We study the problem of online learning with dynamics, where a learner interacts with a stateful environment over multiple rounds. In each round of the interaction, the learner selects a policy to deploy and incurs a cost that depends on both the chosen policy and current state of the world. The state-evolution dynamics and the costs are allowed to be time-varying, in a possibly adversarial way. In this setting, we study the problem of minimizing policy regret and provide non-constructive upper bounds on the minimax rate for the problem.
Our main results provide sufficient conditions for online learnability for this setup with corresponding rates. The rates are characterized by 1) a complexity term capturing the expressiveness of the underlying policy class under the dynamics of state change, and 2) a dynamics stability term measuring the deviation of the instantaneous loss from a certain counterfactual loss. Further, we provide matching lower bounds which show that both the complexity terms are indeed necessary.
Our approach provides a unifying analysis that recovers regret bounds for several well studied problems including online learning with memory, online control of linear quadratic regulators, online Markov decision processes, and tracking adversarial targets. In addition, we show how our tools help obtain tight regret bounds for a new problems (with non-linear dynamics and non-convex losses) for which such bounds were not known prior to our work.
Volvo Car Corporation(沃尔沃汽车公司);Chalmers University of Technology(查尔姆斯理工大学)
In this paper, we study bottleneck identification in networks via extracting minimax paths. Many real-world networks have stochastic weights for which full knowledge is not available in advance. Therefore, we model this task as a combinatorial semi-bandit problem to which we apply a combinatorial version of Thompson Sampling and establish an upper bound on the corresponding Bayesian regret. Due to the computational intractability of the problem, we then devise an alternative problem formulation which approximates the original objective. Finally, we experimentally evaluate the performance of Th…
We study online convex optimization under stochastic sub-gradient observation faults, where we introduce adaptive algorithms with minimax optimal regret guarantees. We specifically study scenarios where our sub-gradient observations can be noisy or even completely missing in a stochastic manner. To this end, we propose algorithms based on sub-gradient descent method, which achieve tight minimax optimal regret bounds. When necessary, these algorithms utilize properties of the underlying stochastic settings to optimize their learning rates (step sizes). These optimizations are the main factor in…
We consider the problem of designing minimax estimators for estimating the parameters of a probability distribution. Unlike classical approaches such as the MLE and minimum distance estimators, we consider an algorithmic approach for constructing such estimators. We view the problem of designing minimax estimators as finding a mixed strategy Nash equilibrium of a zero-sum game. By leveraging recent results in online learning with non-convex losses, we provide a general algorithm for finding a mixed-strategy Nash equilibrium of general non-convex non-concave zero-sum games. Our algorithm requir…
Princeton University(普林斯顿大学);Università degli Studi di Milano(米兰大学);Microsoft Research New England(微软新英格兰研究院);Wharton School, University of Pennsylvania(宾夕法尼亚大学沃顿商学院)
We address the online linear optimization problem with bandit feedback. Our contribution is twofold. First, we provide an algorithm (based on exponential weights) with a regret of order $\sqrt{d n \log N}$ for any finite action set with $N$ actions, under the assumption that the instantaneous loss is bounded by 1. This shaves off an extraneous $\sqrt{d}$ factor compared to previous works, and gives a regret bound of order $d \sqrt{n \log n}$ for any compact set of actions. Without further assumptions on the action set, this last bound is minimax optimal up to a logarithmic factor. Interestingl…
Yale University(耶鲁大学);Simons Institute for the Theory of Computing(西蒙斯理论计算研究所);Massachusetts Institute of Technology(麻省理工学院);University of Southern California(南加利福尼亚大学)
We study the problem of switching-constrained online convex optimization (OCO), where the player has a limited number of opportunities to change her action. While the discrete analog of this online learning task has been studied extensively, previous work in the continuous setting has neither established the minimax rate nor algorithmically achieved it. In this paper, we show that $ T $-round switching-constrained OCO with fewer than $ K $ switches has a minimax regret of $ Θ(\frac{T}{\sqrt{K}}) $. In particular, it is at least $ \frac{T}{\sqrt{2K}} $ for one dimension and at least $ \frac{T}{…
We establish the consistency of an algorithm of Mondrian Forests, a randomized classification algorithm that can be implemented online. First, we amend the original Mondrian Forest algorithm, that considers a fixed lifetime parameter. Indeed, the fact that this parameter is fixed hinders the statistical consistency of the original procedure. Our modified Mondrian Forest algorithm grows trees with increasing lifetime parameters $λ_n$, and uses an alternative updating rule, allowing to work also in an online fashion. Second, we provide a theoretical analysis establishing simple conditions for co…
