Machine Perception, MOE(教育部机器感知重点实验室);School of EECS, Peking University(北京大学电子工程与计算机科学学院);Amazon(亚马逊公司);Center for Data Science, Peking University(北京大学数据科学中心)
Reinforcement learning (RL) in episodic, factored Markov decision processes (FMDPs) is studied. We propose an algorithm called FMDP-BF, which leverages the factorization structure of FMDP. The regret of FMDP-BF is shown to be exponentially smaller than that of optimal algorithms designed for non-factored MDPs, and improves on the best previous result for FMDPs~\citep{osband2014near} by a factored of $\sqrt{H|\mathcal{S}_i|}$, where $|\mathcal{S}_i|$ is the cardinality of the factored state subspace and $H$ is the planning horizon. To show the optimality of our bounds, we also provide a lower b…
We study regret minimization in non-episodic factored Markov decision processes (FMDPs), where all existing algorithms make the strong assumption that the factored structure of the FMDP is known to the learner in advance. In this paper, we provide the first algorithm that learns the structure of the FMDP while minimizing the regret. Our algorithm is based on the optimism in face of uncertainty principle, combined with a simple statistical method for structure learning, and can be implemented efficiently given oracle-access to an FMDP planner. Moreover, we give a variant of our algorithm that r…
Washington University in St. Louis(圣路易斯华盛顿大学);University of Southern California(南加州大学)
Many reinforcement learning (RL) environments in practice feature enormous state spaces that may be described compactly by a "factored" structure, that may be modeled by Factored Markov Decision Processes (FMDPs). We present the first polynomial-time algorithm for RL in Factored State MDPs (generalizing FMDPs) that neither relies on an oracle planner nor requires a linear transition model; it only requires a linear value function with a suitable local basis with respect to the factorization, permitting efficient variable elimination. With this assumption, we can solve this family of Factored S…
University of California, Los Angeles(加州大学洛杉矶分校);Deepmind(深度思维);University of Alberta(阿尔伯塔大学)
We study reinforcement learning (RL) with linear function approximation where the underlying transition probability kernel of the Markov decision process (MDP) is a linear mixture model (Jia et al., 2020; Ayoub et al., 2020; Zhou et al., 2020) and the learning agent has access to either an integration or a sampling oracle of the individual basis kernels. We propose a new Bernstein-type concentration inequality for self-normalized martingales for linear bandit problems with bounded noise. Based on the new inequality, we propose a new, computationally efficient algorithm with linear function app…
The Hong Kong University of Science Technology(香港科技大学);Peking University(北京大学);University of Virginia(弗吉尼亚大学)
Offline reinforcement learning (RL) aims at learning an optimal strategy using a pre-collected dataset without further interactions with the environment. While various algorithms have been proposed for offline RL in the previous literature, the minimax optimality has only been (nearly) established for tabular Markov decision processes (MDPs). In this paper, we focus on offline RL with linear function approximation and propose a new pessimism-based algorithm for offline linear MDP. At the core of our algorithm is the uncertainty decomposition via a reference function, which is new in the litera…
London School of Economics and Political Science(伦敦政治经济学院);Cornell University(康奈尔大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We consider off-policy evaluation (OPE) in Partially Observable Markov Decision Processes (POMDPs), where the evaluation policy depends only on observable variables and the behavior policy depends on unobservable latent variables. Existing works either assume no unmeasured confounders, or focus on settings where both the observation and the state spaces are tabular. In this work, we first propose novel identification methods for OPE in POMDPs with latent confounders, by introducing bridge functions that link the target policy's value and the observed data distribution. We next propose minimax …
In this paper we propose a novel algorithm, factored value iteration (FVI), for the approximate solution of factored Markov decision processes (fMDPs). The traditional approximate value iteration algorithm is modified in two ways. For one, the least-squares projection operator is modified so that it does not increase max-norm, and thus preserves convergence. The other modification is that we uniformly sample polynomially many samples from the (exponentially large) state space. This way, the complexity of our algorithm becomes polynomial in the size of the fMDP description length. We prove that…
In this paper we study a model-based approach to calculating approximately optimal policies in Markovian Decision Processes. In particular, we derive novel bounds on the loss of using a policy derived from a factored linear model, a class of models which generalize numerous previous models out of those that come with strong computational guarantees. For the first time in the literature, we derive performance bounds for model-based techniques where the model inaccuracy is measured in weighted norms. Moreover, our bounds show a decreased sensitivity to the discount factor and, unlike similar bou…