Several learning problems involve solving min-max problems, e.g., empirical distributional robust learning or learning with non-standard aggregated losses. More specifically, these problems are convex-linear problems where the minimization is carried out over the model parameters $w\in\mathcal{W}$ and the maximization over the empirical distribution $p\in\mathcal{K}$ of the training set indexes, where $\mathcal{K}$ is the simplex or a subset of it. To design efficient methods, we let an online learning algorithm play against a (combinatorial) bandit algorithm. We argue that the efficiency of s…
Online imitation learning is the problem of how best to mimic expert demonstrations, given access to the environment or an accurate simulator. Prior work has shown that in the infinite sample regime, exact moment matching achieves value equivalence to the expert policy. However, in the finite sample regime, even if one has no optimization error, empirical variance can lead to a performance gap that scales with $H^2 / N$ for behavioral cloning and $H / \sqrt{N}$ for online moment matching, where $H$ is the horizon and $N$ is the size of the expert dataset. We introduce the technique of replay e…
University of Pennsylvania(宾夕法尼亚大学);Cornell University(康奈尔大学)
This paper establishes minimax rates for online regression with arbitrary classes of functions and general losses. We show that below a certain threshold for the complexity of the function class, the minimax rates depend on both the curvature of the loss function and the sequential complexities of the class. Above this threshold, the curvature of the loss does not affect the rates. Furthermore, for the case of square loss, our results point to the interesting phenomenon: whenever sequential and i.i.d. empirical entropies match, the rates for statistical and online learning are the same. In add…
Microsoft Research(微软研究院);University of Chicago(芝加哥大学);Technion(以色列理工学院)
We study a new class of online learning problems where each of the online algorithm's actions is assigned an adversarial value, and the loss of the algorithm at each step is a known and deterministic function of the values assigned to its recent actions. This class includes problems where the algorithm's loss is the minimum over the recent adversarial values, the maximum over the recent values, or a linear combination of the recent values. We analyze the minimax regret of this class of problems when the algorithm receives bandit feedback, and prove that when the minimum or maximum functions ar…
Canonical correlation analysis (CCA) is a fundamental statistical tool for exploring the correlation structure between two sets of random variables. In this paper, motivated by recent success of applying CCA to learn low dimensional representations of high dimensional objects, we propose to quantify the estimation loss of CCA by the excess prediction loss defined through a prediction-after-dimension-reduction framework. Such framework suggests viewing CCA estimation as estimating the subspaces spanned by the canonical variates. Interestedly, the proposed error metrics derived from the excess p…
We consider the problem of online stratified sampling for Monte Carlo integration of a function given a finite budget of $n$ noisy evaluations to the function. More precisely we focus on the problem of choosing the number of strata $K$ as a function of the budget $n$. We provide asymptotic and finite-time results on how an oracle that has access to the function would choose the partition optimally. In addition we prove a \textit{lower bound} on the learning rate for the problem of stratified Monte-Carlo. As a result, we are able to state, by improving the bound on its performance, that algorit…
Continuum-armed bandits (a.k.a., black-box or $0^{th}$-order optimization) involves optimizing an unknown objective function given an oracle that evaluates the function at a query point, with the goal of using as few query points as possible. In the most well-studied case, the objective function is assumed to be Lipschitz continuous and minimax rates of simple and cumulative regrets are known in both noiseless and noisy settings. This paper studies continuum-armed bandits under more general smoothness conditions, namely Besov smoothness conditions, on the objective function. In both noiseless …
Tel Aviv University(特拉维夫大学);Microsoft Research(微软研究院);Università degli Studi di Milano(米兰大学);Technion—Israel Institute of Technology(以色列理工学院)
We study a general class of online learning problems where the feedback is specified by a graph. This class includes online prediction with expert advice and the multi-armed bandit problem, but also several learning problems where the online player does not necessarily observe his own loss. We analyze how the structure of the feedback graph controls the inherent difficulty of the induced $T$-round learning problem. Specifically, we show that any feedback graph belongs to one of three classes: strongly observable graphs, weakly observable graphs, and unobservable graphs. We prove that the first…
We investigate if kernel regularization methods can achieve minimax convergence rates over a source condition regularity assumption for the target function. These questions have been considered in past literature, but only under specific assumptions about the decay, typically polynomial, of the spectrum of the the kernel mapping covariance operator. In the perspective of distribution-free results, we investigate this issue under much weaker assumption on the eigenvalue decay, allowing for more complex behavior that can reflect different structure of the data at different scales.
University of Toronto(多伦多大学);Spanflug Technologies GmbH(Spanflug技术有限公司);Boston University(波士顿大学)
Quantile (and, more generally, KL) regret bounds, such as those achieved by NormalHedge (Chaudhuri, Freund, and Hsu 2009) and its variants, relax the goal of competing against the best individual expert to only competing against a majority of experts on adversarial data. More recently, the semi-adversarial paradigm (Bilodeau, Negrea, and Roy 2020) provides an alternative relaxation of adversarial online learning by considering data that may be neither fully adversarial nor stochastic (i.i.d.). We achieve the minimax optimal regret in both paradigms using FTRL with separate, novel, root-logarit…
Toyota Technological Institute at Chicago(芝加哥丰田技术研究院);Purdue University(普渡大学)
We present a minimax optimal learner for the problem of learning predictors robust to adversarial examples at test-time. Interestingly, we find that this requires new algorithmic ideas and approaches to adversarially robust learning. In particular, we show, in a strong negative sense, the suboptimality of the robust learner proposed by Montasser, Hanneke, and Srebro (2019) and a broader family of learners we identify as local learners. Our results are enabled by adopting a global perspective, specifically, through a key technical contribution: the global one-inclusion graph, which may be of in…
Much of modern learning theory has been split between two regimes: the classical offline setting, where data arrive independently, and the online setting, where data arrive adversarially. While the former model is often both computationally and statistically tractable, the latter requires no distributional assumptions. In an attempt to achieve the best of both worlds, previous work proposed the smooth online setting where each sample is drawn from an adversarially chosen distribution, which is smooth, i.e., it has a bounded density with respect to a fixed dominating measure. We provide tight b…
We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are…
This paper surveys some recent developments in fundamental limits and optimal algorithms for network analysis. We focus on minimax optimal rates in three fundamental problems of network analysis: graphon estimation, community detection, and hypothesis testing. For each problem, we review state-of-the-art results in the literature followed by general principles behind the optimal procedures that lead to minimax estimation and testing. This allows us to connect problems in network analysis to other statistical inference problems from a general perspective.
Massachusetts Institute of Technology(麻省理工学院);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Coresets have emerged as a powerful tool to summarize data by selecting a small subset of the original observations while retaining most of its information. This approach has led to significant computational speedups but the performance of statistical procedures run on coresets is largely unexplored. In this work, we develop a statistical framework to study coresets and focus on the canonical task of nonparameteric density estimation. Our contributions are twofold. First, we establish the minimax rate of estimation achievable by coreset-based estimators. Second, we show that the practical core…
We investigate online Markov Decision Processes (MDPs) with adversarially changing loss functions and known transitions. We choose dynamic regret as the performance measure, defined as the performance difference between the learner and any sequence of feasible changing policies. The measure is strictly stronger than the standard static regret that benchmarks the learner's performance with a fixed compared policy. We consider three foundational models of online MDPs, including episodic loop-free Stochastic Shortest Path (SSP), episodic SSP, and infinite-horizon MDPs. For these three models, we …
National University of Singapore(新加坡国立大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Thompson sampling is one of the most widely used algorithms for many online decision problems, due to its simplicity in implementation and superior empirical performance over other state-of-the-art methods. Despite its popularity and empirical success, it has remained an open problem whether Thompson sampling can match the minimax lower bound $Ω(\sqrt{KT})$ for $K$-armed bandit problems, where $T$ is the total time horizon. In this paper, we solve this long open problem by proposing a variant of Thompson sampling called MOTS that adaptively clips the sampling instance of the chosen arm at each…
Massachusetts Institute of Technology(麻省理工学院);Princeton University(普林斯顿大学)
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear $\tilde{\mathcal{O}}(K^{2/3})$ regret after $K$ episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknow…
The information-theoretic analysis by Russo and Van Roy (2014) in combination with minimax duality has proved a powerful tool for the analysis of online learning algorithms in full and partial information settings. In most applications there is a tantalising similarity to the classical analysis based on mirror descent. We make a formal connection, showing that the information-theoretic bounds in most applications can be derived from existing techniques for online convex optimisation. Besides this, for $k$-armed adversarial bandits we provide an efficient algorithm with regret that matches the …