University of Copenhagen(哥本哈根大学);Universitat Pompeu Fabra(庞培法布拉大学);Univ. Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院);UMR 9189 – CRIStAL
We consider a regret minimization task under the average-reward criterion in an unknown Factored Markov Decision Process (FMDP). More specifically, we consider an FMDP where the state-action space $\mathcal X$ and the state-space $\mathcal S$ admit the respective factored forms of $\mathcal X = \otimes_{i=1}^n \mathcal X_i$ and $\mathcal S=\otimes_{i=1}^m \mathcal S_i$, and the transition and reward functions are factored over $\mathcal X$ and $\mathcal S$. Assuming known factorization structure, we introduce a novel regret minimization strategy inspired by the popular UCRL2 strategy, called D…
GE Research(通用电气研究院);Binghamton University(宾汉姆顿大学)
Factored decentralized Markov decision process (Dec-MDP) is a framework for modeling sequential decision making problems in multi-agent systems. In this paper, we formalize the learning of numerical methods for hyperbolic partial differential equations (PDEs), specifically the Weighted Essentially Non-Oscillatory (WENO) scheme, as a factored Dec-MDP problem. We show that different reward formulations lead to either reinforcement learning (RL) or behavior cloning, and a homogeneous policy could be learned for all agents under the RL formulation with a policy gradient algorithm. Because the trai…
In this paper, we introduce a new estimator for the emission densities of a nonparametric hidden Markov model. It is adaptive and minimax with respect to each state's regularity--as opposed to globally minimax estimators, which adapt to the worst regularity among the emission densities. Our method is based on Goldenshluger and Lepski's methodology. It is computationally efficient and only requires a family of preliminary estimators, without any restriction on the type of estimators considered. We present two such estimators that allow to reach minimax rates up to a logarithmic term: a spectral…
In this paper we propose an algorithm for polynomial-time reinforcement learning in factored Markov decision processes (FMDPs). The factored optimistic initial model (FOIM) algorithm, maintains an empirical model of the FMDP in a conventional way, and always follows a greedy policy with respect to its model. The only trick of the algorithm is that the model is initialized optimistically. We prove that with suitable initialization (i) FOIM converges to the fixed point of approximate value iteration (AVI); (ii) the number of steps when the agent makes non-near-optimal decisions (with respect to …
Under mild Markov assumptions, sufficient conditions for strict minimax optimality of sequential tests for multiple hypotheses under distributional uncertainty are derived. First, the design of optimal sequential tests for simple hypotheses is revisited and it is shown that the partial derivatives of the corresponding cost function are closely related to the performance metrics of the underlying sequential test. Second, an implicit characterization of the least favorable distributions for a given testing policy is stated. By combining the results on optimal sequential tests and least favorable…
We introduce causal Markov Decision Processes (C-MDPs), a new formalism for sequential decision making which combines the standard MDP formulation with causal structures over state transition and reward functions. Many contemporary and emerging application areas such as digital healthcare and digital marketing can benefit from modeling with C-MDPs due to the causal mechanisms underlying the relationship between interventions and states/rewards. We propose the causal upper confidence bound value iteration (C-UCBVI) algorithm that exploits the causal structure in C-MDPs and improves the performa…
University of Pennsylvania(宾夕法尼亚大学);Carnegie Mellon University(卡内基梅隆大学)
This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called \myalg~and an adaptive sampling scheme tha…
We study the reinforcement learning problem for discounted Markov Decision Processes (MDPs) under the tabular setting. We propose a model-based algorithm named UCBVI-$γ$, which is based on the \emph{optimism in the face of uncertainty principle} and the Bernstein-type bonus. We show that UCBVI-$γ$ achieves an $\tilde{O}\big({\sqrt{SAT}}/{(1-γ)^{1.5}}\big)$ regret, where $S$ is the number of states, $A$ is the number of actions, $γ$ is the discount factor and $T$ is the number of steps. In addition, we construct a class of hard MDPs and show that for any algorithm, the expected regret is at lea…
Massachusetts Institute of Technology(麻省理工学院);Microsoft Research(微软研究院);Stanford University(斯坦福大学)
We study the problem of least squares linear regression where the data-points are dependent and are sampled from a Markov chain. We establish sharp information theoretic minimax lower bounds for this problem in terms of $τ_{\mathsf{mix}}$, the mixing time of the underlying Markov chain, under different noise settings. Our results establish that in general, optimization with Markovian data is strictly harder than optimization with independent data and a trivial algorithm (SGD-DD) that works with only one in every $\tildeΘ(τ_{\mathsf{mix}})$ samples, which are approximately independent, is minim…
We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $\…
MIT Computer Science and Artificial Intelligence Laboratory(麻省理工学院计算机科学与人工智能实验室);KAIST Graduate School of AI(韩国科学技术院人工智能学院)
Meta-planning, or learning to guide planning from experience, is a promising approach to improving the computational cost of planning. A general meta-planning strategy is to learn to impose constraints on the states considered and actions taken by the agent. We observe that (1) imposing a constraint can induce context-specific independences that render some aspects of the domain irrelevant, and (2) an agent can take advantage of this fact by imposing constraints on its own behavior. These observations lead us to propose the context-specific abstract Markov decision process (CAMP), an abstracti…
We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of the state. In this work, we compute the solution of the two-player zero-sum game utilizing the technique of successive relaxation that has been successfully applied in the literature to compute a faster value iteration algorithm in the context of Markov Decision Processes. We extend the concept of successive relaxation to the setting of two-player zero-sum g…
Reinforcement learning has solid foundations, but becomes inefficient in partially observed (non-Markovian) environments. Thus, a learning agent -born with a representation and a policy- might wish to investigate to what extent the Markov property holds. We propose a learning architecture that utilizes combinatorial policy optimization to overcome non-Markovity and to develop efficient behaviors, which are easy to inherit, tests the Markov property of the behavioral states, and corrects against non-Markovity by running a deterministic factored Finite State Model, which can be learned. We illus…
Inria(法国国家信息与自动化研究所);Département d’Informatique de l’Ecole Normale Supérieure(巴黎高等师范学院计算机系);PSL Research University(巴黎文理研究大学)
We consider deterministic Markov decision processes (MDPs) and apply max-plus algebra tools to approximate the value iteration algorithm by a smaller-dimensional iteration based on a representation on dictionaries of value functions. The setup naturally leads to novel theoretical results which are simply formulated due to the max-plus algebra structure. For example, when considering a fixed (non adaptive) finite basis, the computational complexity of approximating the optimal value function is not directly related to the number of states, but to notions of covering numbers of the state space. …
A Minimax-MDP Framework with Future-imposed Conditions for Learning-augmented Problems
H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology(赫尔曼·米勒斯托德工程与系统工程学院,佐治亚理工学院);Qiuzhen College, Tsinghua University(清华学院,清华大学);Yau Mathematical Sciences Center & Department of Mathematical Sciences, Tsinghua University(姚数学科学中心及数学科学系,清华大学);Beijing Institute of Mathematical Sciences and Applications(北京数学科学与应用研究所)
The inverse covariance matrix provides considerable insight for understanding statistical models in the multivariate setting. In particular, when the distribution over variables is assumed to be multivariate normal, the sparsity pattern in the inverse covariance matrix, commonly referred to as the precision matrix, corresponds to the adjacency matrix representation of the Gauss-Markov graph, which encodes conditional independence statements between variables. Minimax results under the spectral norm have previously been established for covariance matrices, both sparse and banded, and for sparse…
University of Cambridge(剑桥大学);University of Oxford(牛津大学)
We study the problem of hypothesis testing between two discrete distributions, where we only have access to samples after the action of a known reversible Markov chain, playing the role of noise. We derive instance-dependent minimax rates for the sample complexity of this problem, and show how its dependence in time is related to the spectral properties of the Markov chain. We show that there exists a wide statistical window, in terms of sample complexity for hypothesis testing between different pairs of initial distributions. We illustrate these results in several concrete examples.
Microsoft Research(微软研究院);University of Washington(华盛顿大学);Stanford University(斯坦福大学)
This work provides a simplified proof of the statistical minimax optimality of (iterate averaged) stochastic gradient descent (SGD), for the special case of least squares. This result is obtained by analyzing SGD as a stochastic process and by sharply characterizing the stationary covariance matrix of this process. The finite rate optimality characterization captures the constant factors and addresses model mis-specification.