We consider the problem of estimating a function from $n$ noisy samples whose discrete Total Variation (TV) is bounded by $C_n$. We reveal a deep connection to the seemingly disparate problem of Strongly Adaptive online learning (Daniely et al, 2015) and provide an $O(n \log n)$ time algorithm that attains the near minimax optimal rate of $\tilde O (n^{1/3}C_n^{2/3})$ under squared error loss. The resulting algorithm runs online and optimally adapts to the unknown smoothness parameter $C_n$. This leads to a new and more versatile alternative to wavelets-based methods for (1) adaptively estimat…
In this work, we study the problem of aggregating a finite number of predictors for nonstationary sub-linear processes. We provide oracle inequalities relying essentially on three ingredients: (1) a uniform bound of the $\ell^1$ norm of the time varying sub-linear coefficients, (2) a Lipschitz assumption on the predictors and (3) moment conditions on the noise appearing in the linear representation. Two kinds of aggregations are considered giving rise to different moment conditions on the noise and more or less sharp oracle inequalities. We apply this approach for deriving an adaptive predicto…
Online learning has traditionally focused on the expected rewards. In this paper, a risk-averse online learning problem under the performance measure of the mean-variance of the rewards is studied. Both the bandit and full information settings are considered. The performance of several existing policies is analyzed, and new fundamental limitations on risk-averse learning is established. In particular, it is shown that although a logarithmic distribution-dependent regret in time $T$ is achievable (similar to the risk-neutral problem), the worst-case (i.e. minimax) regret is lower bounded by $Ω(…
We are motivated by problems that arise in a number of applications such as Online Marketing and Explosives detection, where the observations are usually modeled using Poisson statistics. We model each observation as a Poisson random variable whose mean is a sparse linear superposition of known patterns. Unlike many conventional problems observations here are not identically distributed since they are associated with different sensing modalities. We analyze the performance of a Maximum Likelihood (ML) decoder, which for our Poisson setting involves a non-linear optimization but yet is computat…
Microsoft Research(微软研究院);University of Chicago(芝加哥大学);Technion(以色列理工学院)
We study the adversarial multi-armed bandit problem in a setting where the player incurs a unit cost each time he switches actions. We prove that the player's $T$-round minimax regret in this setting is $\widetildeΘ(T^{2/3})$, thereby closing a fundamental gap in our understanding of learning with bandit feedback. In the corresponding full-information version of the problem, the minimax regret is known to grow at a much slower rate of $Θ(\sqrt{T})$. The difference between these two rates provides the \emph{first} indication that learning with bandit feedback can be significantly harder than le…
A fundamental challenge in contextual bandits is to develop flexible, general-purpose algorithms with computational requirements no worse than classical supervised learning tasks such as classification and regression. Algorithms based on regression have shown promising empirical success, but theoretical guarantees have remained elusive except in special cases. We provide the first universal and optimal reduction from contextual bandits to online regression. We show how to transform any oracle for online regression with a given value function class into an algorithm for contextual bandits with …
We explore and compare a variety of definitions for privacy and disclosure limitation in statistical estimation and data analysis, including (approximate) differential privacy, testing-based definitions of privacy, and posterior guarantees on disclosure risk. We give equivalence results between the definitions, shedding light on the relationships between different formalisms for privacy. We also take an inferential perspective, where---building off of these definitions---we provide minimax risk bounds for several estimation problems, including mean estimation, estimation of the support of a di…
Settling the Sample Complexity of Online Reinforcement Learning
Princeton Department of Electrical and Computer Engineering, Princeton University(普林斯顿大学电气与计算机工程系);UPenn Department of Statistics and Data Science, University of Pennsylvania(宾夕法尼亚大学统计与数据科学系);Princeton(普林斯顿大学);University of Washington(华盛顿大学);Paul G. Allen School of Computer Science and Engineering, University of Washington(华盛顿大学保罗·G·阿伦计算机科学与工程学院)
A Minimax-MDP Framework with Future-imposed Conditions for Learning-augmented Problems
H. Milton Stewart School of Industrial and Systems Engineering, Georgia Institute of Technology(赫尔曼·米勒斯托德工程与系统工程学院,佐治亚理工学院);Qiuzhen College, Tsinghua University(清华学院,清华大学);Yau Mathematical Sciences Center & Department of Mathematical Sciences, Tsinghua University(姚数学科学中心及数学科学系,清华大学);Beijing Institute of Mathematical Sciences and Applications(北京数学科学与应用研究所)
Introduced by Breiman, Random Forests are widely used classification and regression algorithms. While being initially designed as batch algorithms, several variants have been proposed to handle online learning. One particular instance of such forests is the \emph{Mondrian Forest}, whose trees are built using the so-called Mondrian process, therefore allowing to easily update their construction in a streaming fashion. In this paper, we provide a thorough theoretical study of Mondrian Forests in a batch learning setting, based on new results about Mondrian partitions. Our results include consist…