The Hong Kong University of Science and Technology(香港科技大学);Peking University(北京大学);Fudan University(复旦大学);Northwestern University(西北大学);Yale University(耶鲁大学)
We study episodic two-player zero-sum Markov games (MGs) in the offline setting, where the goal is to find an approximate Nash equilibrium (NE) policy pair based on a dataset collected a priori. When the dataset does not have uniform coverage over all policy pairs, finding an approximate NE involves challenges in three aspects: (i) distributional shift between the behavior policy and the optimal policy, (ii) function approximation to handle large state space, and (iii) minimax optimization for equilibrium solving. We propose a pessimism-based algorithm, dubbed as pessimistic minimax value iter…
Massachusetts Institute of Technology(麻省理工学院);Princeton University(普林斯顿大学)
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear $\tilde{\mathcal{O}}(K^{2/3})$ regret after $K$ episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknow…
We study the problem of online learning with dynamics, where a learner interacts with a stateful environment over multiple rounds. In each round of the interaction, the learner selects a policy to deploy and incurs a cost that depends on both the chosen policy and current state of the world. The state-evolution dynamics and the costs are allowed to be time-varying, in a possibly adversarial way. In this setting, we study the problem of minimizing policy regret and provide non-constructive upper bounds on the minimax rate for the problem. Our main results provide sufficient conditions for onlin…
We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline two-player zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strateg…
We consider the quickest change-point detection problem in pointwise and minimax settings for general dependent data models. Two new classes of sequential detection procedures associated with the maximal "local" probability of a false alarm within a period of some fixed length are introduced. For these classes of detection procedures, we consider two popular risks: the expected positive part of the delay to detection and the conditional delay to detection. Under very general conditions for the observations, we show that the popular Shiryaev--Roberts procedure is asymptotically optimal, as the …
This paper studies the statistical theory of batch data reinforcement learning with function approximation. Consider the off-policy evaluation problem, which is to estimate the cumulative value of a new target policy from logged history generated by unknown behavioral policies. We study a regression-based fitted Q iteration method, and show that it is equivalent to a model-based method that estimates a conditional mean embedding of the transition operator. We prove that this method is information-theoretically optimal and has nearly minimal estimation error. In particular, by leveraging contra…
We investigate the statistical complexity of estimating the parameters of a discrete-state Markov chain kernel from a single long sequence of state observations. In the finite case, we characterize (modulo logarithmic factors) the minimax sample complexity of estimation with respect to the operator infinity norm, while in the countably infinite case, we analyze the problem with respect to a natural entry-wise norm derived from total variation. We show that in both cases, the sample complexity is governed by the mixing properties of the unknown chain, for which, in the finite-state case, there …
We investigate online Markov Decision Processes (MDPs) with adversarially changing loss functions and known transitions. We choose dynamic regret as the performance measure, defined as the performance difference between the learner and any sequence of feasible changing policies. The measure is strictly stronger than the standard static regret that benchmarks the learner's performance with a fixed compared policy. We consider three foundational models of online MDPs, including episodic loop-free Stochastic Shortest Path (SSP), episodic SSP, and infinite-horizon MDPs. For these three models, we …
Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice
The University of Tokyo(东京大学);OMRON SINIC X(欧姆龙 SINIC X 研究院);DeepMind(深度思维);Google Research(谷歌研究院);Peking University(北京大学);Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学);University of Alberta(阿尔伯塔大学)
In reinforcement learning, the state of the real world is often represented by feature vectors. However, not all of the features may be pertinent for solving the current task. We propose Feature Selection Explore and Exploit (FS-EE), an algorithm that automatically selects the necessary features while learning a Factored Markov Decision Process, and prove that under mild assumptions, its sample complexity scales with the in-degree of the dynamics of just the necessary features, rather than the in-degree of all features. This can result in a much better sample complexity when the in-degree of t…
Cowles Foundation for Research in Economics, Yale University(耶鲁大学考尔斯经济学研究基金会);George Washington University(乔治华盛顿大学)
We study the off-policy evaluation (OPE) problem in an infinite-horizon Markov decision process with continuous states and actions. We recast the $Q$-function estimation into a special form of the nonparametric instrumental variables (NPIV) estimation problem. We first show that under one mild condition the NPIV formulation of $Q$-function estimation is well-posed in the sense of $L^2$-measure of ill-posedness with respect to the data generating distribution, bypassing a strong assumption on the discount factor $γ$ imposed in the recent literature for obtaining the $L^2$ convergence rates of v…
In this paper, we consider a piecewise deterministic Markov process (PDMP), with known flow and deterministic transition measure, and unknown jump rate $λ$. To estimate nonparametrically the jump rate, we first construct an adaptive estimator of the stationary density, then we derive a quotient estimator $\hatλ_n$ of $λ$. We provide uniform bounds for the risk of these estimators, and prove that the estimator of the jump rate is nearly minimax (up to a $\ln^2(n)$ factor). Simulations illustrate the behavior of our estimator.
University of Chicago(芝加哥大学);Meta Platforms, Inc.(元平台公司);University of Michigan(密歇根大学);Northwestern University(西北大学);Yale University(耶鲁大学)
While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight $\widetilde{\m…